Pandora Launch Titles as of 24 May 2010 (Pandora misc)

All of you, who follow the OpenPandora project, know the first few Pandora’s were shipped. Another bunch of Pandora’s are assembled while you read this small article.

While the Pandora’s are on the way to their new homes, here is a small list of games, which can be considered “Launch Titles”.

The list is an almost perfect time line, whereas the first titles mentioned are very fresh releases. The further it goes to the bottom, the older the ports are.

There were numerous people involved in these plenty ports, so please hail them accordingly. Give them feedback, tell them how much you love them! This will be giving good karma and hopefully motivates these chaps for more excellent work!

Most games should be available via http://dl.openhandhelds.org/

And now here comes the list! – Yippa!

HHexen (23-05-2010) (Pandora Game Port)

Hacked Hexen is an Open Source Hexen engine based on K.Robillard’s Linux Hexen engine. Hexen is a first person shooter, commercially published by id Software 1996 and developed by Raven Software.

Community Codec Package (Pandora Application Port)

The Community Codec Package will install Gnome-MPlayer as well as a lot of audio / video-plugins and enables NTFS-support. Due to licensing issues, the Pandora does not have any licensed codecs like MP3 or MPEG-Video installed on the default OS.

Hexen II – Hammer of Thyrion v1.4.4 (Pandora Game Port)

The Hammer of Thyrion project is a cross-platform source port, to bring Hexen II to various platforms. Hexen II is a first-person shooter computer game developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the Hexen / Heretic series, and the last in the Serpent Riders trilogy.

IOquake2 (22-05-2010) (Pandora Game Port)

IOquake2 is an engine to play Quake 2. It uses NanoGL and SW SDL for rendering.

IOquake3 (22-05-2010) (Pandora Game Port)

IOquake3 is an engine to play Quake III.

Hatari v1.3.1PND (Atari ST emulator for Pandora)

Hatari is a very good emulator for ST and related machines (TT030, Falcon, etc, though ST support is its focus.) This is a full port of the emu, including hard drive support, etc.

Pandora Hotfix Pack I (Pandora OS Update)

Just after the Pandora dev team started shipping the first Pandoras, they found out that some Python packages had gone missing in the OS – and that the kernel had one bug.

The problems are fixed and you are highly advised to install the HotFix package when you receive your Pandora.

HHeretic v0.2.1 (Pandora Game Port)

HHeretic is a faithful source port of the original Heretic game by Raven Software.

Kronos (Alpha) (Pandora misc)

Kronos is a Magnetic Scrolls, Infocom / ZMachine and Scott Adams Interpreter.

Currently supported are Magnetic Scrolls games, though Infocom and Scott Adams (and others) will be supported soon.

Currently features are limited (you can play the games, save, etc, but nothing fancy), but will be adding automapper, touchscreen support for word picking, and other conveniences.

Snes9x4D4P (21-05-2010) (SNES emulator for Pandora)

Snes9x4D4P is a port of Dingoo SNES9x to Pandora. This is probably a shoddy port, but it runs Killer Instinct, Yoshi’s Island, etc, at full speed.

DOSBox v0.74 (DOS emulator for Pandora)

Play DOS games on your Pandora!

Gianas Return v0.99.7

Giana’s Return aims to be a worthy UNOFFICIAL sequel of the alltime classic “The Great Giana Sisters”.

Features:
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore

CGenius v0.3.2.1 (12-05-2010) (Pandora misc)

Commander Genius aka CloneKeenPlus is an engine which interprets Commander Keen 1-3 (Vorticons Series).

Pandora Panic (Release 1) (Pandora Games)

PandoraPanic is a mini-game compilation, which is a collaborative project from the GP32X and OpenPandora communities.

Narcissu (11-05-2010) (Pandora misc)

Narcissu is a free visual novel by the dojin group stage-nana, telling the story of a terminally ill young man and woman.

Battle for Wesnoth v1.6.4 (Pandora Game Port)

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Openglad v0.98 (Pandora Game Port)

Openglad is an SDL port of an old DOS game called Gladiator, which was developed by FSGames in the mid 90’s. It is a top-down gauntlet-style RPG in which you hire team mates, go on missions, and improve your team with the spoils you reap. It can be played by up to 4 players (using split-screen), and features many classes, special abilities, and a scenario editor.

Eat The Whistle v3.6 (Pandora Game Port)

Eat The Whistle is an OpenSource soccer game originally developed by Hurricane Studios as commercial product for the Amiga platform.

OpenJazz (SVN) (09-05-2010) (Pandora misc)

OpenJazz is a free, open-source version of the classic Jazz Jackrabbit games. OpenJazz can be compiled on a wide range of operating systems. To play, you will need the files from one of the original games.

Stella v3.1.2 (A2600 emulator for Pandora)

Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL).

Wolf4SDL (06-05-2009) (Pandora Game Port)

Wolf4SDL (Wolfenstein 3D SDL Port) is an engine port, which can be used to play Wolfenstein 3D.

Wolf4SDL Spears of Destiny (06-05-2009) (Pandora Game Port)

Wolf4SDL (Wolfenstein 3D SDL Port) is an engine port, which can be used to play Wolfenstein 3D. This pack supports “Spears of Destiny”.

BattleJewels (29-03-2010) (Pandora Game)

BattleJewels is a Puzzle-Action-RPG. Plays like popular jewel games, but is played head to head against a never-ending sequence of enemies. Experience points are gained towards levelling up, and gear may be purchased, and skills and spells may be learned.

Angry Drunken Dwarfs (17-03-2010) (Pandora Game Port)

In Angry, Drunken Dwarves, you are an angry, drunken dwarf. Why are you so angry? Who knows. But you’ve decided to take your aggression out on other dwarves, by dropping gems on their heads. Lots of gems. ADD is a member of the classic “falling blocks” puzzle game family, similar to the Capcom game Puzzle Fighter. The goal of the game is to build large gems by matching up colors, then break them, raining more gems down onto your opponent. The first person whose field fills up, loses.

C-Dogs (17-03-2010) (Pandora Game Port)

C-Dogs is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the “dogfight” deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps. This version does too.

Free Heroes 2 (17-03-2010) (Pandora misc Port)

The Free Heroes II project (FHeroes 2) aim to create a free implementation of Heroes of Might and Magic II engine using SDL.

Vice (C64 emulator for Pandora)

A C64 Emulator for your Pandora, based on Vice!

Vice Misc (25-03-2010) (Multiple emus for Pandora)

Emulators for CBM2, C128, PET, Plus4 and the VIC.

Rise of the Triad (24-05-2009) (Pandora Game Port)

Rise of the Triad: Dark War (abbreviated as ROTT) is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software (now known as 3D Realms).

xMAME v0.106 (Arcade emulator for Pandora)

xMAME is the X11/Unix port of MAME. MAME is the Multiple Arcade Machine Emulator, an arcade (coin-op) video game emulator.

Tecnoballz v0.1 (Pandora Game Port)

Tecnoballz is an exciting Brick Breaker with 50 levels of game and 11 special levels, distributed on the 2 modes of game to give the player a sophisticated system of attack weapons with an enormous power of fire that can be build by gaining bonuses. Numerous decors, musics and sounds complete this great game.

Psms v0.1 (SMS emulator for Pandora)

Psms emulates a Sega Master system on the Pandora. The GUI is not funky, but the emu is useable.

Patari v0.1 (A5200 emulator for Pandora)

Patari is an Atari 5200 emulator for Pandora.

SIMH v3.8 (Multiple emulators for Pandora)

SIMH emulates a bunch of old hardware, all command line based.

SIMH implements simulators for:
* Data General Nova, Eclipse
* Digital Equipment Corporation PDP-1, PDP-4, PDP-7, PDP-8, PDP-9, PDP-10, PDP-11, PDP-15, VAX
* GRI Corporation GRI-909, GRI-99
* IBM 1401, 1620, 1130, 7090/7094, System 3
* Interdata (Perkin-Elmer) 16b and 32b systems
* Hewlett-Packard 2114, 2115, 2116, 2100, 21MX, 1000
* Honeywell H316/H516
* MITS Altair 8800, with both 8080 and Z80
* Royal-Mcbee LGP-30, LGP-21
* Scientific Data Systems SDS 940

Fuse v0.9.0 (Spectrum emu for Pandora)

Fuse is a ZX Spectrum emulator.

Frotz v2.43 (Z-Machine Interpretor for Pandora)

Frotz can run old Infocom textadventure games like Zork.

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It finally happened (Pandora misc)

News from the official blog:

… I’m slightly maaad!

Well, yes, that’s basically also true… but this time, another thing came true: The Pandora! Yep, we started assembling and already shipped out some of our babies yesterday! What a relief!

Craig, Michael and Fatih are already working together with other folks to build Pandoras, I’ll join them on Monday. I’ll also setup the webcam when I’m there. Hopefully, it will work, as Craig told me internet connection in that hall is not too reliable, but we’ll see.

While this certainly is a big step for us, there’s still a lot of work to be done. We have to try to finish the first batch as soon as possible and also have to manage parts and production for the second batch. Please bear with us if this could take a while, we’re still humans (no cyborgs) and are working as fast as we can.

Thanks to EVERYONE helping us – our devs, our wifes / girlfriends, and – of course – you. The community. Let the fun begin!

http://www.open-pandora.org/index.php?option=com_content&view=article&id=177

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Community Codec Package (Pandora misc)

Due to licensing issues, the Pandora does not have any licensed codecs like MP3 or MPEG-Video installed on the default OS. You can install them using this Codec Package.

This package will install Gnome-MPlayer as well as a lot of audio / video-plugins and enables NTFS-support.

To install it, simply download the .PND-Package and place it into either the /pandora/menu or /pandora/desktop – Folder on your SD-Card. Simply start it and follow the on-screen instructions. You can remove the .PND-Package from the card once it has been installed.

Patent and copyright laws operate differently depending on which country you are in. Please obtain legal advice if you are unsure whether a particular patent or restriction applies to a media format you wish to use in your country.

The Codec Package enables NTFS-Support and installs the following packages:

boost-date-time_1.41.0-r8.1.5, boost-thread_1.41.0-r8.1.5, directfb_1.4.2-r0.5, gnash_0.8.5-r6.5, gnome-mplayer_0.9.9.2-r10.0.5, gst-plugin-alaw_0.10.13-r1.1, gst-plugin-alpha_0.10.13-r1.1, gst-plugin-alphacolor_0.10.13-r1.1, gst-plugin-alsaspdif_0.10.6-r2.1, gst-plugin-annodex_0.10.13-r1.1, gst-plugin-apetag_0.10.13-r1.1, gst-plugin-audiofx_0.10.13-r1.1, gst-plugin-auparse_0.10.13-r1.1, gst-plugin-autodetect_0.10.13-r1.1, gst-plugin-avi_0.10.13-r1.1, gst-plugin-bayer_0.10.6-r2.1, gst-plugin-bz2_0.10.6-r2.1, gst-plugin-cairo_0.10.13-r1.1, gst-plugin-cdxaparse_0.10.6-r2.1, gst-plugin-cutter_0.10.13-r1.1, gst-plugin-debug_0.10.13-r1.1, gst-plugin-deinterlace_0.10.6-r2.1, gst-plugin-dfbvideosink_0.10.6-r2.1, gst-plugin-dvb_0.10.6-r2.1, gst-plugin-dvdspu_0.10.6-r2.1, gst-plugin-efence_0.10.13-r1.1, gst-plugin-effectv_0.10.13-r1.1, gst-plugin-equalizer_0.10.13-r1.1, gst-plugin-esd_0.10.13-r1.1, gst-plugin-faac_0.10.6-r2.1, gst-plugin-faad_0.10.6-r2.1, gst-plugin-festival_0.10.6-r2.1, gst-plugin-filter_0.10.6-r2.1, gst-plugin-flvdemux_0.10.6-r2.1, gst-plugin-flxdec_0.10.13-r1.1, gst-plugin-freeze_0.10.6-r2.1, gst-plugin-gamma_0.10.13-r1.1, gst-plugin-gdkpixbuf_0.10.13-r1.1, gst-plugin-goom_0.10.13-r1.1, gst-plugin-goom2k1_0.10.13-r1.1, gst-plugin-gsm_0.10.6-r2.1, gst-plugin-h264parse_0.10.6-r2.1, gst-plugin-halelements_0.10.13-r1.1, gst-plugin-icydemux_0.10.13-r1.1, gst-plugin-id3demux_0.10.13-r1.1, gst-plugin-interleave_0.10.13-r1.1, gst-plugin-ivorbis_0.10.6-r2.1, gst-plugin-jack_0.10.6-r2.1, gst-plugin-jpeg_0.10.13-r1.1, gst-plugin-level_0.10.13-r1.1, gst-plugin-matroska_0.10.13-r1.1, gst-plugin-metadata_0.10.6-r2.1, gst-plugin-modplug_0.10.6-r2.1, gst-plugin-monoscope_0.10.13-r1.1, gst-plugin-mpeg4videoparse_0.10.6-r2.1, gst-plugin-mpegtsparse_0.10.6-r2.1, gst-plugin-mpegvideoparse_0.10.6-r2.1, gst-plugin-mulaw_0.10.13-r1.1, gst-plugin-multifile_0.10.13-r1.1, gst-plugin-multipart_0.10.13-r1.1, gst-plugin-mve_0.10.6-r2.1, gst-plugin-navigationtest_0.10.13-r1.1, gst-plugin-nsf_0.10.6-r2.1, gst-plugin-nuvdemux_0.10.6-r2.1, gst-plugin-ossaudio_0.10.13-r1.1, gst-plugin-png_0.10.13-r1.1, gst-plugin-pulse_0.10.13-r1.1, gst-plugin-qtdemux_0.10.13-r1.1, gst-plugin-rawparse_0.10.6-r2.1, gst-plugin-replaygain_0.10.13-r1.1, gst-plugin-rfbsrc_0.10.6-r2.1, gst-plugin-rtp_0.10.13-r1.1, gst-plugin-rtpmanager_0.10.6-r2.1, gst-plugin-rtsp_0.10.13-r1.1, gst-plugins-bad_0.10.6-r2.1, gst-plugins-bad-apps_0.10.6-r2.1, gst-plugins-bad-meta_0.10.6-r2.1, gst-plugin-sdpelem_0.10.6-r2.1, gst-plugin-selector_0.10.6-r2.1, gst-plugins-good_0.10.13-r1.1, gst-plugins-good-apps_0.10.13-r1.1, gst-plugins-good-meta_0.10.13-r1.1, gst-plugin-smpte_0.10.13-r1.1, gst-plugin-sndfile_0.10.6-r2.1, gst-plugin-souphttpsrc_0.10.13-r1.1, gst-plugin-spectrum_0.10.13-r1.1, gst-plugin-speed_0.10.6-r2.1, gst-plugin-speexresample_0.10.6-r2.1, gst-plugin-stereo_0.10.6-r2.1, gst-plugin-tta_0.10.6-r2.1, gst-plugin-udp_0.10.13-r1.1, gst-plugin-vcdsrc_0.10.6-r2.1, gst-plugin-video4linux2_0.10.13-r1.1, gst-plugin-videobalance_0.10.13-r1.1, gst-plugin-videobox_0.10.13-r1.1, gst-plugin-videocrop_0.10.13-r1.1, gst-plugin-videoflip_0.10.13-r1.1, gst-plugin-videomixer_0.10.13-r1.1, gst-plugin-videosignal_0.10.6-r2.1, gst-plugin-vmnc_0.10.6-r2.1, gst-plugin-wavenc_0.10.13-r1.1, gst-plugin-wavparse_0.10.13-r1.1, gst-plugin-y4menc_0.10.6-r2.1, libaudiofile0_0.2.6-r8.5, libdiscid0_0.2.2-r0.5, libdvdcss2_1.2.10-r1.5, libdvdread3_0.9.7-r1.5, libesd0_0.2.36-r3.5, libfaad0_2.0-r2.5, libgdbm3_1.8.3-r3.5, libgif4_4.1.6-r2.5, libgnashamf_0.8.5-r6.5, libgnashbase_0.8.5-r6.5, libgpod_0.7.92-r0.5, libldap-2.4-2_2.4.21-r0.5, libmusicbrainz3-6_3.0.2-r1.5, libneon25_0.25.5-r4.5, libpulse0_0.9.15-r9.6.5, libpulsecommon_0.9.15-r9.6.5, libsamplerate0_0.1.7-r1.5, libxss1_1.2.0-r1.5, mplayer_0.0+1.0rc3+svnr30165-r20.5, mplayer-common_0.0.1-r1.5.

http://www.open-pandora.org/index.php?option=com_content&view=article&id=178

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Pandora Hotfix Pack I (Pandora misc)

Just after the Pandora dev team started shipping the first Pandoras, they found out that some Python packages had gone missing in the OS – and that the kernel had one bug.

The problems are fixed and you are highly advised to install the HotFix package when you receive your Pandora.

http://www.gp32x.com/board/index.php?/topic/53580-hotfix-pack-1-and-community-codec-pack-released/

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D-Pad Hero II (NES Game)

D-Pad Hero is a series of rhythm/music games for the Nintendo Entertainment System (NES).

D-Pad Hero pays homage to the teams own favorite NES games and popular music artists. It’s their vision of what music games might have been like in the NES heyday.

Make sure to also pay attention to D-Pad Hero I! If you do not have a real NES anymore, or you simply don’t have the hardware to use the game on the real thing, make use of an emulator! This way you can also enjoy the game on other consoles such as Pandora, Wiz, GP2x, GP32, NDS, etc…

Thanks to Kent for the news via E-Mail!

http://www.dpadhero.com/Home.html

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DSx86 v0.13 (Beta) (DOS emu for NDS)

DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.

Release notes:

This version actually has the longest list of changes in any version yet, but the great majority of the changes are new graphics opcodes and support for new INT calls and port I/O (most of which are actually just silently ignored, as in DOSBox). However, there are also some bigger changes.

Improved touchpad mouse (TPM) emulation, with new configuration options that can be set in the DSx86.ini file, either in the default section or adjusted by each game if needed:

TPMScroll is a boolean that determines whether the screen should be scrolled when the stylus moves near the screen border in Zoom mode.
TPMTap is a boolean that determines whether tapping the screen with the stylus is registered as a left mouse click.
TPMLeft determines the DS button to use for the left mouse button.
TPMRight determines the DS button to use for the right mouse button.
The defaults if DSx86.ini does not have any of those set are as follows:
TPMScroll=FALSE
TPMTap=TRUE
TPMLeft=KEY_LEFT
TPMRight=KEY_RIGHT
New built-in commands on the 4DOS prompt:
VER command can have a parameter to change the reported DOS version number, like “VER 4.00” or “VER SET 4”.
SETVER command works like VER command with a parameter.
LOADFIX command can be used to launch games that otherwise would give “Packed file corrupt” problems. This still does not seem to work for games that consist of several executables, though.
DEBUG command can be used to start the game and immediately go to the debugger. That is mainly for my own use.
The Zoom modes now scroll smoother than before (using the trigger KEY_L and KEY_R buttons). When already at the left/right edge, they start scrolling up/down, with the KEY_L preferring to scroll up and KEY_R preferring to scroll down. The longer you keep the button down the faster it will scroll, so quick taps will move the screen in short increments.
Fixed a bug in REP CMPS Carry flag setting after the string comparison. This could have caused string comparisons to return the opposite order.
Fixed problems in string opcodes when indices wrap around the segment. This caused Jumpman 2 to crash, for example. This also seemed to get rid of the problems in Wing Commander 2 intro when using full EMS memory.
Fixed a bug in EGA 16-bit Read Mode 1 code (FS3).
Fixed VGA Line Compare Register handling (GOT).
Fixed VGA palette handling (Star Control 2).
Added support for VGA offset handling in 320×400 ModeX mode (GOT).
Added support for BIOS functions to clear and scroll up an area on the screen for all supported graphics modes (Ultima, etc).
Added BIOS INT1 default handler at F000:E987 (STARGATE).
Adjust disk free space calculation when SectorsPerCluster*BytesPerSector = 64K.
A large number of EGA and Mode-X opcodes added.
A large number of new INT calls supported (mostly just ignored).
A large number of new port I/O addresses supported (mostly just ignored).

I still did not manage to fix the problems causing some games to execute data instead of code. Debugging and finding these problems seems to be more difficult by every release, as I get the easy problems fixed. I will continue looking into these in the future version.

I also did not have time to improve the screen scaling features, I’ll see if I can add those to the next version. Please send me again the debug logs, those have been very helpful in my improving the compatibility of DSx86!

Thanks to http://www.nintendomax.com/viewtopic.php?t=11875&f=19 for the news.

http://forum.gbadev.org/viewtopic.php?t=16956

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Powder (Build 114) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news!

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 114) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news!

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 114) (iPhone Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 114) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

http://www.zincland.com/powder/index.php?pagename=release

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