Added Apr 4, 2010, Under:
J2ME
Joerg Jahnke has released an updated version of JMEBoy. JMEBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices. If you want to play Gameboy games on your mobile phone you should try this emulator.
Plenty of free GBC homebrew ca be found here: http://www.pdroms.de/files/gameboy/
http://sourceforge.net/projects/javagb/
Added Apr 4, 2010, Under:
J2ME
Bloody Mess Mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!
Release notes:
v1.02 contains fix for the last mission in the campaign mode.
http://sourceforge.net/projects/bloodymessmobil/
Added Apr 4, 2010, Under:
J2ME
Lightweight, fast, Java-centric Lua interpreter written for J2ME and J2SE, with libraries for basic, string, table, package, math, io, os, debug and coroutine packages, a compiler, luajava bindings, and JSR-233 pluggable scripting engine bindings.
http://sourceforge.net/projects/luaj/
Added Apr 4, 2010, Under:
J2ME
Build lightweight networks of service-based components (SOA). Autonomous behaviour, self-organisation, permanent and dynamic linking, XML-RPC based communication, password protection, legacy code accessed through wrappers. Java ME (J2ME) compatible.
http://sourceforge.net/projects/licas/
Word Wrap is a DS version of a popular word jumbling game. Can you unscramble the given letters to make as many words as possible and reveal the mystery word?
Changes:
– Added two new game modes – Challenge 1 and Challenge 2 where you can play time attack or endless modes on a specific word.
– Added exit to menu functionality.
– Rebuilt with latest libnds. Should fix sound / mod playback issues.
– Removed EFS code. Settings now saved to /data/wordwrap folder on your card.
– Hopefully fixed nasty hardware only crash.
http://forum.gbadev.org/viewtopic.php?t=13038&postdays=0&postorder=asc&start=30
Rokoban is a 3D Sokoban game for Nintendo DS.
http://forum.gbadev.org/viewtopic.php?t=17156
Mankind’s oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it’s up to you to stop them. They have one weakness – they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
How to play:
– Numbers have to be on the same horizontal line and add up to 10.
– All hope is lost when the numbers break through the top of the screen.
Changes:
Just a very small update to add support for exit to menu
http://forum.gbadev.org/viewtopic.php?t=16312
AemioDA is an arcade machine emulator for a few games such as Asteroids, Tempest, Gravitar and Battle Zone.
Of course the commercial roms are not included and you need to find it on your own – do not ask the author of this emulator nor anyone on this site for it.
http://forum.gbadev.org/viewtopic.php?t=17158
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Fixes:
– MultiLineTextBox jumps to bottom of text correctly when required to do so.
– MultiLineTextBox extensively refactored.
– MultiLineTextBox top-aligns when text exceeds size of gadget.
– MultiLineTextBox alignment options all work.
– Removed ScrollingPanel::clipToClientRect().
– Made Woopsi::startup() pure virtual; no longer needs to be called as the first instruction in user override.
– Woopsi::startup() and Woopsi::shutdown() are protected, not public.
– Deleted helloworld_alternative example.
– Switched various string methods from using u32 to s32 types.
New Features:
– Cursor jumps to click point when MultiLineTextBox is clicked.
– D-pad up/down move cursor up/down in MultiLineTextBox.
– MultiLineTextBox shows keyboard when double-clicked.
– MultiLineTextBox scrolls to follow cursor when moved with the d-pad.
– TextBox and MultiLineTextBox keyboard popup can be enabled/disabled using enableKeyboardPopup() and disableKeyboardPopup().
– Built with devkitARM r28.
– Added TextBoxBase interface to ensure that all TextBox-style classes implement the same methods.
– Added SliderBase interface to ensure that all Slider-style classes implement the same methods.
– Added ListBoxBase interface to ensure that all ListBox-style classes implement the same methods.
– Progress bar optionally shows percentage completed.
http://forum.gbadev.org/viewtopic.php?t=14332
RockBot is supposed to become a multi-platform action game. Guessing from the “logo” the game might be going into the Megaman direction.
The game itsef is open source and in early stages! If you want to help the author, no one holds you back 🙂
Discussion: http://forum.gbadev.org/viewtopic.php?t=17190
http://rockbot.upperland.net/