Added Apr 2, 2010, Under:
Wii
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii.
Changes:
Fix the workbench graphics issue
(Binary) Rebuild against the latest devkitPPC, libogc and SDL (fixes some SD corruption issues caused by the old libfat)
http://wiibrew.org/wiki/UAE_Wii
Added Apr 2, 2010, Under:
Wii
FMyLife.com Reader for the Wii Console!
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http://wiibrew.org/wiki/FMyLife
Added Apr 2, 2010, Under:
Wii
Rokoban is a Sokoban port for the Wii by Zalo. The game is about pushing boxes. The game has got 3d graphics and was a part of TehSkeen.com’s Wii Coding Competition.
http://wiibrew.org/wiki/Rokoban
Added Apr 2, 2010, Under:
Wii
BrawlStats is a Wii application that will have to be run after a Super Smash Bros. Brawl session. It will store automatically on your SD your results and then you will be able to navigate freely through a clean GUI that will show you a lot of information that Brawl doesn’t store (or doesn’t show). It can be like a database of your Brawl matches.
Changes:
fixed an important bug when you reach 10 sessions
http://wiibrew.org/wiki/BrawlStats
Added Apr 2, 2010, Under:
Wii
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
Changes:
No changelog yet
http://wiibrew.org/wiki/OpenBOR
Added Apr 2, 2010, Under:
Wii
GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB gecko. You must have the USB gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen.
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Changes:
Can send a file or data stream to Geckoreader, which will save the buffer as a file
Can make a hexdump of a buffer, which is sent through the gecko
http://wiibrew.org/wiki/Geckoreader
Added Apr 2, 2010, Under:
Wii
WiiRadio is a SHOUTcast stream player. It can read from thousands of Internet radio streams and play them back on the Wii.
Changes:
Skins
Languages
Genre Searching
New visual system
Bug Fixes
http://wiibrew.org/wiki/WiiRadio
Added Apr 2, 2010, Under:
Wii
MegaCodeDownloader is a cheat code downloader for the Wii. The project is currently being maintained by tpw_rules but was previously maintained by Megazig.
Changes:
Now has working GUI
Create GCT files
http://wiibrew.org/wiki/MegaCodeDownloader
Added Apr 2, 2010, Under:
Wii
c64-network.org (Frodo based) is a Commodore 64 emulator written by Christian Bauer. It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo.
Note to those using network play: the network connection broker requires the latest version of Frodo, so please upgrade if you plan to use the network support!
Changes:
Various small fixes here and there
Fix sound when paused
Fix nunchuk/classic controller joystick
All fixes in the v1-rcs
http://wiibrew.org/wiki/C64-network.org
Added Apr 2, 2010, Under:
Wii
It’s Yahtzee for the Wii coded by Chris.
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Changes:
Fixed issue where it was possible to get billions of points due to Bonus Yahtzee points in the upper section not being removed properly when move was undone. (thanks Ricky de Jong)
Removed occasional graphical glitch affecting Painted Yahtzee rules.
http://wiibrew.org/wiki/Yahtzwii