Wii News
WoxelCraft v0.0.3 (Alpha) (Wii misc)

WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.

Changes:

* Noise Terrain Generator
* Nunchuk Support

http://wiibrew.org/wiki/WoxelCraft

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mGBA v0.5.1 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

– Core: Fix importing save games as read-only
– FFmpeg: Fix encoding AAC
– GB: Fix invalid STOP behavior on Game Boy Color
– GB: Initialize audio properly
– GB: Properly clear KEY1 bit 0 when switching speeds
– GB: Properly unload save files when unloading a ROM
– GB, GBA: Fix emulator hardlocking when halting with IRQs off
– GB MBC: Fix MBC7 when size is incorrectly specified
– GB MBC: Fix RTC access when no save file is loaded
– GB SIO: Don’t auto-clock external shift clock
– GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
– GB Video: Fix video frames getting missed when LCDC is off
– GB Video: Clear screen when LCDC is off
– GBA Cheats: Fix holding onto pointers that may get invalidated
– GBA Cheats: Fix key-activated CodeBreaker cheats
– GBA Cheats: Fix uninitialized memory getting freed when saving
– GBA Hardware: Improve Game Boy Player rumble behavior
– GBA Memory: Fix several unused I/O register read values
– GBA Savedata: Fix loading savestates with 512Mb Flash saves
– LR35902: Fix events running with the wrong cycle active
– Qt: Fix “close” button on Overrides view
– Qt: Fix saving overrides
– Qt: Fix directory set unloading when replacing the ROM
– Qt: Fix patch loading
– Qt: Fix crash when saving an override if a game isn’t loaded
– Qt: Fix showing default display driver as OpenGL (force 1.x)
– SDL: Attach rumble in SDL frontend
– Util: Fix PNG identification on files too small to be a PNG

Misc:
– All: Only update version info if needed
– All: Split out install locations for Libretro and OpenEmu
– FFmpeg: Encoding cleanup
– GB: Reset active region when reloading ROM
– GB Memory: Initialize RAM pattern for GBC
– GB Video: Improved video timings
– Qt: Manage window sizes slightly better
– Qt: Remember scale option independent of core dimensions

https://mgba.io/

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WoxelCraft v0.0.2 (Wii misc)

WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.

http://wiibrew.org/wiki/WoxelCraft

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EasyRPG Player v0.5 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!

Changes:

It took a long time but we finally reached a new milestone 0.5 with codename “Potion” and we promise you: The waiting time was totally worth it. Initially we planned to do a 0.4.2 release in-between, but we were busy adding too many new cool features. Therefore we wanted to integrate them properly before doing another release. If you can’t wait go directly to our download section.

Two of the bigger achievements in this milestone are a completely new audio interface and huge performance improvements. These changes had the biggest impact on the Wii version, for the first time you can experience completely working audio and a constant frame rate (in most situations). EasyRPG Player runs now as homebrew on the Nintendo 3DS and the PlayStation Vita, raising our supported system count to nine! Another long awaited addition is the new user interface for the Android version, which should finally run properly on Android 6.0 and features a beautiful game browser.

Alongside these additional features we fixed tons of interpreter problems, improved the accuracy of both map and battle interpreter, which are now very close to RPG_RT, and implemented many missing battle commands. When your game did not run in 0.4.1: It should run now, otherwise please file a bug ;).

https://www.easy-rpg.org/player-downloads.html

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Genesis Plus GX (15-10-2016) (Multiple emus)

Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator for Wii and GameCube. Additionally a very simple SDL port for Win32 is available too. This is a port of Charles MacDonald’s Genesis Plus, with plenty of improvements.


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https://bitbucket.org/eke/genesis-plus-gx/src/master/builds/

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SNES9x GX MOD v4.3.6 (Beta 4) (SNES emu for Wii)

SNES9x GX is Super Nintendo Entertainment System / Super Famicom emulator based on SNES9x, ported to the Wii. The GUI is powered by libwiigui. SNES9x GX MOD is a modification of the official SNES9x GX by Zopenko.

http://gbatemp.net/threads/snes9xgx-mod-preview-wiiupro-screenshot-button.389448/page-17#post-6663972

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Hatari Wii v0.5 (Atari ST emu for Wii)

Wiimpathy got his hands on Hatari 1.9.0. Hatari Wii is an Atari ST(E), TT and Falcon emulator. This emulator comes with EmuTOS which is a free and legal replacement for the actual required TOS, but you can replace it anytime with TOS 1.02 or 1.04 for ST games, and TOS 1.62 or 2.06 for STE games. Tos 3.0x are for TT, and 4.0x are for Falcon (untested in the Wii version).

Go ahead and enjoy Atari ST on your Wii!

http://wiibrew.org/wiki/Hatari_Wii

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Wii-Tac-Toe v1.0.0 (Wii Game)

Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.

The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stops.

To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it’s a tie game. Start over and try to beat your opponent.

Changes:

* The arm of the Wii Remote is now moving on the Start screen. The two buttons at the bottom of the Game screen will open the HOME Menu.
* Library updates

http://wiibrew.org/wiki/Wii-Tac-Toe

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Space Invaders Arcade Emulator v0.2 (Wii misc)

Space Invaders Arcade Emulator is a Space Invaders TAITO original (1978) emulator by P. Briot for Wii. Inspired on Midway Space Invaders Emulator (2008) only allowed for GameCube Controller. This version is playable with Wiimote and Nunchuk. High score is stored and could be erased at the beginning during 10 seconds by holding down button B. Sounds are included in the sofware.

The game requires the original Space Invaders ROM’s to be placed on the SD card or a USB storage device in /apps/invaders/roms. They’re not included with the emulator due to copyright concerns.

Changes:

* Screenshot support added
* Using GRRLib 4.1.1 (screenshot only)
* Adding ability to quit properly the game
* Solving wav issue to play all wav files type
* Solving timestamp issue in msec for tracing
* Code cleanup

http://wiibrew.org/wiki/Space_Invaders_arcade_emulator

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Space Invaders Arcade Emulator v0.1 (Wii misc)

Space Invaders Arcade Emulator is a Space Invaders TAITO original (1978) emulator by P. Briot for Wii. Inspired on Midway Space Invaders Emulator (2008) only allowed for GameCube Controller. This version is playable with Wiimote and Nunchuk. High score is stored and could be erased at the beginning during 10 seconds by holding down button B. Sounds are included in the sofware.

The game requires the original Space Invaders ROM’s to be placed on the SD card or a USB storage device in /apps/invaders/roms. They’re not included with the emulator due to copyright concerns.

http://wiibrew.org/wiki/Space_Invaders_arcade_emulator

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