Tyrell released a bugfix version of v0.4 which has been released approximatley 9 hours ago.http://www.speccyal.be
Just had a small talk with Wubby on IRC about his progress on”Tony-Targets”, which is a political shooting game for the GP32 🙂 Here we go: [Kojo_work] wubb000000000000000000r[Kojo_work] any news on your game?[The_Wub] hey man :)[The_Wub] I’m working on it right now :)[The_Wub] I should be doing music though ;)[Kojo_work] feel free to give me wip news;)[Kojo_work] if you like[The_Wub] [&hellip
Jenswa released the source code of his”Snake Clone”. I guess you know what kind of game it is 🙂 The game itself is very simple done, so don’t expect too much from it.http://www.gbadev.org
A fairly simple example of getting the GBA to spit out sound. It uses channel 1 and is not interactive. C-Source is avaliable.http://www.gbadev.org
Tyrell updated his Spectrum emulator for GP32. The changes: – Savestates added. For saving, press L+R simultaneously. A snapshot of the currently emulated machine will be performed to a .SAV file. This corresponds to a .SNA if working in 48k mode, or a .Z80 if working in 128k mode. The savestate will be *automatically* loaded the next time the game [&hellip
FluBBa goes and goes and goes… another udpate of PCE Advance. The changes: – Added VRAM to VRAM DMA.- Added BRAM lock/unlock.- Decimal mode disable in IRQ (Final Blaster works, Rabio Lepus&Outrun starts)- Rewrote the VRAM write so it’s a bit faster.- Dynamic limits to how much you can scroll in unscaled mode (Atomic Robokid).- Some fixes to the border, [&hellip
Rich let me know that he has released a preview release of his fruit machine game for the GP32. It’s not fully playable yet so heres some more information: -start three times (don’t hold the two grapes) hold the two bars. Wooo an easy win. start until a seven in the middle, hold it. Hold the seven in the first, [&hellip
ryleh announced his Nintendo (NES) emulator for the GP32 to be released sometime this week. Here is what he announced at his page: New fNES32 beta is incoming, and expected for this week or for the next one. This beta has major improvements from the June 2002 one. Please be patient while I release it and don’t ask for it. [&hellip
This game is gettin’ better each release. Now this”Pang”remake covers 12 levels! Changes for this release: – New sprite engine with pixel perfect collision detection- New boucing ball engine (with the help of STICKOFJOY from gp32x forum) THANKS !- New platform collision detection (with the theory of ALF, a friend of mine) THANKS !- Double weapon Bonus- Freeze Bonus- Dynamite [&hellip
Another update of this genious Atari ST emulator for GP32. The changes: NEW:Keyboard delay; when an ST keyboard key is pressed (from the virtual keyboard, joystick mode’s spacebar shoulder button, or cursor mode’s cursor keys) then it is now depressed for a moment, instead of being pressed and released instantly. This fixes issues with a few super sensitive games like [&hellip