archilolo has updated his Pong game Archipong
DSKara is a karaoke application for
Pilot your space ship and fight against hostile alien species: Don’t let them reach the bottom of the screen or it’s game over! Changes: – some code review – slightly reduced the fx volume for ‘seq’ audio option – fixed a bug that often prevented scramble stages (from the second on) from turning left/right – re-defined stage parameters – the [&hellip
Here’s a little really early sample of the new Maus Games WIP Nano Man, a scrolling platformer 32k Superchip A2600 game
Here is another release from iamalinuxfreak: my name is imalinuxfreak, (i am a linux freak), i just recently write a psp version changer + flasher, so take a look, its a very stable flasher. the flasher part is based on uFlash’s code. p.s. READ THE README!!! failing to do so may brick ur psp!
Here comes an updated version of the M33 custom firmware for PSP. Changes: – Now uses 3.71 – VSH Menu is not longer launched using HOME key, but using SELECT now. This is to not interfere with the XMB function of home, which is now more useful in this firmware. – Psp Slim: umdcache was allocating memory even when homebrew [&hellip
Here is a description from the author iamalinuxfreak: this is a flasher that i mentioned last night, little did u know that it was already halfway done. this flasher is nice because theres no clutter, theres just the functions to flash and thats it. it depends on you to check the battery, you supply the customized files, like gameboots and [&hellip
Here comes another port from Cpasjuste. This time it’s a backport of MAME GP2x v4.7 to Slim PSP’s
Cpasjuste has made a port of DGen for Slim PSP’s. Original author is Syn-k at http://syn-k.sakura.ne.jp/dgen_psp/ Limitation of the crappy port : – You can’t use compressed files, files must have *.smd or *.bin extension. – DGEN folder must be in “ms0:/PSP/GAME/” and be named
Woopsi is a “Window System” for NDS. Release notes: I gave in to temptation and re-implemented all of the 8-bit Woopsi functions in 16-bit. Most of the complexities have vanished, and the SuperBitmap now scrolls properly. Any speed loss incurred by doubling the amount of data flying around isn’t noticeable, but I get a slew of benefits including: * Tidier, [&hellip