A new version of the card game GP Solitaire has been released. It now randomizes the cards each game and some other additions including a menu. You can download the new release fromGP32Emu.
Guyfawkes's Articles
Skeezix let me know that he released a minor update to his Atari ST emulatorCaSTaway/GP. This version fixes a database game display bug that would occur for some disks and also includes the latest 1.7 version of the database.Head over to the homepageherefor more information and the downloads.
JustBurn sent me a new version of his Gameboy Mono emulator for the GBA. Changes and new features are:I just fixed some bugs on it:FPS Sprites are 100% Opaque now, that prevert some GB sprites to show up behind it (GBA Hardware have a little problem to implement priority vs order of sprites right)"8x8 Sprites Update"routine fixed, games like Darkwing / Looney Toon show the correct sprites priority nowBG and WIN palettes are finally divided in Text modes (on Bitmap mode is already divided) with the new rewritted VRAMGB Keypad Register (Address 0xFF00) fixed when P14 and P15 is not selected (Returned 0xF0 inleast of 0xFF)And added/removed:Removed compo text to free up some space and speed up screen stretch/shrink on Bitmap modeRemoved"Improved Timer"builds because they didn't affected the emulation at allAdded support for exit in Pogoshell, also works alone as Global Reset (Just like old"Reset PocketGB")Added Nintendo(tm) GB Logo on ROM StartUp, just copying no$gmb idea ;)Added Metroid 2 Palette into"rgb palettes"folder ;)You can download this new release which is officially hosted on GBAEmu from our PocketGB pagehere. Dont forget to give any feedback on this release via the GBAEmu emulationforum
A new version of the PC Engine emulator by FluBBa has been released. Changes are:Sprites should work in unscaled mode. Display horizontaly centered for all games. Borders for games using less then 240 wide screen (Final Blaster, 15-in-1). Fixed one line of garbage (R-Type). Fixed background for"Batman (J)"&"Cratermaze (U)". Changed Raster Compare back to what it was before,"Bomberman 94"works again. Compatibility list included.Visit the homepageherefor the downloads. Dont forget to give any feedback on the release via our emulationforum
Atrkid conducted an interview with Skeezix, author of XCade and the great Atari ST emulatorCastawayfor the GP32. This is a reallygood interview full of questions and quality answers so be sure to check it out via the GP32Emu Articles&Interviews section athttp://articles.gp32emu.com/. Thanks to Skeezix for taking the time for the interview.
Skeezix released a new version of Castaway a short time ago. Changes are:NEW:Per-scanline-palette management; or in reality, went to 16bpp render mode, to make life much easier.CHG:Render the virtual keyboard less often; shouldn't hit performance anymore to have it showingFIX:Can drop from frameskip 90 to 0 in one hit now; (used to work only with 91+)Visit his siteherefor more information and the downloads.
A new version of GP Doom has been released. This vesion has various bugfixes and most importantly working sound! Downloads can be found atGP32Emu.
NoBrain2K let me know on IRC about his new Pipe Mania game remake namedPipe Panic. He has released a test version which features just the one level at the moment and he wants some feedback on the game which you can do so via the GP32Emu Development Discussion forumhere. Download the test release via the projects homepage athttp://members.lycos.co.uk/combustion/. While your on the site check out the new WIP and screenshots for another game namedGlooPwhich is a puzzle game for the GP32.
iMappy is a map viewer with which you can see maps with differents level of details. It can scroll on images of the districts of the city. Here's what the author had to say about this version:- Total rebuild of the program: use of GIF files (not interlaced).- Unlimited number of levels (the previous one was limited to 3 levels).- District selector.- User interface.Goto theiMappy homepageto download.
Skeezix let me know that he has released a new version of his Atari ST emulator for the GP32. Changes are:CHG:Now going to release as two binaries.. a fast with okay sound one, and a pitifully slow one with good sound. Sucks.NEW:Built a simple dialog system, so can present cute little menus.CHG:SELECT toggles into/out of Frameskip mode (so you can get into frameskip from any mode, and back to that mode when you're done!)CHG:START brings up a new Options Dialog, where 99% of everything is doneCHG:Firing-up screen shows sound status and a tiny bit of helpCHG:START used to pause in 004; Options menu pauses emulation, so START will in effect still pause.. and START again to dismiss the dialog and resumeCHG:Moved Mouse Calibrate to the options menuCHG:"Left shoulder"is nolonger used to cycle between input modes; instead the options menu has all the modes on it, to make them easier to pickNEW:"Toggle sound"is available on the options menuCHG:Disks menu on the option menu, where youcan save the floppies to SMC, and will soon have Eject/Insert, etc.CHG:Right-shoulder in mouse-mode now toggles over to Cursor mode; Cursor mode right-shoulder toggles over to mouse-mode. Now you can toggle between the two modes with no work!CHG:Keyboard mode.. going off one side wraps the key-selection to the otherNEW:When in frameskip mode, left shoulder sets to 0 frameskip, while right shoulder sets to 90 frameskip. Bam!CHG:Bottom part of screen shoudl always be black, to keep visibility highNEW:Disk submenu now sports Eject operationsNEW:Disk submenu now supports inserting new disks; first eject current ones, then insert the new ones!Visit the Castaway/GP homepageherefor more information and the downloads. NOTE: The button assignments have nearly all changed so read the readme before using. Dont forget to give any feedback on this new release on the post by Skeezix on our forumshere