A new Spectrum 48k and 128k emulator namedspeccyal Khasbeen released for the GP32. It features:- 48k and 128k models- Can load SNA / TAP / Z80 (v1.45, v2.01, v3) / SLT / SCR file formats- Virtual keyboard to enter any key and thus allowing a greater compatibility. It also allows entering the LOAD""command on the basic command line to load the TAP file format.- Full speed @ 132 mhz- Mame z80 cpu core for great compatibility- Beeper Sound (need some enhancements though)- Options screen with options to choose the joystick emulation (sinclair1, sinclair2, cursor), the emulated hardware, and whether or not user wants to display the FPS ...). Options are automatically saved on the SMC. - File browser with possibility to load a file anywhere on the SMC cardThe author _tyrell_ will soon add AY-3-8910 emulation, its currently implemented but it will crash the emulator so for now it is disabled. Downloads of this new Spectrum emulator can be found on the homepage athttp://www.speccyal.be/.
Guyfawkes's Articles
FluBBa released a new version of his PC Engine emulator for the GBA. Changes are:Fixed a lot of the background glitches.Fix US roms from Pogoshell.Visit his siteherefor the downloads.
I just received a new version of InfoNES. Because they dont want to release the source code due to GPL license this version is a patch of the original v0.3 binary release. The only change is a increase in speed. See the included docs for more information.VisitGP32Emuto download the new release.
Skeezix just released a new version of his up and coming Atari ST emulator for the GP32. Changes are:CHG:Increase button-threshold-timer so double-clicks and such happen lessFIX:Joystick shoudln't"stick"anymore -- works *really* wellCHG:Mouse buttons are redone, so they too don't"stick"; drags work better, and double clicks work betterNEW:If a TOS image file is not selected or available, won't proceedNEW:Cursor-modeo d-pad pushes ST cursor keyso B/A act as Insert/Home (should turn in many games)NEW:Mouse-mode: Right-shoulder recalibrates mouseNEW:Start now pauses (will be options menu sometime?)CHG:Input-mode is rendered ever frame (regardless of frameskip), so its easier to adjust finelyCHG:Slightly brightened palette.. a little more authentic nowNEW:Faster rendering; might experience tear-lines, but should render faster and smoother.. every framepersecond is a less frameskip needed 10%!NEW:Joystick-mode.."A"is"up"(for jump in platformers) and right-shoulder will now hit the spacebar (to skip intro screens maybe)CHG:Added keys to virtual keyboard; Return, Backspace, Escape, functon keysNEW:Disk saving is hacked in; not elegant, but works wellNEW:Disk picking menu now supports more than one screen of games.. scrolls with the selection so you can go up and downNEW:Disk picking menu pages up and down right left/right, in addition to going one at a time with up/downSome great progress has been made over the past few days so if you havent check it out since the early releases be sure to do so! Visit the homepageherefor the downloads. Dont forget to check out our CaSTaway/GP compatibility list on the GP32Emu forumshereand submit your own results if you want to ;)
Also released by Brian is BSPlay, a music player for the GP32 which plays his own format music originally for the Amiga. Its a beta version at the moment so expect some bugs etc. More information and downloads including some music can be found on his site athttp://www.brianpostma.com/.
Brian let me know that he has converted some games originally made for Java to the GP32. They are Blister Ball, Breakout, Jatris and Jamidar. Visit his site athttp://www.brianpostma.com/for more information and the downloads.
The first version of VCS32 a port of the Atari 2600 emulator, Virtual VCS, has been released today. Here are some notes for this release:- Paddles and input devices other than joysticks are not emulated.- Compatibility issues (only a percentage of the Atari 2600 games currently work) Some games will hang emulation.- Collision bugs when using frameskip.- The executable is pretty big at>600k!Visit the homepage athttp://www.atariage.com/2600/emulation/GP32/for the downloads.
FluBBa released a new version of his PC Engine emulator for the GBA. Just the one change in this version:Using as a Pogoshell plugin should work.Downloads can be found on his homepagehere.
CaSTaway/GP is a brand new Atari ST emulator for the GP32. As the version title says its an alpha release so expect bugs, crashes etc. Heres some notes from the author:This release is still totally unusable, but it does look pretty (see the screenshot). Mouse can only go right/down, its very slow to load and run and render. But it *works*, and thats something. I imagine it coudl be sped up quite a lot, but I'm not sure if it would ever be usable on the GP32. But I'll try :)Visit his homepageherefor more information and the downloads.
IceMan sent me a new alpha (2nd) to check out and test and said it was OK to post to announce the project and request for help. This version has an improved intro animation and more importantly the beginnings of the fight engine. As you can see from the screenshots onGP32Emuthe first character is animated and you can now move forwards/backwards and punch. Its looking great so far!The author would like some assistance with the project, in particular Graphics and Music. He is spending alot of time ripping the graphics so if anyone can help with that it would be a timesaver. Also he is looking for music rips for the game. I have set up a forum topic for this project on the GP32Emu developement forum, so if you can help out in any way please replyhere, guest posting is allowed.Visit my site athttp://www.gp32emu.com/for several screenshots of the game in action.