Below are Shahzad's Articles:
MODPlay GP32 v0.20b (GP32 Application)

CHN updated his page with a new version of MODplay! Author notes: Released a new version of MODPlay for the GP32. The update includes a sleep mode and sound enhancements. You can now also use the MODPlay library for playing music and sound effects in your own, non-commercial GP32 programs. http://chn.roarvgm.com

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New GP32 stuff… (GP32 misc)

Oscar BraindeaD informed me about a new release in the spanish GP32 scene. I can’t read spanish, but there are 2 new GP32 demos avaliable. You might check it out using the link below. http://www.nylsoft.net/gp32dev/project.html

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Gorillas Advance v1.8.9 (GBA Game)

Ben Stark updated his “Gorillas” remake for GBA. Changes: New in V1.8.9: Now in Player 1 VS CPU, the first player to shoot is now random between the two. http://www.geocities.com/benstarksgames/index2.html

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Blocks (GBA Game)

SatanicFreak recently released a Tetris game for GBA. You can get the download from his page. Thanks to GBAdev.org for the news. Author release notes: 01/02/03 Fixed BlocksI fixed the game and uploaded it again. The previous version I had on the website had some glitches that needed to be worked on.12/31/02 Finished BlocksI just got done with my tetris [&hellip

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gpSCUMM (01-02-2003) (GP32 misc)

Ph0x updated his SCUMM (Script Creation Utility for Maniac Mansion) port for GP32 again (Details about SCUMM on his page). Changes in this release: 01-02-2003 : improved sound, gamma correction, L/R selects action, faster cursor http://people.inf.elte.hu/ph0x/gpscumm

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Gorillas Advance v1.8 (GBA Game)

Do you remember the old qBasic game “Gorillas”? Now Ben Stark did a remake for GBA, but read more… Hello, my name is Ben Stark.This is my first video game written from the ground up for the GBA. It is also one of my few first programs written in C. My contact info is below if you have any ideas, [&hellip

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PS2 Demo from TUM 2002 (PS2 misc)

I’ve been on the demoparty “TUM 2002” recently. We had a console competition with one entry for PS2 by WiRE/Napalm. Unfortunatly I can’t remember the name. The results and downloads aren’t up yet, but you can throw an eye on the TUM homepage from time to time. The results should be up soon… More Information could be found here: http://www.tum-home.de

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Zelda Demo (GBA Techdemo)

The “Zelda Demo” has been done by Alex Pagliaro aka Dark Cloud. Here is a small extraction from the readme: This is a small demo of sprite animation, backgrounds, and sprite+background collision using graphics from the Legend of Zelda. It works pretty well except for one small bug which I can’t seem to figure out. But you probably won’t encounter [&hellip

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Bomberman (GBA Techdemo)

Nicolas Beck, Sebastien Bizet, and Bertrand Osdoit created a Bombermanclone. The current version avaliable on GBAdev.org contains one level with one monster but unlimited bombs. The full source code is enclosed with the download. http://www.gbadev.org

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Xmas Demo (GBA Techdemo)

Mr Mister released a small Xmas Demo over at GBAdev.org! You can get the download from there. http://www.gbadev.org

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