Oscar BraindeaD informed me about a new release in the spanish GP32 scene. I can’t read spanish, but there are 2 new GP32 demos avaliable. You might check it out using the link below. http://www.nylsoft.net/gp32dev/project.html
Ben Stark updated his “Gorillas” remake for GBA. Changes: New in V1.8.9: Now in Player 1 VS CPU, the first player to shoot is now random between the two. http://www.geocities.com/benstarksgames/index2.html
SatanicFreak recently released a Tetris game for GBA. You can get the download from his page. Thanks to GBAdev.org for the news. Author release notes: 01/02/03 Fixed BlocksI fixed the game and uploaded it again. The previous version I had on the website had some glitches that needed to be worked on.12/31/02 Finished BlocksI just got done with my tetris [&hellip
Ph0x updated his SCUMM (Script Creation Utility for Maniac Mansion) port for GP32 again (Details about SCUMM on his page). Changes in this release: 01-02-2003 : improved sound, gamma correction, L/R selects action, faster cursor http://people.inf.elte.hu/ph0x/gpscumm
Do you remember the old qBasic game “Gorillas”? Now Ben Stark did a remake for GBA, but read more… Hello, my name is Ben Stark.This is my first video game written from the ground up for the GBA. It is also one of my few first programs written in C. My contact info is below if you have any ideas, [&hellip
I’ve been on the demoparty “TUM 2002” recently. We had a console competition with one entry for PS2 by WiRE/Napalm. Unfortunatly I can’t remember the name. The results and downloads aren’t up yet, but you can throw an eye on the TUM homepage from time to time. The results should be up soon… More Information could be found here: http://www.tum-home.de
The “Zelda Demo” has been done by Alex Pagliaro aka Dark Cloud. Here is a small extraction from the readme: This is a small demo of sprite animation, backgrounds, and sprite+background collision using graphics from the Legend of Zelda. It works pretty well except for one small bug which I can’t seem to figure out. But you probably won’t encounter [&hellip
Nicolas Beck, Sebastien Bizet, and Bertrand Osdoit created a Bombermanclone. The current version avaliable on GBAdev.org contains one level with one monster but unlimited bombs. The full source code is enclosed with the download. http://www.gbadev.org
Mr Mister released a small Xmas Demo over at GBAdev.org! You can get the download from there. http://www.gbadev.org
On the 21st December “Mr. Spiv” updated his page with following: I put two technical demos online showing how HBLANK emulation can be used… effects are lame and done in hurry.. but I’m a lazy man. The description: hblank.fxe is a simple example of HBLANK interrupt and DMA triggering emulation. The picture has 256 colors and the color bars on [&hellip