Phantasy are back from the dead with the amazing Game Boy Color demo It Came from Planet Zilog. Released yesterday at Revision 2015 in Saarbrücken/Germany
The Deep by winkdot for Atari 2600 has been updated. About: Having created your own one man personal sub with (patent pending) hydro torpedoes, you set out to explore the waters and collect deep sea treasure. Only problem is, the treasures are guarded by sea drones placed there by a mysterious and extremely wealthy mad man who lacks the sub [&hellip
Diamond Drop by Atarius Maximus is a small 4k game that is loosely based on the iOS game ‘Duet’ You have two Diamonds at the bottom of the screen that will rotate in a circle in either direction along a diamond shaped path. Barriers will fall from the top of the screen in a random pattern and you must avoid [&hellip
The Deep by winkdot for Atari 2600. About: Having created your own one man personal sub with (patent pending) hydro torpedoes, you set out to explore the waters and collect deep sea treasure. Only problem is, the treasures are guarded by sea drones placed there by a mysterious and extremely wealthy mad man who lacks the sub technology to collect [&hellip
Rastignac continued development of his racing game F40. The game was also known as “Ferreira 40”. Changes: – Untested on real hardware; sorry. – Copyright changed from 2008 to 2014! – Copyright changed from 2014 to 2015! – Little fixes in main menu (missing characters, etc). – Main menu is still the same (nothing new: same bad music, same boring [&hellip
Mama Bear Puzzle by Sebastian Mihai is a direct implementation of the “15 puzzle” game, which comprises a four by four sliding tile area, where one tile is missing. The goal is to restore a configuration where tiles are in order
Groundhog Puzzle by Sebastian Mihai is a direct implementation of the “15 puzzle” game, which comprises a four by four sliding tile area, where one tile is missing. The goal is to restore a configuration where tiles are in order
In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe. Changes/Notes: All 5 bosses now have some graphics, and can be fought against. They’re not complete, but at least they show up, and can be defeated. The screen size no longer gets 5 lines taller when the [&hellip
Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land. Release notes: OK, I fixed a lot of the bugs that v. 39 had, and present you a v. 40. Here are the changes: + pfscorebar (citrus power) now gray. + I have 1 byte left (or as Visual bB likes to say it [&hellip
Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land. Release notes: So I went back and redid a few things. I can now pick the colors for the playfield and the pfscorebar. I chose green for the playfield and red for the pfscorebar, but I can change it if I felt like it [&hellip