The intention was to create a 2-person game based loosely on capture the flag with some new twists. Firstly, players will be able to shoot each other to immobilize them for some period of time. Secondly, a large portion of the playfield will have players concealed, so that each player will not be able to see the other player’s motions while in this area. Scoring will be based on returning a flag from an opposing base to your own. There will be no limit to the number of rounds played, and score will be kept as long as physically possible on the Atari 2600 system. Maps will cycle through a predetermined set of playfields for each round.
A two player dance performance game. Player one attempts to dance to earn points. Player two throws fruit from the audience in disappointment.
The goal of the game is to pilot a helicopter through a treacherous cave by controlling its height with the spacebar. The further into the cave you progress, the harder it gets to stay alive as the cave size and helicopter velocity change. As in all good games there is no winning condition, just survive as long as you can.
The game’s plot is rather simple, you play as two construction workers who are upset with each other and decide to solve their differences by squishing the other underneath huge crates.
You are Poncho the penguin, who must successfully traverse the playfield. Poncho also must watch out for the murderous Serge the sea lion, who will eat him at nearest chance. We did not include solutions to the game because we thought it would ruin the fun and the levels are fairly simple so it should not be too difficult.
The object is to collect the fire, found at the end of the maze, in as little time as possible. The timer on the bottom records your progress, and will reset to zero when you make contact with any of the walls – something you are not allowed to do. The trick is patience and coordination, you are doing well if you can reach the end in under half a minute.
Catch The Ball is a 2-player game in which the players are puppies, and the objective of the game is to throw and catch a Frisbee at each other. The game ends after a set time or if one of the players fails to catch the Frisbee and the player who did not drop the Frisbee is declared the winner. The puppies will be able to move freely on the horizontal axis, but cannot go beyond the invisible vertical line drawn in the middle of the screen. There will also be treats falling from the sky which the puppies can catch for extra points.
This game is an extension of the Atari game Breakout. The game has been expanded to include two player capabilities. The screen is divided in half, giving an equal-sized playing area to each player. Players compete to clear their board and stay alive (keep their ball onscreen) at the same time. Both players move horizontal paddles across the bottom of the screen to deflect the ball which will clear any blocks it touches.
A two-player Pong-style combat game. Blocks destroyed on one side appear again on the other. Each player attempts to fill his opponent’s space.
The Aborigines are angry that the British used their land to house their criminals. They built a giant hang glider and are destroying all the criminals with blow-darts. The criminal will appear at the bottom of the screen above the score. The player controls the hang glider and manages to hit the criminal 25 times to move on to the next level. If the criminal hits the hang glider 5 times, the player loses and the game start over.