A rhythm action breakdancing game. Follow the moves of the dancer on the right. Use the joystick to select a move at the correct time to earn a point.
A Simon-style memory game for the VCS. To play, reset the console and then follow the computer prompts. Move the joystick in the direction that corresponds with the correct color/sound, press the button, and release the joystick.
A two-player tetris-like game. Attempt to fill your opponent’s side of the screen by moving and turning the blocks to fit in the right place.
MVBB Colon Mooninites Versus The Boston Bomb Squad is a two-player game. Player one uses a UFO to plant Mooninites that harvest the city’s buildings. Player two pilots a van-mounted gun in defense. With apologies to Aqua Teen Hunger Force.
A hangman-like game based on binary arithmetic. Add the two binary numbers on the left side of the screen correctly to prevent the man at right from falling to his death. To set a bit, press up on the joystick. To move to the next place, press left.
Pilot an alien flying saucer intent on world destruction. Use your beam to the destroy houses and trees below, but watch out for the killer bees, Earth’s last hope for salvation.
Two players control tanks and try to return “supplies” to their respective bases. Scoring is based on how many returns the player gets as well as how many times he kills the other player.
The player controls a tank and attempts to hit the cute little duck on the other side with projectiles. Each player has one weapon and can select the velocity and angle of the weapon. A player wins a round by hitting the duck three times.
Space Cowboys by Paul Stamatiou, Rohan Bansal, Mike Alberghini
Our game will have two players on the field. Each player can move freely and fire one homing missile at the other player.The homing missiles will home in on each player. If the player who fired it is moving, the missile will move towards them at high speed. If they are standing still, then the missile moves towards them slowly.If your missile gets to the opposing player before you get shot, you get a point.
Sdioretsa by Matthew Yannetti, Mike Roth, James Truesdell.
In our game player 1 is put in the seat of the space ship once again, but this time player 2 gets to be the asteroid field. The way we decided to represent the asteroid field was to have the asteroids appear in random places so long as player 2 is holding down the fire button on their controller. Player 1’s controls work the same as usual, they steer using the joystick and they shoot using the fire button.