One day when Smallball woke up he discovered that Nasties had stolen all of his friends happyspirits! Without the HPs all of Smallballs friends was as braindead as zombies! Gather all of the HPs before the Nasties gets you too! But beware, you are in changeland where natural laws change constantly!
BeebEm is a popular Acorn BBC Micro and Master 128 emulator.
Beside “Smallball in Changeland” the author Imerion is also working on an Asteroids clone called “Rocks” (for now).
Quote:
I am currently working on an Asteroids-clone, currently titled “Rocks”. The name will probably change though.
Anyway, the plan is to make it quick and fast, like my previous game Smallball in Changeland. One game round should not take more than a few minutes, so you can pick up and play it anytime. However, this game will have a lot more depth that Smallball.
Currently, the game is planned to have six different levels, with different environments which affects gameplay. One of them, for example, has a black hole in the middle constantly dragging players and asteroids in. There will be weapon power-ups to pick up and apart from the asteroids there will be other random enemies to look out for. The game also has an interesting shield, which deflects any single asteroid which hits you. But if you move towards them yourself it won’t work and it will neither work if more than two rocks hit you at once. The shield can also be “released” which destroys all nearby asteroids but leaves you vulnerable.
This is pretty much the current plan for the game.
Now, the reason for this rather long post is, does anyone have any ideas of things to add to the game? I’d be happy to hear any suggestions which might make this a better game.Also, here is a very early screenshot. It doesn’t do the game justice though. The moving background and particle-effects are barely visible and some of the graphics will be redrawn. But it gives an idea of what the game is like.
One day when Smallball woke up he discovered that Nasties had stolen all of his friends happyspirits! Without the HPs all of Smallballs friends was as braindead as zombies! Gather all of the HPs before the Nasties gets you too! But beware, you are in changeland where natural laws change constantly!
Changes:
* The game now tells you when you have beaten your highscore.
* More speed increases. Should run even better on the GP2X now.
* A few other fixes.
Monaco GP2x is a simple 2D racing game for GP2x.
Changes:
adjustment to difficulty (car headlight, ai night col), increase length default level. Speedup AI checks. *If upgrading delete resources folder.
http://my-cognatus.co.uk/my-cognatus/Img/monaco/Categories/Home/HomeV1.php
The LCD colour correction test consists in a series of simple tests designed to find the precise colour characteristics of GP2X screens and to correct them. The test comes in two parts, one SDL program you run on your PC, and one program you run on your GP2X.
Both programs display the same colours, the goal is to make the colour in the center of the screen on the GP2X match as closely as possible to the one on the PC screen.
http://www.gp32x.com/board/index.php?showtopic=43481&view=findpost&p=634394
Simon Parzer ( http://www.gp32x.com/board/index.php?showuser=10065 ) has updated the recent Powder release. It’s now in sync with the latest Release/Build 107.
To understand POWDER (http://www.zincland.com/powder/ ), you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.
Changes:
Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)
The download is currently available locally here at PDRoms once the GP2x File Archive gets updated, thanks to Simon again providing the update and the file.
Simple Dev Studio is a very small IDE for GP2x SDK (0,3 mb) for those who want to make small applications without the need of a +500 mb Visual Studio install. The IDE itself contains and needs only the official GP2x SDK and additional SDL libs or minimal libs to work.
Changes:
– GP2X Help Button [ GP2x Icon on left ] has got 3 links which redirects you to excellent tutorials about gp2x / sdl / c++ programming
– Nasty timer “bug” about “working too hard” is turned off
– Added New Setup App to auto-setup your ide with sdk
– Corrected few small bugs..
– And finally SDK [ GP2x and Win32 ] is binded with SimpleDevStudio IDE
A new version of BeebEm has been released by Fru.T Bunn.
Changes:
– Better video emulation.
– Improved user interface.
Powder is a rougelike game. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.
Powder is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.