phaistos updated his “Voxel” techdemo.
Release notes:
changes : screenshots, rendering quality, reduced size, new icon
phaistos updated his “Voxel” techdemo.
Release notes:
changes : screenshots, rendering quality, reduced size, new icon
GP2X-7800 is an Atari 7800 emulator for GP2x. It’s based upon ProSystem coded by Greg Stanton.
Changes:
– Many optimizations to speed up the emulation, frame rate is now 50 fps at
220Mhz in many games.
– Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as xevious !)
– Add new hotkeys :
. settings such as fps or render mode
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
. setup auto fire speed
– Default Hotkeys can now be set in the keyboard mapping menu (useful to add
hotkeys on existing/previous keyboard files)
Achim updated his “catch the smily” game.
Changes:
– Game should not crash anymore
– 2 minigames (Labyrinth u& Masquerade)
http://www.gp2x-station.com/download/projects/muepp/mueppv20.zip
Orkie has released a program called Cramfsldr, which allows you to pull several multiple files into one .gpe.
This will allow a modification of the current PDRoms Coding Competition ( //phpbb/viewforum.php?f=59 ) to allow FENIX users, but with the restriction to be forced using Cramfsldr, which will make everything “ready to go”.
The rules itself will be updated on monday, so don’t worry if the changes are not mentioned in the official rules for now.
Fenix users, go ahead! 🙂
http://www.gp32x.com/board/index.php?showtopic=40382&view=findpost&p=582878
This is a release from GP2x developer PotA which has slipped under our news radar.
Thanks to http://www.gp32spain.com for the news.
PotA brings us a very polished version of Shanghai / Mahjong for the GP2x.
Thanks to http://www.gp32spain.com for the news.
The korean GP2x developers are not sleeping. Here is a new puzzle game called Znumber2x.
The sheriff took your guns, nobody believes your cousin Clem the town drunk as to what he saw and who’s been rustling and butchering the local cows. Hell they’d already assumed it was him since he and his brother’s BBQ Hut has been having a sale on brisket all summer. Only you believe him and you’re tanked up and crazy enough to help try to stop them since they’ve been sucking the blood out of your livelihood, the herd. Clem was all star quarterback until that bull riding accident broke his knees so he can only throw forward and it’s up to you to put him in position by maneuvering your truck just so but he can throw up to 60 yards accurately and you have a whole monster truck load of axe handles and pitchforks. Honk the horn to herd the cows, maybe frighten an alien and try not to hit any cows or wreck the truck since the aim of the game is to defend the herd. The way them aliens been attacking your cows the truck may be all you have left by end of summer. Oh and be sure to avoid that death ray when the aliens start tagging up the place with them crop circles.
Features:
* All Wheel Drive
* Automatic Transmission
* Mud Flaps
* Radio Gets Two Stations On A Cloudy Night
* Clem’s got one hell of an arm on him
* Full moon
Tips: To fork a cow sucker smack it dead center on the black grill. Use the nitrous to move quickly around the pasture with occasional misfires.
NOTE: This game is not rated. Scenes and subject matter depicted may be considered offensive and highly unsuitable for children, women, men and certain farm animals.
ZodTTD and Senor Quack updated their port of TTD.
Changes:
* You can now push and hold Control anywhere on a window and drag it. This
allows complete use of windows that won’t all fit on the small GP2X screen like Difficulty
Settings and Patch Configuration. Credits for some of the code goes to the PSP port author,
Jaime Penalba.
* Cleaned up window placements of difficulty settings and patch configuration.
* Fixed cut-off text and windows in newspaper articles.
* Added TTD’s UNICODE TTF support, made TTF font drawing default to better
support foreign languages (all except Asian languages which will need a
separate TTD2X add-on pack)
* Added cheat menu hotkey: A+B+X+Y
* Added new command-line parameters:
1.) -p XX changes the normal cursor movement rate to XX, values can be 1-29
2.) -P XX changes the fast cursor movement rate to XX, values can be 1-29
(defaults for both of these are 3 and 12 respectively)
3.) -X (capital X) allows swapping of triggers when in F200 controls mode
to be mouse clicks instead of the usual Control/Shift keys.
This is to answer a request from a few users.
iprice is looking for a beta tester of his new game Blox.
Notes:
Hi all, I’m completely new to the GP2X, and I’m actually asking for help with regard to a working project.
I’m in the process of finishing off a puzzle game written for the GP2X
I’ve been writing it on a pc in GLBasic, however I’m not able to test my game on a GP2X (F200 only at the moment).
I’m asking for a genuine willing a dedicated volunteer (or two) to help test the game on a real F200. I’m interested in any/all bugs sound problems and gameplay difficulties especially with touchscreen control.
The final version will be freely available for any GP2X.
The file as it stands is less than 2Mb compiled(.RAR) so it’s not very big. The game is simple in concept, but becomes devilishly difficult, but hopefully still fun.
If you are genuine, interested and most importanly ABLE to test on a REAL GP2X F200 (the one with touchscreen), then please email/PM (if available) me.