Category: GP2x
O2Emu v1.05

O2Emu is an Odyssey 2 (G7000) & Videopac+ emulator for the GP2x – now including ROM selector and Virtual Keyboard.

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Yeti3D Lineus (GP2x misc)

Yeti3D is a well known 3D engine. Lineus picked up the work on the existing GP2x port and improved it.

Release notes:

I am now, what, the 5th generation maintainer of this code?
Anyways, I took synkr0’s port and pretty much just tweaked a couple of things, like
the “keyboard” structure, remapped the controls, got rid of that annoying SDL cursor,
and added some SERIOUS optimizations — It runs just fine at over full speed with the
2x underclocked to 130 MHz on my setup at least. I even managed to shrink the
executable – I’m a whole 10kb under synkr0’s file! The makefile I used is Makefile –
synkr0’s has been renamed to Makefile-synkr0.

Controls are now:
Joystick – move
Start – exit
Y – look up
X – look down
A – fire
B – jump

Enjoy.
NOTE: exit does not call the menu to start again, so you’ll have to either write a script
or use the wonderful gmenu2x’s wrapper feature.

Next step – fix minor bugs and do a complete re-haul. This is gonna be fun.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2458

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Gianas Return WIP (22-01-2008) (GP2x misc)

News from the Giana’s Return Team:

Quote from the official page:

As promised here is a small roundup of the current standings.

We hopefully finalized the levels of world 1 to world 3, the last adjustments we did, were to have equal enemies, instead of having them mixed up all over the game. This adds some kind of “system” and should let the game appear more professional. While we were working on this task, we added way more enemies to the playing field. The game is slightly harder, but nothing is impossible. Considering we gave Giana a nice and proper energy bar, there will be definatly use for it now.

The level designer is playing with his mind to add another few extra levels. There would be an extra level for world 1 and 2 already, but it’s unsure if it will make it into the main game. (This one is even new to the coder *grin*)

Another thing our coder was working on, we now have foreground and background tiles, but… to keep the game at decent difficulty, only objects such as the gras in world 1 and the mini-mushrooms in world 3 will stay “in front” of Giana.

The graphics guy, who is responsible for the tileset readjustments is waiting for his next job – but the depressed organizer somehow can’t make it, to send him the next steps. See this positive or negative

The promised “Lava-World” video will be delayed due to corrupt graphics files, we need to find a proper intact pre-version of it first.

As you can see, things are rolling more or less.

Regards
Your Giana’s Return Team

http://www.gianas-return.de/?p=120

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Open BoR v2.1424 (GP2x Port misc)

Open BoR is a port of Beats of Rage and the enhanced OpenBOR for the GP2x. It’s a marvellous 2d fighting engine.

Release notes:

Lot of improvements and the gp2x version now use the Upper memory

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2302

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GP2xpectrum v1.6 (Spectrum emu for GP2x)

GP2xpectrum, a Spectrum emulator for the GP2x, has been updated.

http://www.gp32spain.com/foros/showthread.php?t=51627

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Dark Light Battles SDL2x (GP2x Game)

Dark Light Battles was an entry for the 2005 Speedhack competition on Allegro.cc. It’s written by Richard Phipps.

This is that game, but rewritten to use SDL and run on a GP2X. Source and binaries (WinXP and GP2X F100) included.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2457

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GP2xpectrum v1.5 (Spectrum emu for GP2x)

Metalbrain updated GP2xpectrum, a Spectrum emulator for the GP2x.

Release notes:

What’s new:
– Fixed Sound emulation. Speaker & AY sounds OK now. New DSP Code. More accurated and there are fewer buffer underruns.
– Added stereo sound for the speaker & AY.
– Added sound mode selector: No sound, Mono, Stereo Beeper, Stereo AY, Stereo ALL.
– Added sound rate mode selector: 44100,32000,22050,11025KHz
– Added sound mute selector: Off,Low, High. Low is best for the f200 owners
– Added emulation speed mode: from -75% to + 75 %. Try to play ManicMiner 75% faster and and live to tell it
– Added FPS selector.
– Added VSYNC selector.
– Bug fix saving configuration.
– updated mmuhack

Note: The stereo sound needs more resources, try to change the cpu clock or change the sound mode if you have sound glitches.

http://www.gp32x.com/board/index.php?showtopic=40291

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STerm v0.6.1 (GP2x Application)

This is an update to STerm to make the key selection on the virtual keyboard work with the F200 touchscreen.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2456

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GP2X-Dragon v1.0.1 (Dragon emu for GP2x)

GP2X-Dragon is a port on GP2X of the PSP version of Xroar. Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.

This is an initial release.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/276-GP2X-Dragon-A-Dragon-Tandy-Coco-Emulator-for-GP2X-v1.0.1.html

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GP2X-CAP32 v1.3.3 (CPC emu for GP2x)

Here is the final version of GP2X-CAP32 the CPC emulator for GP2X.

Changes:

– Many optimizations to speed up the emulation, frame rate is now 50 fps at
220Mhz in many games. Main modifications :
. Z-80 part as been rewritten using several hints such as explicit jump tables for instructions decode
. CRT and sound part has been a bit optimized
– Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as defend or die !)
– Add new hotkeys to setup auto fire speed
– RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
– New “Command” feature in the emulator menu:
. You have now to choose the command you want to run using arrows.
– Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
– Remove dead code (such as printer, breakpoint, trace support etc …)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/275-guid.html

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