Category: Miscellaneous
GP2x-Tong v1.0 (GP2x Game Port)

Image provided by: StuckieStuckie has ported the game Tong to the GP2x.

This is my (rough) port of TONG! It’s a rather evil little puzzle game where you play both Tetris and Pong on the same grid.

http://www.gp32x.com/board/index.php?showtopic=25204

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Mankalah (PSP Game)

Mankalah (also called Warri) is one of the oldest known games originating from Africa. Each players has 7 pits, 6 of them containing stones. The larger bowl to the right is called the Kalah. The object is to move more stones into your Kalah than your oponent. On each turn a player selects one of his pits to move stones from. All stones are removed from the pit and a single stone is placed in each pit in a counter clockwise direction, skipping your oppponents Kalah. If the last stone lands in your Kalah, you get another turn. If the last stone lands on one of your pits that is empty, and there are stones in your opponents pit directly across from the last pit, both your stone and your opponents stones are moved to your Kalah. You play against the PSP in this release.http://forums.qj.net/showthread.php?t=35196

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Nomis v0.5 (GP2x Game)

Image provided by: statikeffeckThis is a simple memory/pattern game written in C using SDL libraries and Karl Bartel’s SFont code for the bitmap font drawing routines. Watch the computer choose a sequence of button presses, then repeat the pattern using the A B Y X buttons.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1201

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Tank Commander v1.1 (GBA Game)

Image provided by: gbadev.orgDonnie comes up with a first person tank game today. Release notes:

I wanted to see how fast I could do a first-person tank game for the GBA, and this is the result. I saved some time by reusing code from my last one, Collision Course, but by the end I had to rewrite and optimize a great deal to be able to display two tanks instead of one. This is once again a vector-based game, but this time in 3D wireframe. There’s a lot of Bresenham line drawing and integer division going on, so I hope it runs at a solid 60 frames per second on hardware, which it hasn’t been tested on.My only real experience with the inspiration for this game, Battlezone, was on the Atari 2600, and I’ve never operated a tank, so I’m not the best person to try doing simulations. In any case, a modified version of Atari’s arcade game Battlezone was used in U.S. Army training.

http://www.gbadev.org/index.php?ID=582

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Interview with Dan Potter (DC misc)

Dan Potter creator of KOS for the DC has been interviews by the guys from dciberia.net. Read the full interview by clicking the link below.http://www.dciberia.net/tiki-index.php?page=Dan+Potter

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PLynx v0.9 (Atari Lynx emu for PSP)

PLynx an Atari Lynx emulator for the PSP has been updated. Changes:

  • Added homebrew format support (.o)
  • Option to rotate the screen (0
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    Stella GP2x v2.1 (A2600 emu for GP2x)

    Alex Zaballa has updated his port of Stella, an open source Atari 2600 emulator, for the GP2x. Be sure to check out the readme for changes, installation instructions, and other info. All source for Stella is available from the Stella homepage at http://stella.sourceforge.net/. Stella is licensed under the GPL.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1200

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    Exult GP2x RC1 (GP2x misc)

    Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game.http://www.gp32x.com/board/index.php?showtopic=25176

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    Quake Ad-hoc (PSP Game Port)

    Chris Swindle has taken Peter McKay’s port of Quake and supplied Ad-hoc support which now enables multiplayer possibilities between two or more PSPs.http://dl.qj.net/…

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    Quake II (PSP Game Port Patch 2)

    McZonk creator of the PSP port of Quake II has released a patch to fix a few known problems. This is now the second patch available. Notes:

    I still have stress with my exams but on my spare time I still love coding. So I have not time to finish real new features. But I improved Quake II a lot. So here is the second patch:

    Changes:

  • graphic and game bug fixes, should run more stable
  • 333 mhz support
  • on screen keyboard (press left trigger in input mode of console or on text fields).
  • player name is now saveable
  • http://teamemergencyexit.blogspot.com/

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