DS2Key sends PC Keyboard signals through WiFi so you can use your DS somewhat like a PC Gamepad.http://www.1emulation.com/forums/index.php?showtopic=16953
NJ, author of NeoGeo CDZ, has now picked up his own NegGeo CD emulator to be ported to the PSP. A first beta can be downloaded from his page.
OldPlay is a multiformat musicplayer for the GP2X by sasq. Changes:
HOLD and BLANK functions (Locks keys, turns off screen) Configurable GUI (via config file) Battery indicator Shuffle play CPU Scaling (diffrent CPU frequncies for different formats) Settings-file (remembers volume, shuffle&repeat) SID Songlengths (via Songlengths.txt from HVSC)
Here is a little”Helicopter”game by Shatterdome. Release notes:
Hey all, well i’ve been working on this for about a week now and thought I would share what I have just to get some feedback. It’s a rip-off of that helicopter game you can play almost anywhere :PProgress hasn’t been as fast as i’d hoped, but now that I kind of have a basic system down it won’t be long now. I need to fine tune the scoring abit more, and i’m also going to spawn bonus points above buildings that are short and then have it spawn a tall’ish building after that…and i’m also going to add planes flyingacross the top, just for more fun…and maybe they will shoot at you ?Some bugs I know about…you can fly as high as you want, you will run out of buildings eventually, you can go as low as you want…and also once your in a game and have a few buildings, hit Triangle to go back to the main menu, then start a new game again, it will keep doubling the amount of buildings it draws…kind of fun :PControls…Square raises you, let go to decent…works better if you hold and release, and tap to remain level…Triangle goes back to main menu, where you can exit, or just use home…
Dave Gnukem is a 2D scrolling platform shoot-em-up. It is very similar to (and inspired by) Duke Nukem 1 and has been ported to the PSP by deniska. PSP version features:
1) improved sound fx handling 2) music soundtrack support. I dropped an ogg file from NOIZ2SA as an example; any ogg/s3m/xm/mod file can be used, just name it stage.[ogg/xm/s3m/mod] and drop it in the sounds directory. 3) snaphot mode 4) c/c++ source code with makefile profided for those who want to study/improve the game. 5) the game is very much modable: you can create new levels with the windows version editor and edit the game’s graphics.
alatnet has released a very much improved version of his game Acnos Energizer. Changes:
MUSIC!!!! MENUS!!!! ubuntu/linux type loading screen. optimization here and there.
KingOfNoobs has updated his Naruto jump’n’run for the PSP. It’s still from something playable (missing enemies). Changes:
Platforming as now been added (so now u can actually jump on platforms) New Jump as been added minor bug fixes (even thougn new one’s came while fixing those )
GP2xMESS is a port of MESS (Multiple Emulator Super System) to the GP2x. The port is based on the xMESS v0.102 sources. Changes are listedhere.
This is just a prerelease version of what will be a complete DS chat program. Currently you can draw messages on the screen and send them to the computer. The server could already support multiple users so there will be a next version with real chat functionality. also the keyboard will be enabled.
Changes: Using wifi connection settings from the firmware, if you set themproperly it should be able to use them (set static IP, gateway, nowep…).The IP address of the server still has to come from the config file, butnow the new FAT driver should support more cards 🙂 Run thw wifitransfer app 1st to configure!Some improvements here and there, better protocol, fast transfers (try R button and hold it pressed :)L goes back the loader on GBAMPWebcam feature (I think X or Y): try to set a webcam image server likedorgem on port 8080 of the server first 🙂 and hold X[older stuff]This is just a prerelease version of what will be a complete DS chatprogram :).There is no network configuration still, I’m working on getting thesettings from the firmware. You have to run first the transfer programwich creates the appropriate config file.Currently you can draw messages on the screen and send them to thecomputer. The server could already support multiple users so there willbe a next version with real chat functionality. also the keyboard willbe enabled.If you run the transfer server as well, try clicking the L button andsee what happens 🙂 (I was starting too to work on a vnc like app, butthat could be webcam support for the chat!) If you press start it willtry to download test.nds and execute it (testing…)*java server*On the server side, you should FIRST run the java serverIF you run Java 1.4 and for some reason can’t update to version 1.5, youcan try using transferServerJ14.jar that is backported to java 1.4 (nottested but should work).You can edit server.bat and include your favorite options. java -jar chatServer.jar [-port portNumber] [-delay sendDelay]*nds file*On the DS side, you start the nds file with your preferred method. OnGBAMP, i suggest fine from Sata (very fast) of Migty Max loader.
Release notes:
Ever thought about using your Nintendo DS app with a physics lib? The last few days I’ve tried to get ODE (www.ode.org, the only open source physics lib I know of) working, and here’s the result. Move around with the arrows, L, R and use ‘A’ to add a new box and ‘B’ to make them all spin. As you can see, after about 10 boxes in motions, the DS really starts struggeling. After a while it completely dies. Well, it’s fun to try anyway. Now, the demo isn’t very complexed, we’re not talking trimesh-to-trimesh collisions here. Still only with some boxes and some border planes, it gives up. First I thought that ODE probably isn’t optimized for handheld devices or low-memory computers. Secondly, I used a wrapper lib called OPAL (opal.sf.net) to make things easier for me. This adds another layer which surely slows down the simulation somewhat. Also with everything in C++ would add a layer of complexity compared to if it was in just C. But, I think the main reason is just that the NDS simply isn’t powerful enough for these types of calculations. Instead, for physics, it would be better to write a specialized engine instead of using a general one like this.