Image provided by: ShawnDrugs Wars is a conversation of a popular text game for the Nintendo DS by Shaun Taylor. Aim of the game is to buy and sell drugs, so this game, even if it’s textbased might not be suitable for all ages. Thanks toNDS-Updatesfor the news.
LiraNuna has updated his Golf game for the Nintendo DS. Changes:
Added Obsticales Added Scoring system Added Smart level generation ( may take some time! )
DJSP is a”Audio Visual MP3 Player for PSP (Playstation Portable)”.http://www.andyfung.net/djsp/
Image provided by: mnemonicmnemonic sent me his first release of TwixT for the Gameboy Advance. Here is a description of the game concept:
Twixt is a three dimensional version of an old pen and paper game. The object of the game is to build an uninterrupted”bridge”from one end of the board to the other. The players do this by alternately placing”pegs”on the board. If a player has placed a peg in such a position that it can be connected to another peg, they can place a”link”connecting the pegs. The restriction is that links cannot cross each other, so a player can place pegs and links in such a manner that they block their opponents links. The first player to created an uninterrupted path from one side of the board to the other is the winner.
One tricky aspect to placing pegs and links is that the links will not connect if the pegs are placed in line with each other. The pegs must be placed on a one by two diagonal. Pegs can be placed in such a way that they can connect with up to eight other pegs.
Further release notes:
This is a two-player game, there is no link support as of yet (doubtful unless somebody really shows that they are interested)
There is no computer AI to play against. (Such implementation would be mind-boggling to say the least.)
I’m a very amature coder so the code is weak, and the fence linking detection is horrible. Not to mention red player can put fences over black’s(blue on the GBA – easier to see) – even though you’re not supposed to. I’m to lazy to implement detection. Besides, anyone serious about playing the game should know the rules and would easily be able to avoid/ignore this. There is also no Win condition detection. The players would have to know that they have won.
Regardless it is still a playable version of TwixT on the GBA.
If you are a registered user at the gbadev.org boards, you can leave leave feedback here:http://forum.gbadev.org/viewtopic.php?t=6516
A new version of Squarez appeared on GlobWare.com. Squarez is a simple action game utilizing the PSP’s analog stick. Based on a game called Ball by Nicolay Edin and Axel Hammarback, which was inspired by a game called Eskiv made by Jean-Francois Geyelin. Changes:
Added new bomber mode which is unlockable by scoring 150 in arcade mode. Added 3:00,2:00&1:00 timed modes to all 4 games allowing for 16 games. Added Top 10 High Score lists and ability to enter initials for all 16 game modes and an option to turn off the lists and revert to older method. Player powerup timer will now turn yellow when counter is<= 20. Added powerup bar timer to lower right hand corner of screen. Added 2 new enemy blockers, smart blockers and generator blockers. Added player grenades to arcade and bomber modes. Press square to drop a grenade. Grenade inventory displayed on lower right side of screen. Added bonus life powerups every 125 points. Displayed on lower right side of screen near grenades. After death, press Square to use a life, and square again to enter the game. (you will be in ghost mode before entering) Added 49 stats from Total Running Time to Grenades Exploded, game timers and game played counters for all games displayable from the main menu. Ability to load up to 10 patterns. Must be named pattern01.wav, pattern02.wav, pattern03.wav…
PSP Oto is a new media player for the PSP. It currently supports MIDI, OGG, MP3 and WAV format files. Thanks to Guyfawkes for the news.http://emuholic.emuboards.com/…
DJSP is an visual audio MP3 player for the PSP. Similar to Winamp it shows”visual”effects while playing the music. Changes:
3 new visual (Plasma Desuka, Remixed Chaos, and Aqua Space), brings to a grand total of 10 visuals! Option to Cross Fade between Visuals (Per Song, 1 min, 2 min, 5 min, Off). Press Select to bring up the Options Window. Now searches for all MP3s in /PSP/MUSIC/ including subfolders. Implemented skip to Previous or Next Song. Press Left for previous and Right for Next. Holding Left will restart song, and Holding Right will Fast Forward. Much much faster Fast Forward with acceleration. Holding Right Longer seeks faster and faster. Implemented Headphone Remote Support. Altered code to load essential files from installed folder/directory. * It means that you can use any of the corrupt icon hiding programs and DJSP will still work. * Also means all those people with mp3 window freezing problems can now run the program. When exiting the program, you have to press the Home Key instead of Select. I needed Select. Other small bug fixes. (They are more like ants this time compared to those earlier roaches) Rewrote and added more concise instructions in the readme.txt I’ve been hearing a lot of good things about using DJSP and grafting it into the Car’s Dashboard. I’d love to see some pics of them. Send them in and I’ll post it up onto the website. This is the biggest update I have made so far. Finally, this visual mp3 player is taking shape. 🙂 I still remember the days when the visuals were nothing but 10 lines of decimal numbers. Now after a couple of weeks, it’s looking quite nice. Thanks to all the suggestions and complements. I’ve tried to put in as much as time allowed. If you can help out a bit, I don’t have the money to support the website hosting. Every $10 I get allows me to keep the webspace for one more month. And if I ever (hopefully) get enough for a 2nd psp, I’ll start doing research on adhoc and infrastructure access. I was envisioning a PSP version of Tetrinet. Or perhaps *legal* mp3 trading, but I digress. Enjoy DJSP 0.13a
FreeSCI is like ScummVM an adventure game interpretor, but just for Sierra games.http://www.retrovg.com/gp32/
Mr. Mirikachi has released v1.31 of his GB/C emulator for the PSP.
Romshark has updated”Scored Earth”. This not not a final now, more like an Alpha. Here are the release notes:
Here’s a small update. It’s not really an”official”release, so I’m calling it 1.4a (or alpha). I’m trying out talking tanks here, plus I’m using a method of landscaping that is more”Scorch-Like”(which I modified from a Qbasic program called Bomb by David Duvenaud. Find it under Action Games at QBasic.com ). A few other things were tweaked and changed, but they probably won’t te obvious.
Since this isn’t a real release, there’s no source code. Just an eboot file. The source code is a mess right now anyway from the coding changes. Next I’m going to work on a menu system and hopefully more weapons. We’ll see how that goes.
Also, I’d rather have the talking loaded from an external file, so others can add their own dialogue. Can anyone point me in the direction of a demo that loads external files into a text reader or something? I also need to know if it can understand End-Of-Line and End-Of-File, so that I can load one random line of text. Maybe even use it to save settings and some form of game save?
http://www.dcemu.co.uk/vbulletin/showthread.php?t=7851&page=3