Category: Miscellaneous
Ampage comes up with an improved version of his PSPuzzle game.
ADDITIONS:
Animated sliding tiles.
Random puzzle generator.
Time keeping.
KNOWN BUGS:
After an hour of play on one puzzle, the timer starts to display funky results (like negative times)… will fix in next update.
Apparently people have noticed home button crashes… I have not experienced any, but will keep a look out.
PLANNED ADDITIONS
PAUSE functions
Load/Save.
Sound.
More/Better graphics. (including graphical puzzles)
http://www.dcemu.co.uk/vbulletin/showthread.php?p=38242
Jim updated his YM music module player for the PSP. While the first version had the module hardcoded into the binary, this release adds a file browser.http://forums.ps2dev.org/viewtopic.php?t=2551
As pre-announced today morning, the author of PSP Weather released v1.05 with the following changes and fixes:
pspWeather v1.05 released! Source code is also included as promised (sorry it’s nothing special, looks sloppy).
It’s been brought to my attention that using menu to exit sometimes doesn’t work. Please use the ‘O’ button to exit the weather application until I pinpoint the problem. Menu button disabled in 1.05.
Do not rename the folders for pspWeather. It will not read the config file if you do so, this will be also looked at in a later time. Sorry about the inconvenience
Sorry for the extremely plain website, I’ll make something nicer later
http://mcdongle.i8.com/
Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it’s official page. The changes are:
New MAME GP32 1.3:
By TheGrimReaper (thank you for all your hard work!!!):
Support for 22 vector Atari games: Asteroids (rev 1), Asteroids (rev 2), Asteroids Deluxe (rev 2), Black Widow, Battle Zone, Battle Zone (alternate version), Gravitar, Lunar Lander (rev 1), Lunar Lander (rev 2), Major Havoc (rev 2), Major Havoc (rev 3), Major Havoc (Return to Vax), Quantum (rev 1), Quantum (rev 2), Red Baron, Space Duel, Star Wars, Tempest (rev 1), Tempest (rev 2), Tempest (rev 3), Tempest Tubes, The Empire Strikes Back
Support for 5 Centipede hardware Atari games: Centipede (rev 2), Centipede (rev 3), Millipede, Qwak (prototype), Warlords
Support for a new System 1 Atari game: Peter Pack-Rat
Improvements in the analog controls support
Sound streaming: Some errors captured to be able to run all games with”Not Emulated”sound option
Multiplayer improvements
Small changes in the frontend
Gauntlet: Improve the display of the game, part of the screen was missing
Missile Command: Improve the controls by correcting Up/Down and changing the order of the Fire Buttons
By Franxis:
M6809 and Z80 emulators optimized
M68000 optimized and the timing has been tricked to gain some speed
Sound streaming: RC Filter removed to gain speed
YM2203 emulator: Sound gain and volume corrected in several drivers to be more clear (taken from MAME 0.37)
Psycho Nicks Oscar&The Real GhostBusters: Added sound (taken from MAME 0.35b1). However there are problems with new joystick controls code and Psycho Nicks Oscar is slowed a lot when a direction in the pad is pressed
Arkanoid: Controls corrected
Defender: Change direction with L button
Emulator compiled with DevKitARM r13. Compilation parameters optimized
Better control of underclock for normal CPU’s and audio CPU’s
By TheGrimReaper and Franxis:
A new option to save the emulator configurations
http://www.talfi.net/gp32_franxis/
HuE is a PCE/TG-16 emulator for the PSP. You can download the release from:
http://hue-e.hp.infoseek.co.jp/
Nexis updated his NeoPop port for the PSP. NeoPop/ngPSP is a Neo Geo Pocket (Color) emulator. Changes:
.) Speed improvements (listed below).
— Some games are now running at 30-35 FPS with a frameskip of 1 (at 333Mhz).
— Puzzle Link 2 now runs at 45-60 FPS with a frameskip of 4 (at 333Mhz).
.) Allow for a few instruction runs before checking timmers/triggers (vblank&interupts).
.) Added in a faster FETCH8 by making a special case mem read to check the rom space first.
.) Added a Load24 and write24 to mem.c to speed up the fetch24 function.
.) A color bug in B&W games was fixed.
.) Added a key configuration menu (button config is saved to memstick).
http://emuholic.emuboards.com/…
Aerol33t released v0.02 of his paint program for the PSP. Changes:
Simple GUI added
Circle Tool added
Pencil tool now works correctly
Changed background/foreground to match traditional paint apps
http://www.pspupdates.com/forum/showthread.php?t=5391
Image provided by: PeterPeter sent me”Knot”which is: (author’s words now:)
This demo uses mode 1 and shows a flatshaded rotating knot with about 250 faces. It uses some fake lighting (triangle z-depth multiplied with some magicnumber used as color) and Z-Sorting. The glow at the bottom is achieved with an alphablended object. The 3D object is rendered first into an offscreen buffer, gets then converted into a tileset and directly stored in videoram. Everything is written in C. Hold -A- button for some special fx, heh. Tested with no$gba and on hardware.
http://www.console-dev.de/demos/index.html
PSP FTPD is a FTP application for the PSP. Changes in this release:
Home button now works. Verify you are not writing to MS before exiting!
handling of WIFI connection is now done by system callbacks. stable! (try to power off wifi)
multi threading. better compatibility with HTTP browsers. It is now possible to send files via internet explorer
complete rewrite for compiling under the new PSPSDK
http://www.amoks.com/?rep=extra
Neko Project II is a port of the identical called PC9801E emu for various OS’es to the PSP by Sakahi.
http://psp-news.dcemu.co.uk/nekoproject2.shtml