Category: Miscellaneous
A VNC for the PSP. Changes in this release:
New encodings! Raw, Ultra, Solid, RRE, CoRRE now supported
New graphics! Including Pochi Icon (remixed)
WiFi connection list
AutoScroll
Extended GameMode
Faster graphics
More server compatibility (TightVNC 1.2.9 fastest tested)
http://www.xboxopensource.com/psp/
“Chinese Flashcards”is a chinese learning software for the PSP.Version 2 has been released with those changes:
settings file to save settings
sound effects – ability to speak the entry
more entries added (all of volume I of the textbook I’m using)
a few bug fixes
http://forums.ps2dev.org/viewtopic.php?t=2329&
Thor let me know a few days ago that he recompiled”Another Day In Hell”without the sponsor logo which was required for PDRC #3. You can get the updated binary from his page.http://www.geocities.com/rtb7/
snesDS is a SNES emulator for the Nintendo DS. Change: (10/7/2005) Sound improvements, minor Mode7 fix.
http://home.utah.edu/~u0422123/snesDS/
Amiga Boing shows a classic bouncing Amiga-Ball on your Atari 2600.
This one does ‘realtime’ calculations as well. Here’s the updated version BTW!In this version (AmigaBoing2_0.bin) you can:- steer a little bit left/right.- influence and even reverse gravity (up/down)The spin and horizontal speeds are randomly changed on wall bounce.I have also included an experimental flicker version.The final version (not this version) will have an easter egg.enjoy… – David
http://www.atariage.com/forums/index.php?showtopic=58521
Image provided by: UnknownA new mingame for the Atari 2600 called”Jetman”. This game is already a bit older (released in early May, but i somehow did not recognized it). Author notes:
I have attached the ROM (and source code) for my second Atari 2600 1K minigame to this message. The idea for this game came about while I was working on a new missile routine for Hunchy. The actual game was inspired by JetPac on the VIC 20 (and other platforms). The aim is simply to collect fuel for the rocket ship, and avoid the missiles. The controls are left/right and thrust (fire button).
I didn’t have space for a score or energy indicator, so the sky is used instead. The height of the sky indicates your energy level (you die when the sun sets), and the colour of the sky indicates the game level. There are 16 levels in total, and the sky colour changes every second level. The number of missiles, and the quantity of fuel that you need to collect increases on every level.
Anyway, let me know what you think. I’m not sure that the gameplay is quite there yet, so if you have any suggestions then I will be happy to hear them.
Chris
http://www.atariage.com/forums/index.php?showtopic=69026
The recently held GBAX 2005 is over for a while now and finally the results are out too. For more information check the link below.http://www.gbax.com/gbax2005/GBAX2005rr.html
This is the third release of Sasq’s ebook reader. After the first alpha and beta 1, here is beta 2 now with the following changes:
New font handling, reader tries to find best available fonts
Font and size changable runtime
Better conversion tools
Keymapping completely configurable
Bookmarks Set&Go functions
http://emuholic.emuboards.com/…
“Y”has released an updated version of his SNES9x port for the PSP.
http://ypspdev.hp.infoseek.co.jp/
There is now ONE week left for the fifth PD Roms Coding Competition. Fore rules etc please check the link below. If you have not started yet, it might be a good time 🙂 It’s a themed topic competition but even a not very skilled coder should be able to create an entry in a few hours 🙂 First Prize is a GameKing with few games.http://www.pdroms.de/pdrc3_33-rules.php