Thor let me know a few days ago that he recompiled”Another Day In Hell”without the sponsor logo which was required for PDRC #3. You can get the updated binary from his page.http://www.geocities.com/rtb7/
snesDS is a SNES emulator for the Nintendo DS. Change: (10/7/2005) Sound improvements, minor Mode7 fix.
Amiga Boing shows a classic bouncing Amiga-Ball on your Atari 2600.
This one does ‘realtime’ calculations as well. Here’s the updated version BTW!In this version (AmigaBoing2_0.bin) you can:- steer a little bit left/right.- influence and even reverse gravity (up/down)The spin and horizontal speeds are randomly changed on wall bounce.I have also included an experimental flicker version.The final version (not this version) will have an easter egg.enjoy… – David
Image provided by: UnknownA new mingame for the Atari 2600 called”Jetman”. This game is already a bit older (released in early May, but i somehow did not recognized it). Author notes:
I have attached the ROM (and source code) for my second Atari 2600 1K minigame to this message. The idea for this game came about while I was working on a new missile routine for Hunchy. The actual game was inspired by JetPac on the VIC 20 (and other platforms). The aim is simply to collect fuel for the rocket ship, and avoid the missiles. The controls are left/right and thrust (fire button).
I didn’t have space for a score or energy indicator, so the sky is used instead. The height of the sky indicates your energy level (you die when the sun sets), and the colour of the sky indicates the game level. There are 16 levels in total, and the sky colour changes every second level. The number of missiles, and the quantity of fuel that you need to collect increases on every level.
Anyway, let me know what you think. I’m not sure that the gameplay is quite there yet, so if you have any suggestions then I will be happy to hear them.
Chris
The recently held GBAX 2005 is over for a while now and finally the results are out too. For more information check the link below.http://www.gbax.com/gbax2005/GBAX2005rr.html
This is the third release of Sasq’s ebook reader. After the first alpha and beta 1, here is beta 2 now with the following changes:
New font handling, reader tries to find best available fonts Font and size changable runtime Better conversion tools Keymapping completely configurable Bookmarks Set&Go functions
“Y”has released an updated version of his SNES9x port for the PSP.
There is now ONE week left for the fifth PD Roms Coding Competition. Fore rules etc please check the link below. If you have not started yet, it might be a good time 🙂 It’s a themed topic competition but even a not very skilled coder should be able to create an entry in a few hours 🙂 First Prize is a GameKing with few games.http://www.pdroms.de/pdrc3_33-rules.php
Ampage comes up with an improved version of his PSPuzzle game.
ADDITIONS:
Animated sliding tiles. Random puzzle generator. Time keeping. KNOWN BUGS:
After an hour of play on one puzzle, the timer starts to display funky results (like negative times)… will fix in next update. Apparently people have noticed home button crashes… I have not experienced any, but will keep a look out. PLANNED ADDITIONS
PAUSE functions Load/Save. Sound. More/Better graphics. (including graphical puzzles)
Jim updated his YM music module player for the PSP. While the first version had the module hardcoded into the binary, this release adds a file browser.http://forums.ps2dev.org/viewtopic.php?t=2551