Category: Miscellaneous
Tank Demo (PSP Techdemo)

Gamblore wrote a simple 2d drawing interface consisting of drawLineX, drawLineY, drawCircle, drawRect, fillRect. This is also an example of double buffering.http://www.dcemu.co.uk/vbulletin/showthread.php?t=8715

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DC Particlez v2.0 (DC Techdemo)

Release notes:

This is a simple driver to demonstrate a particle engine that will most likely be used in Null, Viva La Samba, and possibly other projects. This driver lets the user create and manipulate every aspect of the particle engine. I decided I’d make this because I once made something similar in SDL on the PC. While at school one day, a friend found it and downloaded it. I sat there and watched the kid play with it for hours. I decided that it’d be worth it if anybody found it even remotely that fun. It’s certainly interesting to screw around with for awhile.

http://tcr.xtleague.com/part.php

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snesDS (03-08-2005) (SNES emu for NDS)

Another update to this SNES emulator for the Nintendo DS. Changes: (3/8/2005) Misc. bug fixes. Moved memory around so bigger roms fit in .nds version (2MB at least).

http://home.utah.edu/~u0422123/snesDS/

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Simon v0.6 (PSP Game)

“PorpoiseOfEmail”has released”Simon”for the PSP. Simon is a classic game where you have to remember a sequence of buttons and re-touch them, if you fail the game is over.http://www.pspupdates.com/forum/showthread.php?t=10333

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GP32 Spain Remakes Game Competition (GP32 misc)

GP32spain’s remake game competition found an end. The entries:

Bang GP v0.8 by ChemarisBlack Tiger by OziusHacteroids by PelayoGP Lady Killer v0.5.0 by Puck2099Pong GP by ^MiSaTo^TumbleGPop by adolomiticaGPnoid 1.0 by canoista

http://www.gp32spain.com/

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Streets Of Rage II (03-08-2005) (GBA Game)

remi59 has updates his Streets Of Rage clone for the GBA. Streets Of Rage is a Beat’em Up Game.

http://www.playeradvance.org/index.php?showtopic=12879

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Nethack (PSP Game)

Image provided by: WraggsterNetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons&Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight – in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape – the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender. Thanks to wraggster for the news.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=8748

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Lua Player v0.6 (PSP Application)

Lua is a powerful light-weight programming language designed for extending applications. The Lua-Player port for the PSP has been updated.http://forums.ps2dev.org/viewtopic.php?t=2682&start=30

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snesPSP TYL v0.1 (SNES emu for PSP)

SnesPSP is a new SNES emulator for the PSP made by Thunder, Yoyo and Laxer. It is based on two various SNES emulator ports and already comes with a giant list of features:

  • 5 Rendering mode:
    Mode0 : Optimized Snes9x,
    Mode1 : Original Snes9x
    Mode2 : Hardware accelerated (using PSP’s GU)
    Mode3 : Adaptive rendering Mode 2 + Mode 1 (default)
    Mode4 : Adaptive rendering Mode 2 + Mode 0 – Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware. – Except : offset mode&mode 7.
  • Priority and blending are fully emulated. – For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.
  • Zipped ROM support.
  • IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP =>SOE.IPS)
  • Compressed Savestate with small screenshot.
  • Auto save of SRAM on game change, exit&Snes reset so you should never lose them ;-).
  • Autoskip.
  • Gamma correction.
  • VSync support.
  • SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,…)
  • SA1 (slow), SuperFX (slow), C4, DSP1 support.
  • Multiple sound frequencies : 22Khz, 32Khz, 44Khz.
  • Multiple stretching mode with or without smoothing
  • Detailed Battery informations.
  • 222,266&333Mhz PSP frequency.
  • Snapshot based Icon per game. Take a snapshot while ingame (using GUI)&then you’ll have it in file browser.
  • The emulator has a splash screen that user MUST read to be able to play the games. The reason is pretty easy: Some PSP sites are changing the NFO / ReadMe files to promote this as THEIR stuff.

    http://yoyofr92.free.fr/psp/snespsp.html

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    SubMission v1.1 (GBC Game)

    Image provided by: DoxDox has released an update version to his #1 winning game from PDRC #3.33 (sharing first place with Widdy’s Beer Belly Bill 2). It fixes a problem with sprites. Thanks to Dox for the news.http://www.slanina.pl/subm.html

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