The deadline is over and 14 people made it in time. As teaser you can already VIEW pictures of the entries. There areNO DOWNLOADSyet. Submissions will be available to download after the judging which should take maximum one week.http://www.pdroms.de/pdrc3_33-submissions.php
Christopher surprises us with another update of PSP Chess. Thanks to z3u5 for the news. Changes:
moves print use modified put char from sdk to display using lower and uppercase new feature for beginner players (and others): option: hilite checks – default off – shows the threatenings piece(s) when in check. (red mask) option: show available – default off – shows the possible moves for the piece under the cursor or the selected start piece. (green mask) option: show threats – default off – hilite pieces that are currently under threat (blue mask)
The Grey Matter modified his”Bejeweled”clone after some copyright issues… and here is”Polygon”.
1)for some of you it might seem that there aren’t many changes, and while this is is true , it’s mostly because most of the changes are in the infra-structure. these changes will allow me me to add more features faster, and shorten the time between the releases.2) the puzzle game type is a bit laggy, i’m trying to find a way to solve it without overclocking the CPU.3) in the next release — the long awaited jukebox.- sprite effects.- better fonts.- maybe a new graphic theme.4) and last but not least – i would like to thank to Steve Bisson for creating the audio tracks for this release. in this version there is only one background track. in the next releases i promise to include them all as part of the jukebox!thank you Steve, i hope there will be more great people like you in the homebrew scene.
Sai updated PSP Go, which is a conversation of a boardgame.http://psp-news.dcemu.co.uk/pspgo.shtml
Image provided by: UnknownJust recieved an email from Jeff who pointed me out at a free PSP magazine. Not sure if it covers homebrew, but at least it’s free of charge and you have something to read 🙂http://pspmag.gamingextremes.us/
Time floats away… and the deadline comes closer. For now there areTHREE hours leftto submit your entry.Please send all submissions to submissions(at)pdroms(dot)dePS: If you are one or two hours too late, it’s okay too. But it shouldn’t be more :)PSS: If you didn’t hear about that compo yet… it’s too late 🙂
scawf released an english version (Iro was previously in french language) of his game”Iro”. Iro is similar to breakout/arkanoid.http://scawf.zonealta.fr/DS/index.php?page=iro
For those who prefer to play Lantus’ Doom port with the D-Pad instead of the analog stick, here a modification by MDave. Thanks to wraggster for the news.
Text taken from it’s original post at PS2dev.org. Thanks to wraggster for the news.
Hello folks… Using various pieces of code/art from many people (VBA Emu browser, pspsdk samples, pochi style backgrounds [http://pochistyle.pspwire.net/]), I wrote for myself a tiny file browser to : – Browse the memory stick – Enable the USB connection without exiting the tool (and so update the files) – Run 90% of the homebrew apps (emus, games, tools… located on the memory stick) available on the psp directly from the tool (I hate all those slow icons from the PSP OS + %, ~1 directory names, I prefer one then a browser 😉 ) As it is a”private”tool, it is not very nice, not very powerful, not very allwhatyouwant, but really saves time for me 😀 So feel free to use it…. the code is pspsdk compliant and available on request if somebody wants to improve it, fix bugs (home :D)… Keys : X : select, run O : cancel ^ : dir up R1 : USB on/off Home : direct exit 😀 the callback makes me mad…
abszero has updated his port of Angband for the PSP. Changes:
Fixed the slow loading. Now loads in just a second or two unless you delete certain files and it has to recreate them. [Gendal] Expanded the view to be 80×33 instead of 80×25. Note: If you continue a character from v0.1 or 0.2, your town will still be the old size. The next time you start a character the town will be larger [Gendal] The bottom line of the display is now reserved for the battery meter and the revamped macro interface. [abszero] The macro ‘stars’ have been flattened to fit into a single line. They still behave the same way, just the five entries are all in a row. It’s a little less intuitive at first, but the macro commands are intended to be short enough to memorize anyway. [abszero] For the time being, SELECT is mapped to ‘*’ (cycle through targets) and START is mapped to ‘t’ (choose target) [abszero] Font changes (new PSP buttons) and additions (arrow keys) [abszero] Code cleanup and commenting [abszero]http://www.dcemu.co.uk/vbulletin/showthread.php?t=7856