Category: Miscellaneous
There is another coding competition organized by PDRoms.
This competition is not much of a challenge but you have only 10 days of time. Deadline is the 18th January 2004 at midnight (CET time). The goal is to write a”LLamatron”style game (not a clone!). The file size does not matter this time.
Allowed systems are Gameboy Classic/Color, Gameboy Advance, GP32, Neo Geo Pocket Classic/Color and Dreamcast!
Judge support comes from Freeze/Dreamcast-Scene.com and EvilDragon/GP32x.com.
The first prize, which is a NGPC plus seven (!) games, is sponsored by Consolefever.com an onlineshop for consoles, console games and console accessories.
PS.: If you are webmaster of a related page please help spreading the word about this compo, thanks in advance 🙂
[LINK NOT VALID ANYMORE]
Update: Deadline extended to 8th February (Sunday) due to DATEL offering cash money for Gameboy Advance minigames on short schedule (deadline 25th January). That’s what I call bad timing, but since I want to support the GBA scene and still have the one or other LLamatron style game for GBA I extended the deadline. This should also help others to have enough time to make something great :o)
This post might be a little late for now… but WhiteFalcon released a small xmas demo for GP32.http://www.gp32emu.com/
Blastar released a GBA Intro under the Tristar.http://www.gbadev.org/
Thor released a port of a MUGEN game called KOF 91. It’s a fighting game engine where you can add a lot of characteres etc. Just check the official page… 🙂http://us.share.geocities.com/rtb7/
During the past days there were a couple of WIP news regarding Giana’s Return which is a jump and run game based on”The Great Giana Sisters”which is a well known C64 classic.
News 25th December 2003Another day and more news 🙂 As most of you know”Giana’s Return”is the first game to support the GP32<->DC Link Cable. As proud owner of that cable you can unlock the”Night-Level”as described on WIP news dated 23rd December. This feature will be only avaliable to GP32<->DC Link Cable owners.Also important to mention: There is an official”Giana’s Return”forum hosted by the PD Roms webboards. A link to this forum can be found at the menue bar.News 24th December 2003More news… There is the idea to put a few subgames into the game itself, probably hidden or password locked. Possible sceneries* One level full of diamonds, 30 seconds of time, get as many diamonds as you can get. (Level and concept done)* Long Jump… Giana on a platform and you have to jump as far as possible…* A level full of traps and you have to solve it as fast as possible…News 23rd December 2003Here are good news 🙂 Chris Huelsbeck gave us the permission to include his whole soundtrack from the C64 version of”The Great Giana Sisters”into”Giana’s Return”! In case we make use of it you can activate original C64 sound feeling with a cheatcode. Beside this, six new stages were designed, in fact a complete new world. This world is hidden so you’ll have to find it first, or you can activate it with a cheatcode (this is not decided yet by the team). This world is extremly difficult and as candy you get the power of NOT loosing any items you get during the normal ingame.
http://www.gianas-return.de/
The second ever avaliable SNES emulator forGP32 comes from Yoyo and a few other guys. This one is called OpenSnes9xGP and is open-source!!! … and it has been updated recently. Here are the changes:
8bpp mode triple buffering in 8bpp mode : fixes flickering issue at low frameskip new transparency hack mode : zelda&mario world seem ok. sound bug causing random crash fixed .cfg file for all / per game. improved GUI. dsp1 optimized a bit. zsnes .zs* savestate can be loaded if correctly named (mariow.zip<->mariow.zst, mariow.zs1…) C4 support (megaman X 2&X 3) BUG FIXED : gamma settings not used in directcolourmode(super metroid…) added spc playback, using openspc++ from kode54. code cleaning&memory management improved
http://yoyofr.fr.st/
After a long time there is finally a new release of SNES-Station, which is a SNES emulator for Playstation 2. The changes:
The release has several of the things I was aiming for completed, but there is still much planned for future releases. Done: Loading of Zipped ROM files Full Save State Loading and Saving (compressed) New GUI (as previewed) GUI Screen Calibration (with Saving) In-game GUI In-Game Screen calibration New config saving system done Memcard Manager Multi-tap support(multi-tap must be in port 2 when starting emulator C4 games fixed Planned for future release MC Support for loading ROMs from Memory Card Hard Drive Support for loading Emu and ROMs from Hard Drive SDD1 decompression, to get sDD1 games working New sound core New graphics core
http://snes-station.gamebase.ca/
The first freeware Tetris for Gamecube out… You can get it at Dextrose!http://www.dextrose.com/index.php?s=4
Keen on a Rockford remake for GBA? Zapf Bandit coded one and you can download it from gbadev. Here is what the coder said:
Here is my first real GBA game. It is a very accurate recreation of one of my favorite every DOS games.It is not 100% complete but unfortunately I can’t make it to a few of the levels in the original so I’m not sure what some of the blocks are… If you are a rockford fan please let me know what they are when you get to them.
http://www.gbadev.org/