SIEmu-GP32 is a new 8080a simulation using SDL for Space Invaders and potentially any other 8080a based games. It runs at full speed and also has sound but the bass is a little weak on the GP32 speakers. [Complete post shameless stolen fromGP32emu]http://www.susa.demon.co.uk/siemu/
Karthur has updated his graphical userinterface called wind-ups, to use with the gp32. here are the changes:
-Fixed fxe loading problem-Fixed menu problem when pressing B Button on some places of desktop-R goes to the last item in file browser (L to the first)-erased””in filename-key repeat in file browser-copy, paste, rename, delete options in filebrowser (press select to open)-Only 2 typeset when renaming a file -Check filename when renaming it-Open and Save function in kEditor; when pressing Select, a menu is open whith the following options: New, Load, Save, Exit-Remember last folder where a document was opened/saved in kEditor
The submissions for the PDRoms Coding Competition #1 are avaliable!!! Download them and have a view on the submitted stuff. The voting script will be avaliable before the weekend, I hope. There is some tweaking and fixing needed.Avaliable for download are 2 GBC Games, 3 GP32 Demos, 1 GP32 Game, 11 GBA Games&2 GBA Demos, which makes a total of 19 submissions. Thanks to everyone who contributed something to the competition.
To get to the download page please have a look at the left menue and go to”PDRoms Coding Compos”
Guyfawkes updated his Dart game once more, this one should be the final. You can get the file from GP32emu.http://www.gp32emu.com/
Goomba is a Gameboy Classic emulator for the Gameboy Advance. In case you do not have a GB-Bridge and own a flashcard this might saveyou a little money. Here are the release notes for this version:
V1.6 – 2003-11-02 (FluBBa)Fixed savestates in more games.Fixed reseting of LCDCY reg when changing games.
The deadline for the PDRoms Coding Competition isGMT +1 23:59 2nd November 2003. As the deadline has not been promoted that good I will also accept entries from your TIMEZONE but the 2nd November and 23:59 stays same!!! – Kojote
I just released a bugfix update to my homegrown game Yahtzee. Here is whats changed:
- – fixed bug where if ‘Fives’ score was not filled in the game would still end if all the rest of the scoresheet was filled in- added a short delay when you roll the dice (in addition of it not rolling until you release the START button) as some people rolled twice by accident- fixed infinite yahtzee score bug. you could keep selecting yahtzee on the scoresheet for additional points on 2nd+ yahtzee.- removed dice roll SFX as it was causing problems after a few games, not sure why
You can download the release fromGP32Emu. Please leave any feedback, bugreports etc on the forum posthere. Thanks to Shotaway&Neomorpheus for giving feedback on the previous release.BTW: I just need to make one change to Darts and I will release a new version of that either later today or tomorrow.
Thomas Jentzsch, allready famous for homebrewn Atari 2600 games like Thrust and Jammed, released anther game. This time it’s a simple platform jumping game. You can get more details plus download at AtariAge.http://www.atariage.com/forums/viewtopic.php?t=36751
The guys at Shaken-Bytes updated their game LapiGP. The changes:
random game mode highscores sound bug fixed (damn GpRectFill…) new intro screen showing tileset info modifiable tileset
I just wrote down some fresh news regarding”Giana’s Return”yesterday. You can read those news at:http://www.gianas-return.de