I recognized latly that the planed deadline was a Friday (31st October). A few of you might need a bit more time or want to start an entry, so the new deadline is now Sunday the 2nd November 23:59 / GMT +1 – Kojote
Keyboard is a writing system intended for handling complex input on a few button device using almost no memory or processing resources (it’s just a matter of user interface). Keyboard Advance implements Keyboard system on a Game Boy Advance. The author of Keyboard is Francesco Napolitano.http://digilander.libero.it/franapoli/keyboardadvance/
A new demo/game appeared on GBAdev. It’s called”Sheep Pushing”and was coded by Adam T. You can get the file at GBAdev.http://www.gbadev.org/
Pancid had enough time to update the search script a bit more. If you move your mouse over the filename it will show you what system the production is for. This should make things a bit easier 🙂
Please note that the submitted BINARY (.gb .fxe .bin .gba .gbc) shouldNOTbe larger than 256kb. I don’t mind if you use internal compression inside the BINARY, but the final size of the BINARY counts. It does not work out if you submit an binary which is 90kb ZIP compressed but 640kb uncompressed. Please be sure to read all rules again before submitting stuff. Thanks!
The emulator coding competition for GP32 organized by GP32 Spain has finally the results up. Unfortunatly I was not able to find the downloads there.#1 Castaway (36 points) – AtariST emulator#2 fGB32 (27 points) – GB/C emulator#3 fNES32 (26 points) – NES emulator#4 Snes9x (15 points) – SNES emulator#5 fGen32 (12 points) – Genesis/Megadrive emulator#6 VBA32 (10 points) – GBA emulatorhttp://www.gp32spain.com/
Rov released a PCX viewer for the GP32. You can get the download at GP32news.http://www.gp32news.com/gp32news/index.php
A new version of ShiteGBA hit the public. You can get the file at it’s official homepage from:http://membres.lycos.fr/illusionstudio/gp32/
Reesy released DrSMS v4 yesterday. Here are the changes:
* Support for SMS SRAM* Compressed Save States ( huffman”slow as shit”compression, by me ;S ) * More Bug fixes * Cleaned up sprite routines, removed support for Alien3 as it caused alot of problems with loads of other games. The need of the many outweigh the needs of the few…and all that 🙂 * Removed buffered palette writes, so Space Harrier is now flickery again, but James Pond now has its parrallex scrolling again. * Removed Game Gear Mask toggle. Sorry I’ve always thought it was crap. * Fixed a major bug in the memory paging routines * Added support for Star Trek Game Gear Games, there still not perfect but getting there. * Improved the sound routines
3 Weeks In Paradise by Bootlegger, Air Hockey (Final) by Ben Stark, Awexome Cross by ufc and Kuja, Bombs Away by GreenGianT, Clac Q One (Full Version) by Etage97, Critical Velocity by Michiel Kolders, Dragon Ball TR v0.1 by IRXRI, GBAGO v2.0 by Scott Lininger, ISO Snake by Jenswa, Iterum Consentus by Lord Graga, Kitchen Acadamy by Jim&Bong, Malermeister by Bastian Pflieger, Matrix Advance by Darkain Dragoon, Money Match by Kristen Alaimo, Paddle Panic by NeoGeo, Rex – New Mission v0.204 by Andrzej Czyz&Pawel Czyz, Scrilla Forilla by Joss, Scrybble by Matthew Gummo, Sokoban by Juergen W, SpaceTwins by Tomasz Slanina, Surface Advance by Ottavio&Poca Luce, Sushi The Cat by N3TKaT, Taitris (Alpha Version) by Taiyou, Trade Winds by Kevin Bohlmann