Category: Miscellaneous
gbQ v1.0 (Gameboy emulator for Gamecube)

or9 has released a GAMEBOY emulator for the Gamecube. There is no support for save games or sound yet. The first version is also very unoptimized. You can get the ZIP (which includes a NTSC and a PAL DOL) from the Gamecube/Emulators section here at PDroms.

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New Files! (VB, GC, PS2)

Finally there is a Virtual Boy section. A hughe thanks toKR155Efor pushing me a couple of times… 🙂

Virtual BoyBlox v1.0 by KR155E, Simon by Pat Daderko, Tic Tac Toe by Pat Daderko, Tron VB by Pat Daderko, Virtual Pong by Alberto Covarrubias, Etch-A-Sketch by Pat Daderko, Framebuffer Drawing Demo by Pat Daderko, Glow Demo by KR155E, Hello World Demo v1.0 by Amos Bieler, Hello World Demo v1.1 by Amos Bieler, Mario Flying Demo by Frostgiant, Matrix by Cooler, OBJ Pointer Demo by Dan Bergman, Reality Boy Demo 1 by David Tucker, Reality Boy Demo 2 by David Tucker, Scaling Demo by Parasyte, Super Fighter Demo by KR155E, The Croach by Alberto Covarrubias, VB Rocks by KR155E, VeeBee Cursor Demo by David Williamson, Virtual-E Cursor Demo by Alberto CovarrubiasGamecubeBalls by now3DPlaystation 23D Mutha by Raizor, Aura for Laura by Soopadoopa, Blabla by NippY, Colosseum by Nicola, Forms by adresd, Go For It by Djhuevo, Good Bye by NoRecess, Lion Extra by Lion, Stop Gap by Raizor, The Poor Demo by Kalir, VU Competition Harness v0.9 by adresd

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Virtual Boy Freeware Roms

KR155E wrote me an email complaining again that I do not have Virtual Boy Freeware Roms on PDRoms 🙂 Until I have enough motivation to create a Virtual Boy section please visit the page linked below.http://www.planetvb.com/spiele/selfmade/index.htm

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File Update! (GBC, GC, GP32, NES)

Gameboy/ColorBubbles by Tulou, HotGB by Icebird, Knark by Phantasy, Little Short Demo by Oyd11, Nervous by Fatality, Stadin Brankkari (Final) by ph0xGamecubeWireee by Peter, Chip8 Emulator 1.0a By DesktopManGame Park 32Akireta 3D Ngine v0.2 by Orion_, LCD Raster Blaster by Mr Spiv, CaSTaway GP v13.0 by Jeff Mitchell, fGB32 v01-10-03 by rlyeh, fSMS32 v20-07-03 by rlyeh, Genemu (Release 1) by ZardozJ, GPColem v0.3 by Consolius, Handy Port 2 v0.01b by Per Sterner, Little John GP32 v0.4 by Yoyo, NeoGP32 (Alpha Version) by ThunderZ, NesterGP v1.2 by Scherzo, snes9xgp v0.97 by Snes9xGP Team, Speccyal K v0.6 by Tyrell, Xcade v0.04 by codejedi, ZXGP32 (Beta 3) by David Douglas, Ah Catsmanga Daioh (08 August 2003), Bob The Amazing Lemon v0.2 by Woogal, Doom v9 by Tom Forsyth, Craig Rothwell&Rob Brown, Fire&Fire by Icon, Giri Giri Walker v0.1 by Tailzone, GP Games v0.6, GP Gravity Force v2.0 by David Douglas, GPAtaxx v0.4 by Jean-Batiste Langlois, GPChess v0.5 by rcx21000, Jump n Bump v0.044a by GeneticNova, LapiGP (Beta 1) by Alexander Beug, PTC (for GP32) v1.0 by Oscar BraindeaD, PORB v0.19 by Per Sterner, Sarien (GP32) v0.4 by Anders Granlund and A600NES (8-Bit)Years Behind by Retrocoders, Time Conquest by _demo_, Jet Fighter Z by DamageX

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Regardings PDRoms updates…

I’ve incredible teethpain. Until this problem isn’t solved, I’ll not be able to update PDRoms in the usual quality. Hope you guys understand that. – Kojote

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Gianas Return WIP (GP32 game)

Directly from the”Giana’s Return”homepage:

WIP News 11th October 2003* The fourth beta test is done * 5 new levels are designed which makes a total of 30 levels now * 10 bonus stages are designed as well (those stages are designed, but it is not sure yet, if the first public version will have them included!)WIP News 10th October 2003* 4 new screenshots for your viewing pleasure.

http://www.gianas-return.de

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LapiGP Beta 1 (GP32 game)

LapiGP is a GP32 remake of Lapi which is a freeware PC game from 1985.http://www.shaken-bytes.de/

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fGB News (GB/C emulator for GP32)

Rlyeh released the source of his emulator to the public. Mainly it’s a port of GNUboy. You can get the source here:http://www.retrodev.info/

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Cave 1k (A2600 game)

Thomas Jentzsch was going to put another game into the Minigame Coding Competition, but didn’t made it in time. You can download the current build of his game from:http://www.atariage.com/forums/viewtopic.php?t=35026

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GBA Go (GBA game)

Thanks to Scott Lininger for the following news which were posted on the PDRoms webboards:

GNUGO is an open source Go Ai engine. As a learning exercise, I ported version 1.2 to the Gameboy Advance and gave it a pretty face. It’s not the smartest Ai in the world, but you can give it whatever handicap you wish to make the game a challenge. This was a second project that I used the Krawall sound engine for, which I can’t recommend enough. I used a couple of Skaven’s excellent S3Ms for the background music. So if you’re wanting to put music into your gba games, this might be worth looking at.

http://www.thingker.com/

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