Elconhio is a picture viewer which can handle to display BMP, GIF, JPG, LBM, PCX, PNG, PNM, TGA and XCF files. Download from:http://prdownloads.sourceforge.net/sdl-gp32/elcohnio-preview.rar?download
Craig updated his Doom port for GP32. Read more at:http://www.emuboards.com/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=11;t=5122
Sorry for the lack of updates. I’ve been away as well most of the people who help me here. For now I’ll post the news of the past four days in a second. Also I have to say that PDROMSmight not be reachable between 21:oo and 23:59 today due to recovery work on provider side. – Kojote
Chui ported a music player for GP32 called”Lapolla”. Now you can listen MIDI’s, MOD’s, XM’s, S3M’s and IT’s on your little powerfull machine.Download Lapolla
GrumpyCat has updated his Thurst clone for the Gameboy Advance. You can get the download at GBAdev.http://gbadev.org/
Another game ported with the help of the recently avaliable SDL for GP32 is”Lupengo”. The current version is just a preview!Download Lupengo
A new techdemo appeared at GBAdev.”unmount”also provided the source code! Here are a few lines from the readme:
This bin file is created for learning purposes. The screenmode used is mode 4, it cotains a background picture and some clouds and dragon sprites, the sprites are animate. I hope this will give some newbies like me some advantage in making games in mode 4.
rcx21000 updated his Chess game for the GP32. 2 bugs are known in the meantime… so there might be an updated version soon.Download GPChess v0.4 for GP32
For those not familiar with this simple game, you play against your opponent (the GP32 in this case) placing your marks to form a row of five and at the same time blocking your opponent from doing the same with his marks. The direction of the row of five does not matter. Before the game begins, the players must decide who will play with crosses (X) and who with circles/wheels (O). Note: The playfield in this game can be as large as large piece of paper you manage to find. However, on the GP32 I limited the playfield to 40 x 30 squares, which I suppose should be enough (and it also voids me of having to implement scrolling similar to the one behind the main menu.[Description taken from the included readme file]Download Tic Tac Toe v1.0 for GP32
This is the first release of the Yeti3D engine. This version runs at 120×80 so the graphics arn’t as nice as the demo. The engine now fits completely into IRAM, so it should be faster on a GBA.http://www.theteahouse.com.au/gba/