Category: Miscellaneous
DrSMS WIP (Master System emulator for GBA)

Some news from Reesy:

I’ve been testing the save functions in DrSMS for about an hour now. It all seems to be working fine now on hardware. I’ve got a few more things to tidy up first but I’ll release another beta soon, so you all can double check the saving stuff.

http://drsms.bornonapirateship.com/

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Doom v9 WIP (GP32 game port)

Craig did a little more work on Doom. Here are the current changes of v9 which is not released to the public yet:

-100% fixed sound/music-Doom2 should be ok, i will come on IRC about that.-WAD loader so you can use extra levels or other games that use the doom engine.-Always in 132MHZ mode at the moment-Saves may be worked on, not sure yet same goes for MP3 support.-Not 100% sure if i’m ever going to add cheats…-Random level option.-Looks in GPMM/DOOM for wads now.-GPHeretic coming soon

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PTC v1.0 (GP32 game)

Oscar BraindeaD is back from his grave 😉 After a long time of silence he presents us his puzzle game”PTC”(previously done for GBA, which is avaliable at PDROMS). It’s a puzzle game featuring over 128 levels! Screenshots and download from his homepage.http://www.geocities.com/oscarbraindead/

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Assembly 2003 – GBA Demosubmissions

At the recently held demoparty Assembly 2003 in Helsinki/Finnland there was a mobile demo competition. In total they had 3 submissions for GBA, and I recommend watching all three of them. The Entries:* Political Statement With a Well Hidden Message [GBA] by MATT CURRENT * Evol. [GBA] by Karillon&Komplex * Counting Clouds [GBA] by Brainwave Teamftp://ftp.scene.org

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NesterGP News (NES emulator for GP32)

Here are a few lines from the official homepage:

For anyone who has been wondering, I have not abandoned NesterGP. I still plan to release new verions. First, I must find free time in order to work on it. All previous releases were done in a mad frenzy. Anything in my life that I could put on hold, I did. I’m like that; all or nothing. Not to mention that the last version of LittleJohn really blew me away. The reason I decided to port Nester in the first place was because the NES emulators at the time weren’t up to par. That doesn’t hold true anymore. Nevertheless, I still feel an obligation to finish what I started. I do have new projects that I am working on and plan to divide my time between them and NesterGP. Be patient and good things will happen.On another note, I have made my decision as to the winner of the splash screen competition. Unfortunately for everyone but me, no one will know who the winner is until I release the next version. Also, someone pointed out that Nester is under the GPL meaning that I have to release the source to NesterGP.I wasn’t planning on doing this until I felt my work was done but I guess I have no choice. So expect the source to the most recent version to be released within a few days. When that happens, perhaps someone out there with more time will carry the project farther than I can right now. Who knows?

http://www.sch3rz0.com/nestergp/

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fWSC32 WIP (Wonderswan Color emulator for GP32)

Regarding GP32spain rlyeh is on the way to port another emulator over to the GP32. A game called”Final Fantasy I”should allready run at fullspeed with just one frameskip. There is no download avaliable yet!http://www.gp32spain.com/

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ZXGP32 Beta 2 (Spectrum Emulator for GP32)

David Douglas released the second beta of his Spectrum emulator called ZXGP32. The changes in this version:

Sound stablised and cleaned up slightly.True ULA timings implemented – can be toggled off as slightly slower.File Types Supported: SNA, Z80 and TAP

You can get the download from GP32emu as I do not host the file yet.http://www.gp32emu.com/

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Atari800 GP32 v0.4a (Atari 800 emulator for GP32)

A slightly changed version of Atari800 GP32 is out. This version fixes input issues with the game”Rescue on Fractalus”.http://www.scrameta.net/a800.html

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Darts GP32 and WinGP work in progress

I have had a bit more time recently to work on two of my projects Darts GP32 and WinGP. Heres some quick info on them both.Darts GP is currently being moved over to 16bit display. You can see on the screenshots that the menus are looking better as before the background images were looking grainy due to limited palettes. I have cleaned up the game routines so its easier adding new game types, theres now four games and I might add another two at a later stage. I havent updated the actual game graphics to 16bit yet as I need to redraw the dart board with more colors to make it look a bit more realistic. Gonna work on the game graphics next as it looks rubbish now :)WinGP has been nearly totally rewritten as its expanded from just a program launcher into a more feature packed program. Like Darts GP32, I have changed the display into 16bit so the program looks alot nicer now. So far the Start Menu part of the program is complete (screenshots just show Program Files at the moment). There is also a basic built-in text viewing program which I am currently working on (image viewing will be done as well). After this I will be working on a file manager style feature which will support File Associations, this can be used for example to load your ROMs in supported emulators or view images or text files etc using the above mentioned features. I am also planning some other nice features which will make WinGP more usefulthan a glorified program launcher.. you will have to wait and see what these features are though ;)Theres some screenshots to check out over atGP32Emu.

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GPsop Released

Makanai let me know that he has released his new homegrown game GPsop. GPsop is a port ofSDL Sopwithwhich is a port of the original CGA version of Sopwith. The game is much like one of my favourite gamesHarrier Attackin which you must fly over the land shooting enemy planes and bombing buildings (see 15 days compo entry Air Rage for something similar). The binary and source code are available from the homepage athttp://www.makenai.net/gpsop/. If you can help Makanai with the clicking sound in the game please get in contact with him as he needs some assistance with fixing this.

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