Category: Miscellaneous
GBAC Sprite System Demo (GBA demo)

Text taken from GBAdev:

Here is a demo that uses C code and structs as opposed to C++, GCC standard libs, and the dynamic memory manager. As you can see by the demo, it is extremely quicker than Wonkie Guy. It features 96 fully independent, free moving, frame animated, boundary obeying sprites. It also includes a main-scrolling background whose map is larger than 256×256 pixels.

http://www.gbadev.org

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gpFrodo Beta 7 (C64 emulator for GP32)

A new version of gpFrodo is out! Changes:

No major updates in this release, just the video and menu fixes that get asked for a lot.

http://dexy.mine.nu/gp32/frodo/

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DrSMS v1.02 (Master System emulator for GBA)

Just a short note that DrSMS has been updated again. Details on it’s official page (as well as the download :).http://reesy.speedis.org/

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DynaMate v1.0 (NGPC game)

Thor ported DynaMate over to the Neo Geo Pocket Color. You can get the game at his page. Thanks for leaving the note on the boards, Thor! 🙂http://www.geocities.com/rtb7/

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ZXGP32 Beta 1 (ZX Spectrum emulator for GP32)

ZXGP32 is a ZX Spectrum emulator coded by David Douglas. It emulates the 48K and 128KSpectrum. Details:

CPU: 95%, almost all of the documented op-code are emulated but there are just so many undocumented ones to get around to!Keyboard: Nicked the idea from Frodo to have a pop-up keyboard. Ability to assign the ‘B’ button to a certain key. Can toggle CAPS and Symbol Shift.Joystick: Control Pad and Button ‘A’ emulates Kempston input.Display: Full colour screen, including emulation of both ‘Bright’ and ‘Flash’.Sound: Experimental, I would NOT suggest turning it on as it is not pretty and tend to bum out after a while!File Types Supported: SNA, Z80, TAP

http://www.gp32emu.com/

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PocketNES v9.3 (NES emulator for GBA)

FluBBa fixed a problem with save-games which appeared in the last release (v9.2).http://hem.passagen.se/flubba/gba.html

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Undertraxx GBA Edition (GBA music disc)

I just had a look into my inbox and it seems Onickz preapared something nice for us 🙂 But read more:

I finally ported some of my Undertraxx electro tracks to GBA, using the great MusicPlayer Advance V.2 by NEiM0D. This Undertraxx GBA Edition includes 6 high quality mono tracks: *4520 Is Yours*An Ailiar*And They Go*Mas X Trem*Szhit – Soft Edition*TitaniumExpect more Undertraxx GBA Ed with many of my Undertraxx tracks, including: 262 Is The Exit, BloO, Crying Game, Desaster (&Hypno Rmx), Deseer, Elements 11-99, Glosh, Level8, Lienken 500 Phase One, Masheer, Nag, Nest, Players, Renegade, Soft Era, Stripper, Suffer,Tantra, The Anthology, Yeah23…I hope you’ll enjoy those tracks, which are available as CD tracks (Undertraxx Vol. AAA and Vol. 2, and also Vol. XS being composed), and as FREE mp3 tracks at http://www.undertraxx.com and http://www.onickz.com

The ROM file is rather large (over 7MB). I just had a short view on it with Visualboy Advance but the sound wasn’t nice. Probably someone test it on real hardware and can tell me trough the forums if it sounds better? Due to the extreme size of this rom, I can’t offer it here. Please get to the authors homepage and grab it there.http://www.undertraxx.com/gba

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Pong 03-04-2003 (GBA game)

Here is a very basic”Pong”game created by Strider. I wrote very basic and I mean it! 🙂 The DragaonBASIC sourcecode is included.

Click here for getting”Pong”by Strider

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DrSMS (3rd April 2003 – Release 2) (Master System emulator for GBA)

A new Version of DrSMS is out! Changes are:

– Screen Scroll with L+R buttons- Improved Sprite routine- Z80 Core now passes all ZEXALL tests- SMS vdp function -locked top 2 tows- Screen is now scrolled left by 8 pixels.

http://uk.geocities.com/dave_rees_uk/

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GPRoar (Dragon 32/64 Emulator for GP32)

News taken from GP32emu:

Very early release of my own Dragon emulator. Good enough to play Chuckie Egg on, and probably much more besides. This is Free Software, distributed under the terms of the GNU General Public Licence. Requires SDL. No joystick support. Now I’ve made a GP32 version! It’s even less featureful than the SDL one at the moment. If you save a snapshot from the SDL version after typing RUN or EXEC but before pressing enter, you can load it into the GP32 version (you have to do this because my snapshot format saves no state beyond registers and RAM at the mo). Only good for games that use cursor keys and shift or space (or enter, but that’s on a shoulder button so less handy), as that’s all I’ve emulated so far!. Put dragon.rom and snap.sna into gp:/gpmm/dragon. Not quite full speed yet, and no sound. Some optimisation to be done.

http://www.6809.org.uk/dragon/#emulate

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