Harold updated his card game”Solitaire”. Get the current version from his page:http://www.geocities.com/hergtoler/gbdev.html
News taken from GP32 X-Treme:
Another version of media player from Goawong. This time we get file browser, can change clock speed (RIGHT key), but you can shoot me but dont know how to play an avi. Maybe this is why he named it Demo 😉 Try it yourself.
Reesy updated his page with WIP news the past two days. DrSMS is a Master System emulator for the Gameboy Advance.
9th April 2003 – DrSMS NewsI’ve put in code to emulate the SMS noise channel. I am only emulating noise modes 0,1 and 2 at the moment. Number 3 uses the frequncy on tone channel 2 as its input. I’ll need to build a table to translate these frequency’s. I have also put in the menu.8th April 2003 – DrSMS NewsMajor break through today, I have finally got the rasta effects to work. So you will be able to play games like Hang-on and Battle Outrun. I’m not however going to release a new version yet, I’m going to be really nasty and make you wait!. I still have to put in a menu system on some sort and I still have to do the noise channel. I’ve also had reports that the reset function does not work correctly. So instead of releasing another version full of bugs, I’m going to try and tie up a few loose ends before the next release. I may even put in some code to emulate the SMS pause button.
Also FluBBa’s PCE emulator for the GBA has been updated. The changes:
V1.3 – 2003-04-09Faster VDC writes.Fixed cycles counting (faster emulation).Init SRAM (Knight Rider, don’t know any more games yet).Fixed some of the problems with sprites in unscaled mode.Fixed decimal mode of SBC (Chase HQ, Cyber Cross).Fixed Horizontal scroll (Override).Fixed screen jumping (Keith Courage…).
FluBBA did it again! Changes:
Lowered the DPCM channel a bit to reduce theclipping of the other channels.Smal speedup in the CPU core again.
Hando over at GP32 X-Treme also had a look on ryleh’s latest piece of work which is a MAME port for the GP32 (unreleased yet). Hando offers a couple of other screenshots which GP32emu didn’t had.
As promised yesterday, some more info about M.A.M.E. for GP based on 0.66 sources. More than 20 games is supported, mostly Sega System 1. Emulation speed deppends on game. Actually all titles except Time Pilot (quite slow) are very playable. Emulator supports zipped roms, what is great feature if we consider that oeriginal MAME supports more than 3000 games. Of course GP32 wont handle even a half of them, but even than those supported games will took a lot of space. There is no chance fo public release because at current stage author is concentrating on emulator core, than he will start to add support for more games. As everyone knows, MAME sources are one big mess, so we have to be patient. A lot of works is still to do. But despite of this, Rlyeh has made a really great job so far.
AtariAge has some interesting news about a Virtual VCS port for the GP32 by Fabrizio Zavagli. Screenshots and details on this page:http://www.atariage.com/news/GP32/index.html
Vantage strikes on the GBA. With this small intro, killer as coder, zthee as graphician and gimli as musician shows that Vantage is still able to introduce new things. Release: 07 april 2003; Download: 44kbhttp://www.vantage.ch/
News taken from GP32emu:
Rlyeh sent me an alpha version of his MAME port, which supports about 9 drivers correctly for now, it supports more games of course but not all fully work (check the related discussion on the message board).Other games are in progress, but the palettes need to be fixed. The games that run for now seem to run great, with no emulation bugs (keep in mind it is a port, not a rewrite), even though speed isn’t 100% yet, andthere is no sound. The good news is, there is zipped rom support.Also, keep in mind this is his very first test version, and is only an alpha. Please do not bug the author, as this is just a test version, and not fully playable. This is just to inform you of the progress 🙂 Here are some screenshots of 1942, Pooyan, Burger Time, Solomans Key, Gunsmoke and finally Ghouls n Ghosts running on the GP32 taken through GeePee32, click on them for a larger image.
Guyfawkes recieved a new demo from MrMr[iCE] to publish on GBAemu. Binary and sourcecode are avaliable.
This is just a small demo of some techniques I picked up and a preview of a 3d engine I’m in the middle of writing. The screen is split in 3 sections. The top and bottom graphic areas is a mode 0 tile map while the middle is a”tweaked”mode 4. It is rotated on its side and scaled to fill the screen, but with only half the resolution of mode 4. This allows me 2″buffers”to draw in with only one page of vram. Page flips is accomplished by tweaking the BG x register to show the other buffer.