Category: Nintendo DS
maRk2512 updated his remake of the Amiga game Stone Age.
Changes:
– ROM is compiled with the latest version of PAlib (090801, libnds 1.3.7). Hope this fix problems with some flashcards.
– Bugfix for map 61 (Thanx to ‘astroraptor’ – i think you really love this game… )
– Improved endsequence – enjoy!
http://forum.palib.info/index.php?topic=6355.30
Hexxagon DS is a remake of an old DOS board game played on a hexagonal board. Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply jumping one tile further. All enemy pieces next to the piece just moved will change color and turn into the player’s pieces. Once the board becomes full, the player with most pieces wins.
Click a piece to select it an show all possible moves for this piece. Click on a highlighted tile to move or re-click the piece to deselect. For green outlines to piece will duplicate, for yellow outlines it will jump.
Changes:
– some new ingame graphics/animations
– started working on Menu system
– Multi-language support (currently English and German)
Discussion: http://forum.palib.info/index.php?topic=7976.0
http://ryouarashi.blogspot.com/
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
– Fixes:
– Removed framebuffer-hitting code from DimmedScreen gadget and replaced with call to GraphicsPort::dim().
– ListBox removes itself from its ListData object when deleted.
– Keyboard example shows cursor.
– Moved DimmedScreen into woopsi folder as an official gadget.
– CycleButton::getPreferredDimensions() populates rect with correct values.
– Const fixed Gadget::getRefcon().
– Gadget::disable() and Gadget::enable() redraw the gadget by default.
– Fixed clipRectToHierarchy() bug introduced in switch to non-recursive function in last release.
– RadioButtonGroup redraws when resized.
– RadioButtonGroup returns correct dimensions from getPreferredDimensions().
– Updated copyright notice in defines.h.
– Bitmap::getPixel() works correctly for large bitmaps.
– Bitmap::drawBitmap() flushes mem correctly for DMA copy.
– Gadget::show() clears rect cache of sibling gadgets with a lower z-index to ensure that they do not draw over the top of the newly-shown gadget.
– A disabled gadget that overlaps another now intercepts clicks correctly, no longer allowing them to fall through to the gadget below.
– New Features:
– TextBox and MultiLineTextBox cursor moves when d-pad left/right are pressed and gadget has focus.
– Added tests folder:
– CycleButton test;
– RadioButtonGroup test.
– Added BinaryFile class to bonus folder.
– Added BitmapIO class to bonus folder – load/save BMP files using libfat.
– Added BitmapLoader example.
– Added SuperBitmap::drawBitmap() overload to handle Bitmap objects.
Google Code Page: http://sourceforge.net/projects/woopsi/
Thanks to http://www.nintendomax.com/index.php?topic_id=10741 for the news.
http://forum.gbadev.org/viewtopic.php?t=14332&postdays=0&postorder=asc&start=60
Sonic AS is a music player for Nintendo DS and GBA.
Changes:
– DS runs with variable channel count (to allow stuff like libnds sound)
– GBA mixer code has been heavily optimized
– Music code has been revised
– Fixed pitch bend stuff
– Added SFX code
Thanks to www.nintendomax.com for the news.
http://forum.gbadev.org/viewtopic.php?t=16894
libProgressBar seems to be a “progress bar library” for uLua DS.
http://microlua.xooit.fr/t409-libProgressBar.htm
TheSMSCenter is a messaging network that uses the Short Message System protocol allowing you to send SMS to any mobile number (WiFi connection needed). To be able to use TheSMSCenter, you have to create an account. For now the service is only available in France and Italy.
Thanks to www.nintendomax.com for the news.
http://smscenter.supercard.fr/index.php?lang=fr
S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear.
The biggest difference from the SMSAdvance is probably that you don’t have to use a builder to add roms, you can use zipped files directly and the screen doesn’t have to be scaled to fit.
Changes:
* Fixed Bios handling a bit (GG games works again).
http://www.ndsretro.com/
RED by B. Perry is based on the flash game “Red” by Case Hollingsworth. Adapted with permission!
Shoot with the stylus. Hold any button while shooting for a super shot.
Zenit is a vertical shoot’em up, currently featuring one level.