Category: Nintendo DS

Hexxagon DS (Preview)

Hexxagon DS is a remake of an old DOS board game played on a hexagonal board. Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply jumping one tile further. All enemy pieces next to the piece just moved will change color and turn into the player’s pieces. Once the board becomes full, the player with most pieces wins.

Click a piece to select it an show all possible moves for this piece. Click on a highlighted tile to move or re-click the piece to deselect. For green outlines to piece will duplicate, for yellow outlines it will jump.

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DSMZX (18-10-2009) (NDS misc)

This is a port of MegaZeux to the DS. Extract it to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch. Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

MegaZeux, or MZX, is a game creation system (GCS) based on Tim Sweeney/Epic Megagames’ classic shareware game ZZT. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.

http://kvance.com/dsmzx/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Hexxagon DS (Preview) (NDS Game)

Hexxagon DS is a remake of an old DOS board game played on a hexagonal board. Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply jumping one tile further. All enemy pieces next to the piece just moved will change color and turn into the player’s pieces. Once the board becomes full, the player with most pieces wins.

Click a piece to select it an show all possible moves for this piece. Click on a highlighted tile to move or re-click the piece to deselect. For green outlines to piece will duplicate, for yellow outlines it will jump.

This is a preview release an does not contain all features of the final version.

Discussion: http://forum.palib.info/index.php?topic=7976.0

http://ryouarashi.blogspot.com/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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S8DS v0.2 (SMS and GG emu for NDS)

S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear.

The biggest difference from the SMSAdvance is probably that you don’t have to use a builder to add roms, you can use zipped files directly and the screen doesn’t have to be scaled to fit.

Changes:

*After loading game GUI is automatically closed.
*Added internal Bios (for Ace of Aces & Shadow Dancer).

http://www.ndsretro.com/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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DSMZX (07-10-2009) (NDS misc)

This is a port of MegaZeux to the DS. Extract it to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch. Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

MegaZeux, or MZX, is a game creation system (GCS) based on Tim Sweeney/Epic Megagames’ classic shareware game ZZT. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.

Thanks to www.nintendomax.com for the news.

http://kvance.com/dsmzx/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Plain Pong (17-10-2009) (NDS Game)

Pong for the Nintendo DS.

Quote:

This is my first project: Plain Pong. If you haven’t realized yet, it is a Pong clone. I’ve made it taking this video as inspiration (read: copying/ripping the resources): https://www.youtube.com/watch?v=LPkUvfL8T1I

I’ve seen many other Pong clones around here, so I wasn’t going to make a thread with my version… But in the end, I suppose that if just one person enjoys it or if somebody spots a bug that helps me to improve my coding/PAlib knowledge, it will be worth it, so here it is.

http://forum.palib.info/index.php?topic=7969.0

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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