Category: Nintendo DS
Hexxagon DS (Preview)

Hexxagon DS is a remake of an old DOS board game played on a hexagonal board. Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply jumping one tile further. All enemy pieces next to the piece just moved will change color and turn into the player’s pieces. Once the board becomes full, the player with most pieces wins.

Click a piece to select it an show all possible moves for this piece. Click on a highlighted tile to move or re-click the piece to deselect. For green outlines to piece will duplicate, for yellow outlines it will jump.

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Zenit (Demo) (NDS Game)

best_guitar has relased his first Nintendo DS game to the public. It’s a vertical shoot’em up named Zenit.

Only the first level is playable so far.

Discussion: http://forum.palib.info/index.php?topic=7978.0

http://ndsscene.blogspot.com/2009/10/zenit-demo-jugable-1fase.html

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DSMZX (18-10-2009) (NDS misc)

This is a port of MegaZeux to the DS. Extract it to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch. Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

MegaZeux, or MZX, is a game creation system (GCS) based on Tim Sweeney/Epic Megagames’ classic shareware game ZZT. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.

http://kvance.com/dsmzx/

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Hexxagon DS (Preview) (NDS Game)

Hexxagon DS is a remake of an old DOS board game played on a hexagonal board. Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply jumping one tile further. All enemy pieces next to the piece just moved will change color and turn into the player’s pieces. Once the board becomes full, the player with most pieces wins.

Click a piece to select it an show all possible moves for this piece. Click on a highlighted tile to move or re-click the piece to deselect. For green outlines to piece will duplicate, for yellow outlines it will jump.

This is a preview release an does not contain all features of the final version.

Discussion: http://forum.palib.info/index.php?topic=7976.0

http://ryouarashi.blogspot.com/

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S8DS v0.2 (SMS and GG emu for NDS)

S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear.

The biggest difference from the SMSAdvance is probably that you don’t have to use a builder to add roms, you can use zipped files directly and the screen doesn’t have to be scaled to fit.

Changes:

*After loading game GUI is automatically closed.
*Added internal Bios (for Ace of Aces & Shadow Dancer).

http://www.ndsretro.com/

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Lack of Disco (NDS Demo)

At the recently held demoparty Main 2009 ( http://www.mainparty.net/ ) the PoPsY TeAm has released a nice looking demo with 3D effects named “Lack of Disco”.

Thanks to http://www.nintendomax.com/index.php?topic_id=10697 for the news.

http://www.dev-fr.org/index.php/topic,4441.0.html

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Zogna NDS Calculator v0.15 (NDS Application)

Zogna is a calculator for NDS. This version adds fractal support!

Thanks to http://www.nintendomax.com/index.php?topic_id=10689 for the news.

http://code.google.com/p/zognc/

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DSMZX (07-10-2009) (NDS misc)

This is a port of MegaZeux to the DS. Extract it to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch. Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

MegaZeux, or MZX, is a game creation system (GCS) based on Tim Sweeney/Epic Megagames’ classic shareware game ZZT. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.

Thanks to www.nintendomax.com for the news.

http://kvance.com/dsmzx/

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PingPong v1.95 (NDS Lua Game)

PingPong is a Pong game written in Nano Lua for Nintendo DS.

Changes:

Fixed problem with sound.

http://microlua.xooit.fr/t380-PingPong.htm

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Plain Pong (17-10-2009) (NDS Game)

Pong for the Nintendo DS.

Quote:

This is my first project: Plain Pong. If you haven’t realized yet, it is a Pong clone. I’ve made it taking this video as inspiration (read: copying/ripping the resources): https://www.youtube.com/watch?v=LPkUvfL8T1I

I’ve seen many other Pong clones around here, so I wasn’t going to make a thread with my version… But in the end, I suppose that if just one person enjoys it or if somebody spots a bug that helps me to improve my coding/PAlib knowledge, it will be worth it, so here it is.

http://forum.palib.info/index.php?topic=7969.0

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