Touch the screen next to flamethrower storage to acquire a flamethrower. Once you have a flamethrower, press A and let things burn!
DsKiosk is a little manager application to run your homebrews simple and elegant without any hassle.
Thanks to http://www.nintendomax.com and http://www.playeradvance.org for the news.
Ristrodent is a labyrinth/dungeo/RPG style game for Nintendo DS.
Don’t forget your french dictionary if you want to play it 🙂
Thanks to http://www.nintendomax.com and http://www.playeradvance.org for the news.
Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.
Changes:
Play order is randomised.
Play order is shown at top of screen.
Game can now be paused.
Game can be quit from pause screen.
Thanks to http://www.nintendomax.com for the news.
Wee Basic is a BASIC interpreter for the NDS got an update after more than half a year – programming and debugging are performed directly on the DS.
Wee Basic now allows the use of sprites and backgrounds so you can try your hand with real Nintendo DS games using simple BASIC.
Thanks to http://www.nintendomax.com for the news.
Deflektor is a remake of Deflektor, an old Amiga puzzle game.
The aim is to rotate the mirrors to reflect the laser beam from the source to blow up all the triggers and then enter the target. Rotate the mirrors by tapping on them and then dragging to align the mirror at a particular angle. You start with an amount of energy which is constantly declining (the green bar). Directing the beam into a spike or reflecting the beam back to the source will cause it to overload (represented by the red bar). If the source is overloaded too much or if you run out of energy, you lose a life. There are also rotating blocks which only allow the beam to pass at a certain angle (), teleports which work in pairs, and blocks which randomize the beam direction. In addition, in some levels there are gremlins which roam about the board and mess with your stuff. You can get rid of them by tapping on them repeatedly.
Thanks to http://www.nintendomax.com for the news.
Infantile Paralysiser updated his excellent shell application MoonShell.
An english description about the supported file formats can be found here: http://mdxonlinemirror.dyndns.org/Readme_ENG.html
Thanks to http://www.nintendomax.com for the news.
Remote Touch DS; mouse and keyboard from your DS!
Release notes:
0.1 (first public release) Mouse and keyboard support + media play controls. Keyboard needs serious calibration, will be done later.
Solfege is a music education software by GueX.
Quote:
After several weeks of work to learn to program with the PA lib, I finally managed to finish my game to learn music theory (history of working power anytime).
Pete Lockwood released a poker game for Nintendo DS.
Quote:
Tired of the horrendous poker games available for the DS (all flashy graphics and lousy functionality) I decided to write my own.
The whole driver behind wanting to play on the DS was to be able to play poker at lunchtime in an office environment, where cards and chips might be frowned upon 😀
The game currently supports No-Limit Texas Hold-Em for up to 6 players in wireless multiplayer mode or a 6 player Hold-Em or Omaha Hi ‘standalone’ mode where you play all 6 hands (good for debugging and kinda interesting as a simulator).