Category: Nintendo DS
Fanadicalcowhead and Fisk are working on DS Doom, a port of Doom for the Nintendo DS.
Quote:
Hi! I’d like to announce that Fisk and I are recompiling the current dsdoom, here’s what have in store
– Better controls
– Fixed saving
– removal of doom shadow fading for an increase in FPS
– Iwad and Pwad selector
– Better user interface
It May not look much different but, the doom shadow fading is gone! It may have looked fairly decent but… The new rendering (without doom shadow fading) increases FPS up to 35fps, Gives a more OpenGL feel to the software rendering and for detailed wads will look much clearer and cleaner, not to mention it will run REALLY fast!
Thanks to www.nintendomax.com for the news.
http://dsdoommods.freeforums.org/dsdoom-v1-1-3-in-the-works-t2.html
A new beta release of PALib is here, it’s a programming library useful for mostly game coders.
Changes:
Warning: BETA, may contain serious bugs due to massive changes
[Makefiles] I Added two makefiles in the PAlib source so now ‘make’ works again.
(Only concerns linux user, windows user can just continue to use the .bat file)
[PA_Locate] I put back that function into PA_Stuff.c
[PA_16cPutPixel] It now ‘sets’ the pixel instread of just making a logical-or (|)
(May be slightly slower, please report back about it, so we can decide about changing it back)
[UserInfo] Fixed Personal Message and Name
[Keyboard] PA_InitCustomKeyboard fixed (It still used the old PAlib-Keyboard structure name)
[PAlib] Removed the Blank array and replaced every DMA_Copy it was used by with DMA_Fill
(What a memory waste, 260000 Bytes just for zeros…)
!!! Because the Blank array was used all over the PAlib sources, it may be that the alternative
!!! solution doesnt work as expected
!!! Mainly affected by this are background Clean & Init functions
[Examples] /Bitmap8-16bit/Fake16bit: replaced ” with ‘/’ in the #include to gain compatiblity with linux …
[Examples] /Sprites/Effects/ DrawOnDblsize & DrawOnSprite: replaced Blank with NULL
http://forum.palib.info/index.php?topic=7048.0
Remote Touch DS; mouse and keyboard from your DS!
Release notes:
– Media Control Extended (MEX) – good for Media Center or similar.
– Keyboard fully calibrated and working with key press sound for comfort.
– Remote restart or shutdown of your computer – good for those late night movie sessions where you just want to shutdown your computer directly from the comfort of your bed.
– Added support for a “rtds_settings.txt” config-file on your cartridge with connection data – look in README.txt for more info.
http://forum.gbadev.org/viewtopic.php?t=16687
a128 released a video of a racing game he is working on for the Nintendo DS.
Quote:
I posted some videos of a racing game for the Nintendo DS I developed in 2008. The game runs in 60 FPS, the video quality is bad because I have a cheapo cam. Some game elements are inspired by Mario Kart DS. I will finish this game in a few month, after i did the sequencer Seno DS.
Link: http://a128.blogspot.com/2009/06/videos-of-racing-fun-ds-nds-2008.html
http://forum.gbadev.org/viewtopic.php?t=16728
Mr. Single Game Arcade emulator for Nintendo DS, Copper, brings us Mr. Do and variants, if you do own the appropriate ROM images, which are not inculded with the emulator.
Supported ROMs:
Mr. Do!
Mr. Do! (prototype)
Mr. Do! (Taito)
Mr. Do! (bugfixed)
Mr. Lo!
Mr. Du!
Yankee DO!
Mr. Do’s Castle (set 1)
Mr. Do’s Castle (set 2)
Mr. Do’s Castle (older)
Mr. Do vs. Unicorns
Do! Run Run (set 1)
Do! Run Run (set 2)
Do! Run Run (Do’s Castle hardware, set 1)
Do! Run Run (Do’s Castle hardware, set 2)
Super Pierrot (Japan)
Mr. Do’s Wild Ride
Jumping Jack
Kick Rider
Thanks to http://www.nintendomax.com for the news.
http://www.dev-fr.org/index.php/topic,4246.0.html
Poker game for single or multi (WiFi) player.
The game currently supports No-Limit Texas Hold-Em for up to 6 players in wireless multiplayer mode or a 6 player Hold-Em or Omaha Hi ‘standalone’ mode where you play all 6 hands (good for debugging and kinda interesting as a simulator).
Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.
Ristrodent is a labyrinth/dungeo/RPG style game for Nintendo DS.
Touch the screen next to flamethrower storage to acquire a flamethrower. Once you have a flamethrower, press A and let things burn!
Changes:
-hangun
-second carry on weapon
-missile does’nt fly all the way around if you click at an angle of greater than 384
http://forum.palib.info/index.php?topic=7413
XM7Play by sverx is a simple XM player based on libXM7. It plays XMs and most common format MODs with up to 16 channels directly from your FAT memory card.
http://forum.gbadev.org/viewtopic.php?t=16722