Category: Nintendo DS
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.
Release notes by Quirky:
I’ve released a new version of Bunjalloo on the Google Code site. This is a fairly minor release that mostly updates the code for devkitARM r26 and the various library updates. Full details are in the ChangeLog over on the wiki.
So it’s a minor release, but Bunjalloo itself has gone through quite a lot since 0.7.2 came out in December. Development of new features went on hiatus while I tried to incorporate the Woopsi GUI library. After that failed to really work – mostly down to design decisions on both parts; Woopsi uses the DS hardware for really fast scrolling whereas I want flicker free double buffering – I started to go down this crazy architecture astronomy path that went nowhere either.
Now I want to get back to basics. I want to start releasing versions a bit more regularly. I’m going to try getting a version out every month from now on, even if it is crap! Let’s see how long I can last. You may notice the new banner logo that can be seen when using moonshell and other menu programs. That is thanks to Sam and I’d like to get some more community contributions. The only way for that to happen is if Bunjalloo is alive and kicking, and I think regular releases is the best way for that.
http://quirkygba.blogspot.com/2009/07/bunjalloo-073-released.html
3D Engine – Nitro Engine is a 3D engine coded by Antonia Nino Diaz.
Changes:
-The functions used to modify textures and palettes now return a pointer to the data so that you can modify them easily.
-Each material can have different propierties (amient, diffuse…). You can set the default ones, the propierties each new material will have, and then you can set each material’s propierties individually.
-New texture and palette allocation system, it is faster and better. Defragmenting functions don’t work now, but I’ll fix them for the next version.
-Added a debug system. You can compile Nitro Engine in “debug mode” and it will send error messages to the function you want. Once you have finished debugging or whatever, just recompile Nitro Engine without debug mode.
-Window system renamed to Sprite system. You can set a rotation and a scale for each one.
-The most important thing… The animation system has been improved, and now animated models are drawn using linear interpolation (you can disable it, anyway).
-As a result, I’ve modified the converters, so you’ll have to convert yout animated models again.
http://forum.palib.info/index.php?topic=5838
Isometrico is a tool for drawing simple isometric pictures for Nintendo DS.
Quote:
I developed a program for drawing simple pieces isometric perspective for Nintendo DS (NDS), designed primarily for use by students of the first cycle of ESO (obviously extends to anyone who will be helpful, of course) for both plastic and for technology.
Thanks to www.nintendomax.com for the news.
http://raultecnologia.wordpress.com/2009/06/24/isometrico-para-nds-version-2/
Adventura Informatica is an adventure game created with the Icarus Adventure System.
Quote:
After a first step, I have finished the game for NDS Adventure Informatics, which can be downloaded from here. The Videogame is done using the software Icarus Adventure System by Jordi Pérez, an easy programming language to make adventure games on NDS. The characters in the adventure, as well as some manipulation of the images were designed by the students of the IES Jovellanos.
The game comes to an adventure game where you have to go to solve small puzzles (some easier than others) relating generally to computer issues.
I hope you enjoy it.
Thanks to www.nintendomax.com for the news.
http://raultecnologia.wordpress.com/2009/06/04/videojuego-para-nds-aventura-informatica/
DevkitPro had a few component updates. One of those updates is for libNDS.
Release notes:
Just another quick maintenance release, fixed a typo in oamSetMosaicSub & changed the fifo sync code a little. The cpu synchronisation code wasn’t working under some circumstances on hardware and happily the fix for this also got code working on no$gba 2.6 again.
http://forum.gbadev.org/viewtopic.php?t=16739
NdShoot is a simple target shooting game for Nintendo DS.
Thanks to http://www.dcemu.co.uk for the news.
http://www.playeradvance.org/forum/showthread.php?t=32918
A128 posted a video about his to be completed racing game “Racing Fun DS”.
Video In Action: https://www.youtube.com/user/MrA128
http://forum.gbadev.org/viewtopic.php?t=16728
Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.
The solution is client-server based, obviously, and requires you to have a server running.
Release notes:
* Minor changes on the server backend – possible problem with shutdown/restart on XP (maybe) fixed.
http://forum.gbadev.org/viewtopic.php?t=16687
coincoin released an update of his first homebrew game for the Nintendo DS. Play with your friends by impersonating the head of each one of the two peoples and enemies try to destroy your opponent.
Changes:
– Correction bug definition screen (pixel-man reappears directly on the other side)
– Adding splash screen: “Touch to start”.
http://www.playeradvance.org/forum/showthread.php?t=32877