“Le Compte Est Bon” is a kind of calculation game for NDS.
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
Changes:
09/09/07 UPDATE: Version 0.3.7 is now up including several small fixes. The game server has been acting stable since the v0.3.6 and it looks like that in a week or so we can finally have a larger scale multiplayer game test round. After some more bug fixing and testing it’s time for 0.4.0, which will be also the next public release. No more feature additions are planned until then.
– Matti
ComicBookDS is an homebrew image viewer for Nintendo DS mainly dedicated to comic books, webzines and other image based documents.
Here is an APPLE emulator] [,] [E and] [C for DS by alekmaul. This emulator is based on various emulators but especially DApple.
NDSMail is a mail client for NDS by Bronto.
Changes:
-SSL working again
-SMTP fixes
-Feed URL corruption fixed
-many, many more
Sudoku Maniac is a Sudoku game for NDS by graph05.
POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters. You may wish it didn’t as I drew the tiles and am not an artist.
Changes:
* Accruements is spelled properly (David Damerell)
* Dove into the tile cache code to try and cleanup various tile errors people have been reporting.
o Double lock fixed that would keep inventory tiles allocated
o Minimap releases its tiles after displaying and has had its maximum cache size unbounded.
o Void and Notile tiles have been special cased to never be freed as if we keep them around damage is mitigated.
o When a tile lock failed I still updated the map with the tile, meaning that if a later alloc succeeded, that tile would be double freed.
o The avatar tile was relocked on every new game, resulting in a slow tile leak. This showed up after over 65,000 continuous games so I really hope no one out there encountered it.
* New intrinsic, Amnesia, stolen from the recent Vanilla Angband implementation. You lose access to all your skills and spells while it is in effect.
* New spell: Soul Suck.
* New monster: The soul sucker. No points for guessing what its spell is.
* New mode: Tutorial. Selecting this from the main screen starts a special tutorial level for training people in basic POWDER gameplay.
* No longer use profanity in the death message if you spent more than a year playing the game.
* You can breathe again has the second e in breathe. (Clare Boothby)
* Blizzard was missing its second round of physical damage
* Sleeping while tired will lead to a deeper sleep. It also will have a chance to clear the tired flag.
* Monsters will not walk onto lava or acid if it will damage them. (hotpoo)
* Monsters will not be generated on squares that harm them
* New flag to prevent monster generation on squares. Also stops it being a target of holes, a target of tele, etc.
* Text for dual wield explains that off weapon must be smaller than main weapon (hotpoo)
* Some groups of monsters now have a leader which they are tame followers of. While following their leader, do not expect them to fight amongst themselves.
* Monsters will cast Force Wall if they know it.
Thanks to http://www.dev-fr.org for the screenshot 🙂
PuzzleManiak is a partial port of the Simon Tatham’s Portable Puzzle Collection on Nintendo DS. 11 games are ported on NDS now: Tents, Dominosa, Mines, Bridges, Light Up aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies and Slitherlink (Loopy).
Changes:
* DLDI patching is now mandatory.
* Some bugs in game saving have been fixed.
* Bridges bug has been fixed.
* Double buffering has been implemented in Untangle, so that gameplay is really better now.
* Dutch language has been integrated
* In Net game, it’s now possible to lock a tile when you think it’s in the right position (this is done in the ‘right click’ mode).
* Pressing “start” button while playing will exit any game in progress (useful in Untangle, as the menus are not available while playing, due to the double buffering implementation).
* Addition of new levels in Net game (with a Wall wrap around mode)
* 2 new games have been integrated: Mastermind and Blackbox
* Graphic themes are now available. Switching from one theme to another is possible from the game, and this choice is saved locally. 4 themes are available in the release. You can easily modify them (especially the background). We’re looking forward to seeing your best creations.
mpdDS is an open-source mpd client developed for the Nintendo DS console.
Release notes:
I have uploaded a new build, compiled against dswifi 0.3.3. So MPDDS should now work fine on all Nintendo DS, even the latest Nintendo DS Lite models with the new firmware, and work with all router setups too.
Chris28 has released an application which is useful for small children to learn the (french) alphabet.
Thanks to http://www.dev-fr.org for the news.
http://www.dev-fr.org/index.php/topic,1295.msg10384/topicseen.html#new