Tomdev comes up with a mini-game where you have to avoid spikes by moving a red spot either up or down. It’s fully written in Assembler and features only one level.
http://tomdevsblog.drunkencoders.com/2011/04/29/assembly-mini-game/
Tomdev comes up with a mini-game where you have to avoid spikes by moving a red spot either up or down. It’s fully written in Assembler and features only one level.
http://tomdevsblog.drunkencoders.com/2011/04/29/assembly-mini-game/
syslock released an update to his Chinese learning software “Chinese Touch”.
Release notes:
Development was focused on aspects of usability, dictionary search and integration of character component data. Usability enhancements include a rubber tool and an additional calligraphy pen style for writing, a clock display in new words drill, word counters on the left and right buttons in word lists, better saving of program settings and several other tiny improvements. It is now possible to do reverse lookups on fields of your custom dictionary entries and to choose from several keyboard layouts, including Japanese Kana. Newly added images from the Wikimedia Commons Stroke Order Project have been integrated and I hope to add a settings menu soon, that allows to customize priority and optional fallbacks between PRC, traditional and Japanese writing styles. Finally character component data from the cjklib project have been integrated into Chinese Touch. It is not complete and might have some errors, but you now can lookup individual components of many characters and their meaning, which can be very helpful when memorizing complex characters. Please also have a look at the revised user manual, which includes examples on how to use some of the most important features.
Feel free to leave a comment or send me an email, with your thoughts about the program, Chinese or language learning in general, including but not limited to bug reports and feature requests.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13265&f=19 for the news.
PokeInfo by PeaceMJ is an information guide for Pokemon monsters.
Thanks to http://www.nintendomax.com/viewtopic.php?f=19&t=13259 for the news.
Boondoggle by Matthew Newell is a collection of word games with a very complete English dictionary, user profiles, and achievements as well as an original soundtrack.
Thanks to http://gbatemp.net/t290202-boondoggle and http://www.nintendomax.com/viewtopic.php?t=13255&f=19 for the news.
In Organism by AngelWire you play as a green organism that longs to be free. Just a tap of your stylus makes a block, slide it up, down, or right to make a spring, and slide it left to slow down the organism with glue.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13257&f=19 and http://gbatemp.net/t290254-organism for the news.
DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.
Changes:
– Blinking cursor in text modes (finally!).
– HIMEM.SYS emulation added, allows Chaos Engine to run.
– Fixed a serious total crash problem in 32-bit string opcodes.
– Fixed a stack alignment problem that could cause “Exception 4” BSOD errors.
– Improved BSOD reporting, now includes a stack trace.
– Improved horizontal blank reporting, this might solve hanging problems
in some games.
– Improved Mode-X graphics blitting code to handle wrap-around properly.
– Changed the screen refresh interrupt interval from 60Hz to 59Hz. This
might help with the intermittent “stuck key” problem in some games.
– Direct file read to EGA memory is now supported (f.ex. in “Heimdall”).
– Implemented a number of previously missing opcodes.
Thanks to http://nintendomax.com/viewtopic.php?t=13249&f=19 for the news.
Stockmarket DS is a trading simulation for Nintendo DS.
Thanks to http://nintendomax.com/viewtopic.php?t=13248&f=19 for the news.
http://dsgamemaker.com/dsgmforum/viewtopic.php?f=14&t=893&start=20
Robot Unicorn Attack DS by insanepotato is a remake of the flash game “Robot Unicorn Attack“. Goal is to control the Unicorn while running around and avoid hitting obstacles. The Unicorn is able to do double jumps, which is very helpful.
Thanks to http://nintendomax.com/viewtopic.php?t=13241&f=19 for the news.
With the rather odd name “Heinrich-Siegfried Viktor” comes a Nintendo DS demo by SVatG. It’s another fine release from Revision 2011, a demoparty held over the easter weekend in Saarbrücken, Germany. This production made the third place in the wild-demo competition. Some parts of the demo were written directly live at the party place and it was a pleasure to see halcy, the coder, in action.
Cardagain is a simple puzzler, but one that gets inexplicably harder as you go. Four cards appear on the table, each with one of two symbols. You have to remember where each one is, and then they’re all flipped over. Two cards are flipped back, one of each pair, and you then have to flip over the other two in the same order. As the game progresses, the cards are shuffled around, and more cards are added, leading to a tougher game, as you try to memorise mountains of info all together.
Remember the layout, temember the order, and then pick the Cards Again!