Goblin’s Cube is Rubik’s Cube game that uses the Wiimote’s and Nunchuck’s accelerometers to control the cube.
Changes:
Added instructions screen
Thanks to http://www.tehskeen.com for the news.
Goblin’s Cube is Rubik’s Cube game that uses the Wiimote’s and Nunchuck’s accelerometers to control the cube.
Changes:
Added instructions screen
Thanks to http://www.tehskeen.com for the news.
Put the pieces exactly where they go or they head to the back of the queue. You only get to see a few at a time!
Up to four players can work together to solve puzzles. The puzzles must be PNG images, up to 480×440 in size. A built-in puzzle is used if no SD card is present when Arcade Jigsaw starts.
Version 0.3 adds support for JPEG images and makes the piece queue animate smoothly when pieces are removed.
Thanks to http://www.nintendomax.com for the news.
FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content.
This is a very early demonstration build of this project, which allows users to select and browse game levels, rendered real-time in 3D.
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files.
You start off as a ‘Influence device’, your task is to clear the ship of all the rogue robots. Movement is by the arrow keys, Left control is the action key. Press it while you are moving and you will shoot your lasers, hold it down while not moving and you will go into transfer mode. This allows you to take over other droids. Pressing it down while over a terminal will take you into the ships computers, where you can view information about droid, ship view and a map of your current level.
Changes:
Crashing due to the old SDL Port from Gamecube should be gone now
Changes in v0.5
Lift teleport issue should be fixed
Now relatively stable with no crashes during testing thanks to a new version of SDL
Performance has improved considerably with the new SDL
The delay after configuring droids is now gone
Files now combined into 1 7-Zip file for easier setup
Enjoy!
Harmonium is, to put it plainly, a musical doodling tool. The user can manipulate notes on a 16×16 grid to create melodies within a pentatonic scale. On top of this already addictive concept, you can bring things to life by enabling Conway’s Game of Life! It’s not the easiest thing to explain, so just try it!
Changes:
Implemented a few features I’d like feedback on before implementing the rest and releasing v1.
New features:
Adjustable tempo
Adjustable volume
2 new GoL modes
Grid shifting
64 grid history
New timing mechanism means even playback
Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the SD card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using WiiCM or CheatManager.
Release notes:
Version 1.3: Changed url’s to match updated wiird database
Wii Balance Board Tool for Wii.
Changes:
added: HOMEMenu support
added: save file on the SD called baltools.cfg
added: Exercises on the Center of gravity (as requested by [ www.wiihabilitation.co.uk ]) (skinable…)
fixed: issues on the debuging screen, board recognition issues etc.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!!!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Changes:
– Small virtual keyboard fixes. (! key)
– Updated GUI (search box).
– Linked to updated libfat+libogc. (more caching fixes)
Thanks to http://www.tehskeen.com for the news.
C-Dogs is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the “dogfight” deathmatch mode.
The player character(s) are elite soldiers, taking on mission after mission to defeat evil in any form. That is, you kill it or blow it up. Sounds violent? Yep, that’s right. Still, the emphasis is on gameplay rather than gore. But the game will involve a lot of mowing down of enemies – and the occasional unlucky civilian – so now you have been warned.
OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by Molokai.
Changes:
On screen keyboard is now fully active, and tested working both in the save menu and on the high scores screen! There are actually quite a few symbols that are available through the OSK that aren’t available if you’re using a USB keyboard, lol. The OSK comes up automatically on both screens.
As a result, the interim name input for both screens has been removed (replaced by the OSK).