A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files.
You start off as a ‘Influence device’, your task is to clear the ship of all the rogue robots. Movement is by the arrow keys, Left control is the action key. Press it while you are moving and you will shoot your lasers, hold it down while not moving and you will go into transfer mode. This allows you to take over other droids. Pressing it down while over a terminal will take you into the ships computers, where you can view information about droid, ship view and a map of your current level.
Changes:
Thanks to Teknecal for his help tracking down this issue. The problem did not affect my Wii, but some Wii’s or SD cards apparently do not work with the old libfat path style the lacks the sd: prefix. Full sd: paths have been added to all files. That is the only change in this release and should fix compatibility.
crazygoth updated his Wii game “Pacline”. Collect dots and avoid the ghosts!
Changes:
– Added 3 lives
– Several colors for the ghosts and they’re also a little more beautiful
– Image on sd (preparation theme)
– Removal of the splashscreen
– New splashscreen
The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!
Features:
Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images;
Special effects;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…
Changes:
New method of programming. It uses seriously very less memory now. ML_Image, ML_Sprite, ML_Background.
added : ML_Screenshot(filename)
added : ML_IsSpriteVisible(sprite)
added : ML_AnimateSpriteEx(sprite, enabled, waitForXRefreshBetweenFrames, from, to)
added : ML_TextBox(ML_Sprite *sprite, x, y, x2, y2, const char *text, …)
added : ML_DrawRect(int x, int y, u16 width, u16 height, u32 rgba)
added : ML_Debug(text)
added : ML_CloneImage(image1, image2)
added : ML_DrawSpriteTextLimit(sprite, x, y, text, limit)
added : ML_FlipImageX(image)
added : ML_FlipImageY(image)
added : ML_InvertImageColors(image)
added : ML_ApplyGrayscaleToImage(image)
added : ML_FlushImage(image)
modified : Input is now finished
modified : ML_GetPixelColor
modified : ML_SetPixelColor
modified : ML_SplashScreen
modified : ML_Cursor, so that it draws your cursor/sprite with the center of the image, and then modifies the sprite.x and sprite.y so that if you point to the left-up edge of the screen it gives you 0, 0.
fixes and optimizations
BootMii Configuration Editor llows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Release notes:
Added OFF option to autoboot. Setting Autoboot to off will disable the delay timer setting in the configuration editor, as this serves no purpose with autoboot disabled. Setting of OFF has the effect of making the Wii sit in the bootmii menu screen until you select the system menu or homebrew channel option from the bootmii menu using either a gamecube controller, or the power/reset buttons on the front of the console.
Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4
Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatibility based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
LightsOut is a version of the classic light-extinguishing puzzle Lights Out. The goal is, as hinted by the name, to turn off all lights on the game board. Pressing a light causes it and its four neighbors to toggle on and off. Lights that were off will turn on, and lights that were on turn off. Despite the simple rules and goal, games take most players several minutes to complete.