Category: Wii
Added Jul 3, 2009, Under:
Wii
BootMii Configuration Editor llows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Changes:
– Settings Dialog to change editor settings. This can be accessed by pressing the ‘HOME’ button. The settings are persisted to the langauges file, so if you change the language/skin, whenever you load BootMii Configuration Editor, your selected options will be the default
– Internationalisation Supported (Currently English & Spanish Langauges available). Further langauges can be added by editing the bce_messages.xml file. See the readme.txt for details of how to do this
– Skins/Colour Change. The application can now be presented in a number of look & feels. Initially the following skins are available:
* Windows – Windows Installer/DOS like look/feel with a blue background and grey windows
* Console – Black background, white text with other colour text to highlight options/selections
* Inverse Console – White background, black text with other colour text to highlight options/selections
– Online version Checking. When the Editor is loaded, it performs a check to see if the version running is the latest available version. If a newer version is available, then a message is shown for a few seconds during startup to indicate this. This online checking can be disabled if you do not wish BootMii Configuration Editor to check for a new version or do not have the wii networked. If you wish to disable this check, see the instructions in the readme.txt
http://wiibrew.org/wiki/BootMii_Configuration_Editor
Added Jul 2, 2009, Under:
Wii
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.
There are two main game modes, the “Classic” mode, which is level based much like the original. There is also a “Swarm” mode which features endless enemies.
Changes:
Classic mode supports 2 players now.
An options menu has been added to select graphics mode and toggle music/sfx.
Swarm mode uses new swatter graphics.
Screen shots can be taken by pressing the 1 button at any time.
Pressing the 2 button brings up a help screen.
Pressing plus during gameplay pauses game.
Added border during gameplay.
http://wiibrew.org/wiki/Bugiin
Added Jul 2, 2009, Under:
Wii
Tantric and Carl Kenner have released DOSBox Wii 0.72.02. DOSBox allows you to play old DOS games on your Wii.
Features:
Upgraded DOSBox engine to latest SVN
Fixed lockup when only using the Wiimote (no attachments connected)
Compiled with latest libogc and SDL Wii
http://www.wiibrew.org/wiki/DOSBox_Wii
Added Jul 1, 2009, Under:
Wii
Brainfuck interpreter for the Wii based on Urban Mueller’s original.
The brainfuck programming language is an esoteric programming language noted for its extreme minimalism. It is a Turing tarpit, designed to challenge and amuse programmers, and is not suitable for practical use. More -> http://en.wikipedia.org/wiki/Brainfuck
http://www.wiibrew.org/wiki/Bfi
Added Jun 30, 2009, Under:
Wii
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.
Changes:
* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections
More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/
http://wiibrew.org/wiki/Visual_Boy_Advance_GX
Added Jun 30, 2009, Under:
Wii
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Changes:
* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed original mode lockup bug
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
http://wiibrew.org/wiki/FCE_Ultra_GX
Added Jun 30, 2009, Under:
Wii
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
http://wiibrew.org/wiki/Snes9x_GX
Added Jun 30, 2009, Under:
Wii
Meritous is an action-adventure dungeon crawl game.
Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves.
Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers.
Changes:
– Solved the problem with accessing the help file. The code wasn’t parsing the newline character ‘r’.
– Added wii controls to help file (helpfile_wii.txt when building for wii).
– Changed the message given when starting a new game for the wii build.
http://www.tehskeen.com/forums/showthread.php?threadid=12551
Added Jun 30, 2009, Under:
Wii
scanff ported SuperTux to the Nintendo Wii.
Quote:
SuperTux Wii is a port of SuperTux, using SDL Wii. It should be fully functional. I’ve made minor changes to the original code to make it support Wii controllers, show a loading screen (yes, this game takes a while to load).
http://wiibrew.org/wiki/Supertuxwii
Added Jun 30, 2009, Under:
Wii
Wii7800 is a port of the ProSystem emulator developed by Greg Stanton. Additional changes developed by Ludovic Jacomme aka Zx-81 (PSP port), Leonis, and gdement.
Changes:
– Lightgun support
– High score cartridge support
– Increased accuracy of Maria cycle timing, games now run at close to their intended speed (One on One, Tower Toppler, Summer Games, KLAX, Karateka, etc.)
– Increased compatibility for PAL games (Ballblazer, Commando, and Food Fight now work)
– Audio now sounds as it should regardless of frequency (PAL games and custom frame rates)
– Timers now properly take into consideration cycles generated via Maria and during WSYNC
– Changes to ProSystem database format
* Maria cycles are now enabled by default (option 0x1 now disables Maria, the opposite of before)
* Ability to adjust the lightgun crosshair offset per game
– All games now have Maria cycles and WSYNC enabled in the ProSystem database (with the exception of MIA)
– Console switch defaults updated to work with the majority of games
– Additions to debug output (Maria vs. CPU cycles, timer info, etc.)
– Other games improved by various changes
* Kung Fu Master no longer has the lines in the upper left corner of display and the Fuji logo appears as it should (if using BIOS)
* Midnight Mutants has less graphical glitches
* Summer Games has less graphical glitches
* Plutos has slightly less graphical glitches
– Fixed save/restore state issue for games that use RIOT timers.
http://wiibrew.org/wiki/Wii7800