The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. It uses GX for drawing, libpng for handling PNG, and libs of libogc.
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it’s a tie game. Start over and try to beat your opponent.
Changes:
Buttons have a rollover sound
New cursors for HOME menu, player 2 cursor is disable
Wii Remote two could use the HOME button
Opacity of the cursor changes while waiting for AI to play
WADder is a Wii Channel Creator for use with Homebrew-enabled Wii consoles.
Changes:
Fixed comex’s NAND loader
made comex NAND loader default
hopefully fixed WAD unpack fail
also tried to fix a few other bugs
cleaned up code, now uses bitwise flags, not direct control reading
more stuff that I don’t remember
minishlink comes up with another TicTacToe game for Wii!
crazygoth released his Wii game “Pacline” into Nintendomax’s Wii Coding Competition.
Collect dots, avoid the ghosts!
Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.
Although officialy it is only supported on Windows and Linux, Bennu can run on multiple other platforms, including *BSD, MacOSX and consoles such as GP2X, and Wii.
Bennu -which was born as a Fenix fork- is actively mantained and makes it easy for both beginners and experienced users to create their own games.
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.
Here comes a reminder that the Nintendomax Wii Coding Competition ends on TODAY, such as our PDRoms Coding competition ( //phpbb/viewtopic.php?f=105&t=4642 ). Good Luck, everyone!
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.
Changes:
Fixed SD/USB corruption bug
SMB works again
GUI bugs fixed, GUI behavioral improvements
GB Palette editing
More built-in palettes
Palettes now fade to white correctly instead of getting brighter
Can now turn off palette colorizing
Workaround for palette issue on Mega Man I GB – palette disabled
Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
Fix for WarioWare startup – Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
Fixed issues with constant rumbling
More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/
News Source: http://wiibrew.org/wiki/Visual_Boy_Advance_GX
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Changes:
Fixed SD/USB corruption bug
SMB works again
GUI bugs fixed, GUI behavioral improvements
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
News Source: http://wiibrew.org/wiki/FCE_Ultra_GX