Category: Wii
Added May 2, 2009, Under:
Wii
Japanese coder “and” has released an updated version of “Super Star Shooter”. It’s a solid 2D topdown space shooter, which is also available for other systems such as the Gameboy Advance ( //files/1096/ ).
Thanks to http://www.tehskeen.com for the news!
http://www10.big.or.jp/~and/
Added May 2, 2009, Under:
Wii
The Homebrew Browser allows you to download the latest homebrew applications and games all through your Wii. You don’t need to take your SD card out. You don’t even need a computer! You can also delete homebrew you no longer want.
No more dead links, no more extracting files, no more finding out that the homebrew application doesn’t include an icon.png and meta.xml in the zip file!
Changes:
Able to download and browse at the same time (just click on a category when downloading)
Fixed bug which didn’t show the last character for applications names, descriptions, etc.
Fixed bug where the wrong applications were shown after downloading from download queue
Added GC controller support (port #1)
Added nunchuck support for scrolling the apps list
Added ability to power off the Wii via the Wiimote power button
Menu items are now accessible when in the help or settings screen
Thanks to http://www.nintendomax.com for the news!
http://wiibrew.org/wiki/Homebrew_apps/Homebrew_Browser
Added May 2, 2009, Under:
Wii
Giddy 3 is a great fun platform puzzle game. It was originally released in 2001 for MS-DOS.
Changes:
No longer jumps constantly while the jump button is held
The phone box hint gives a clue that phone calls require coins
The bomb hint now disappears when it is supposed to
http://wiibrew.org/wiki/Giddy_3
Added May 2, 2009, Under:
Wii
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay, ported to Wii by Eluan and enhanced by Piko.
Changes:
Gamecube controller enabled, no default bindings.
Classic controller enabled, no default bindings.
Improved controller input detection.
Configurations will be saved.
Input code clean up.
Bug fixes.
http://wiibrew.org/wiki/Quake#Piko.27s_QuakeGX
Added May 1, 2009, Under:
Wii
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
Improved scrollbar
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Added confirmation prompts
Fixed settings saving glitches
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
News Source: http://wiibrew.org/wiki/Snes9x_GX
http://code.google.com/p/snes9x-gx/
Added May 1, 2009, Under:
Wii
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Changes:
Improved scrollbar
Multiple state saves now working
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Fixed PAL sound stuttering
Added confirmation prompts
Fixed settings saving glitches
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
http://code.google.com/p/fceugc/
Added May 1, 2009, Under:
Wii
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.
More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/
http://code.google.com/p/vba-wii/
Added May 1, 2009, Under:
Wii
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.
Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list
Changes:
Fix crashing issue (caused by music)
Hide controller configuration (not implemented)
http://wiibrew.org/wiki/Super_Mario_War_Wii
Added May 1, 2009, Under:
Wii
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay, ported to Wii by Eluan and enhanced by Piko.
Changes:
Fixed compatibility bugs with libogc 1.7.*.
TCP Client enabled, thanks Q1Rev.
Better nun chuck controls.
Shouldn’t need nun chuck reattached to be detected.
Removed old file system access methods.
Bug fixes.
http://wiibrew.org/wiki/Quake#Piko.27s_QuakeGX
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.