This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.
Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.
Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.
Changes:
Moved rebooter to a menu item
Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
Language and video mode settings from WiiRD are now used if a game is started from WiiRD
Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
We won’t bother you anymore with the details. Go, download ScummVM and enjoy your play!
Changes:
AGOS:
– Fixed crash after OmniTV video is played in The Feeble Files
– Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
– Fixed palette glitches in the AtariST version of Elvira 2
– Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the WaxworksGob:
– Fixed a crash in the Italian version of WoodruffGroovie:
– Fixed some issues with music in The 7th GuestParallaction:
– Fixed the sarcophagus puzzle in Nippon SafesSAGA:
– Fixed a crash in Inherit the Earth
– Fixed glitches in the save/load dialog.Sword2:
– Fixed random sound corruption when using the original sound files.Game launcher:
– Fixed a case where memory could be corrupted
– Fixed the small cursor in the modern theme
– Fixed a bug in the theme engine, which could cause crashes
– Made the file browser bigger in 1x modeiPhone port:
– Fixed backspace handling on the iPhone soft keyboardDS port:
– Added support for the Global Main Menu featurePS2 port:
– Switched to the new GUI and theme code
– All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
– Optimized cache/read-ahead for every media
– Added support for the Return to Launcher featureSymbian port:
– Added Bluetooth mouse support
– Added support for the Return to Launcher featureWinCE port:
– Fixed an issue which could cause random crashes with VGA devices
Kidspaint is a painting program mainly for kids.
Changes:
Added ‘Full mode’ with undo/redo functionality (this is the mode where new features most likely will be added)
Some code cleanup
brkirch has released a new version of his version of Gecko OS a Nintendo Wii hacking accessory. Using Gecko OS by itself you can boot imports and use cheat codes. However, if you use it along with the USB Gecko you can hack your own codes and have access to enhanced debugging features.
Changes:
– Added channel loading with hooks, channel menu supports same database.txt format as AnyTitle Deleter MOD to replace the channel IDs with channel names (put database.txt at the root of the SD card)
– Ocarina works on channels
– ELF/DOL loading from geckoload now works
– Optionally the directory data/gecko can contain the codes folder, patch folder, gameconfig.txt, config.dat, and background.png instead of the root of the SD card
– GC memory cards are no longer detected as a USB Gecko
– Changed how exit works; if a loader other than the homebrew channel was used (or an old version of the HBC) it will return to the system menu
– Fixed a text overlapping bug that would happen if a disc error occurs and Ocarina is on
Thanks to www.nintendomax.com for the news.
Tantric has taken on Emu_Kidid’s port of VisualBoy Advance a Nintendo Gameboy Mono, Color and Advance emulator for the Nintendo Wii and released a completely new and rewritten version.
Changes:
– New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
– Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
– Onscreen keyboard for changing save/load folders and network settings
– Menu configuration options (configurable exit button, wiimote orientation, volumes)
– New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
– Added video shifting option
– Added video mode selection (recommended to leave on Automatic)
– ROM filenames are now displayed shortened by removing unnecessary characters from name
– USB Mouse support (buttons only)
– Keyboard shift key bug fixed
– Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
– Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney’s Tarzan for GBC
– Improved Mortal Kombat Wii Controls
– Mortal Kombat games now have many extra characters to choose
– Wii Controls for more Teenage Mutant Ninja Turtles games
– Improved Lego Star Wars controls
– Boktai menu now tells you when there can’t be sun because it is night
– Zelda cheat button removed
– Minor bug fixes
More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Changes:
Fixed spurious error when reading bad sectors from NAND.
Add support for SDHC Gecko. (thanks emu_kidid!)
Attempt to fix hang when auto-mounting DVD.
Fixed bug in libogc’s IOS_Open that caused hangs in /isfs.
Agoaj ( http://wiibrew.org/wiki/User:Agoaj ) has released a version of FCEUGX that support Console Classix ( http://www.consoleclassix.com/ ).
Warning, this version will overwrite your FCEUGX save file if you have one.
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.
Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.
Changes:
Holger Eilts has improved the menu layout quite a lot
Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
It’s possible to store and load files in subdirectories now
By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
Sound cracks are now gone (thanks to Tantrics new SDL work)
A central SVN repository has been set up for SDL Wii (http://wiibrew.org/wiki/SDL_Wii) If you want to help maintain the port, please contact Tantric to be added to the project.