Category: Wii
Added Jan 6, 2009, Under:
Wii
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
The goal is to clear the board by removing all the tiles. Tiles must remove in pairs. A pair consists of two tiles which both are a) “free” and b) identical (or of the same type).
Changes:
Changed to automatically select the language based on the Wii menu language settings (Nintendo only support Japanese, English, German, French, Spanish, Italian, Dutch) but as Mahjongg Wii supports more languages, I have kept the language selection screen, but moved it to be accessible via the game options screen
Added three new tile layouts – fortress, crab and spider
Changed placement algorithm to handle complexity of new tile layouts
Added a layout selection screen which can be accessed by selecting change layout from options menu
Changed all the backgrounds from png to jpeg and at same time doubled their resolution so they now look much cleaner
Added hint functionality to the game (not hover hint) so that if it the icon is pressed a hint selection is highlighted in flashing yellow and 30 seconds are added to the time as a penalty
Added Wiimote rumble when a tile pair is successfully selected
Added an option to turn the rumble feature on or off
Added the saving and loading of configuration data to SD card (mahjongg.cfg on root of SD)
Added SDHC support
Added Danish language support
Wrote language selection paging – now with 9 languages per page with the plus and minus buttons (or on screen equivalents) used to move between them
Added button B usage as an alternative back button whilst in the menus
Added callback functions so that power and reset on the Wii now work and power button on the wiimote now turns the Wii off
Fixed several bugs
http://wiibrew.org/wiki/MahJongg_Wii
Added Jan 6, 2009, Under:
Wii
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
– update urls on intro screens to www.plaatsoft.nl (My new domain).
– Bugfix: google analysic requests are now working again.
– Bugfix: Score cheating with 1 and 2 button is now not posible anymore.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
http://wiibrew.org/wiki/RedSquare
Added Jan 6, 2009, Under:
Wii
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.
Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.
http://wiibrew.org/wiki/Frodo
Added Jan 6, 2009, Under:
Wii
yohanes updated his Apple II emulator for Nintendo Wii.
Changes:
* Support Gamecube controller (Wiimote support is planned for next version)
* updated some bug in keyboard handling
http://wiibrew.org/wiki/WiiApple
Added Jan 6, 2009, Under:
Wii
yohanes updated his Apple II emulator for Nintendo Wii.
Changes:
– new keyboard driver, now work with most USB keyboards
http://wiibrew.org/wiki/WiiApple
Added Jan 4, 2009, Under:
Wii
yohanes updated his Apple II emulator for Nintendo Wii.
Changes:
– Sound support
– Fix joypad problem
– Invalid disk image will not freeze the emulator (in case of invalid disk, Master.dsk will be reloaded)
http://wiibrew.org/wiki/WiiApple
Added Jan 4, 2009, Under:
Wii
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wiimote. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it’s a tie game. Start over and try to beat your opponent.
Changes:
– French, German, Dutch, and Spanish translation
– Improved text quality due to FreeType, thanks to wplaat and DrTwox
– Console/remote power button support, power off the Wii in standby mode
– Console reset button support, reset the Wii to Main Menu
http://wiibrew.org/wiki/Wii-Tac-Toe
Added Jan 4, 2009, Under:
Wii
Piero’s Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
http://wiibrew.org/wiki/Wiicross
Added Jan 3, 2009, Under:
Wii
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
– Bugfix: Global highscore xml data is now always processed right.
– Network thread status is now showed on the welcome screen.
– Improve sound effects (Thanks nowhereman).
– Updated credits screen information.
– Updated help screen information.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
http://wiibrew.org/wiki/RedSquare
Added Jan 3, 2009, Under:
Wii
Wiibreaker is a brickbreaker game by Arikado.
Release notes:
All of the artwork, including the icon, has been redone by Azza123 – Bricks are randomly assigned different colors – Signifigant changes to the overall game – SDHC Support – Power Button Support – Bug Fixes – User Generated Backgrounds – IR Sensor Control Scheme – A far better menu (font support and its sorta interactive) – Pause Feature – Balance Board Control Scheme – Sound Support (sucks, but its there and turned off by default) – 1 Highscore for each control scheme
http://wiibrew.org/wiki/Wiibreaker