Category: Wii
Added Jan 12, 2009, Under:
Wii
Preloader ‘replaces’ the systemmenu (it’s not really replaced, its main.dol is just renamed) with a simple loader which allows you to automatically load the HBC, a .dol you can install from SD or the systemmenu. It also allows you to use simple patches on the systemmenu.
Warning: This homebrew application will brick your Wii if you misuse it!
http://wiibrew.org/wiki/Preloader
Added Jan 11, 2009, Under:
Wii
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.
It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.
Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.
Changes:
Fixed the buggy classic controller and allow binding all buttons on it
More speed improvements. The emulation speed is now selectable
A few bug fixes and code improvements
http://wiibrew.org/wiki/Frodo
Added Jan 11, 2009, Under:
Wii
Modchip manufacturer Argon has released a Wii channel DRM locked to their modchip which relies on illegal distribution of code for installation. This channel downloads homebrew applications turned into channels, which Argon distributes from their site.
Quote:Modchips + homebrew – free + illegal = ArgonChannel by marcan
The Argon modchip guys have been trumping up this new cool thing they call the Argon Channel. At first details were sketchy, but as time passed what it was started to become obvious: some homebrew launching or installing “solution”, locked to a modchip.
Update: Their solution seems to be to install homebrew packaged as channels, complete with stolen banners and probably using my nandloader without permission. Scroll down for more details.
Recently, the Argon guys showed up on IRC and had an interesting conversation with me, where they tried to get me to help them get the channel to work on System Menu 3.4 by convincing me of the wonderful world of modchip software. The conversation was somewhere along the lines of this, excluding the broken English: “By bundling it with our modchip we make homebrew more popular”. “But it’s locked to your modchip, how will that make it more popular?” “Yes, that makes it even more popular because it’s exclusive and people will want it.”
The response, obviously, was no.
Now the channel has showed up and gasp, it’s compatible with 3.4. Wait, did they find an exploit?
Of course they didn’t…
Read on on hackmii.com!
http://hackmii.com/2009/01/argonchannel-failure/#more-271
Added Jan 11, 2009, Under:
Wii
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.
It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.
Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.
Changes:
Emulation speed has improved a bit
Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
Added support for the classic controller. Note: this is untested since I don’t have a classic controller. Please test and fix bugs in this part!
Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed
http://wiibrew.org/wiki/Frodo
Added Jan 9, 2009, Under:
Wii
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
http://wiibrew.org/wiki/FreeTypeGX
Added Jan 9, 2009, Under:
Wii
Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
http://wiibrew.org/wiki/Metaphrasis
Added Jan 9, 2009, Under:
Wii
Put the pieces exactly where they go or they head to the back of the queue. You only get to see a few at a time!
Up to four players can work together to solve puzzles. The puzzles must be PNG images, up to 480×440 in size. A built-in puzzle is used if no SD card is present when Arcade Jigsaw starts.
Thanks to http://www.nintendomax.com and http://www.tehskeen.com for the news.
http://wiibrew.org/wiki/Arcade_Jigsaw
Added Jan 8, 2009, Under:
Wii
yohanes updated his Apple II emulator for Nintendo Wii.
Changes:
* Support Wiimote as Joystick (Press A button in Gamecube controller to switch to gamecube joypad)
http://wiibrew.org/wiki/WiiApple
Added Jan 8, 2009, Under:
Wii
MPlayerWii is an audio/video player. It is a native port of the MPlayer media player.
Release notes:
MPlayer r27458 with Spanish language by Duhow.
Added help, more commands, changed buttons (Similar to GeeXboX) and translated in Spanish.
http://wiibrew.org/wiki/MPlayer#Unofficial_Versions
Added Jan 6, 2009, Under:
Wii