Category: Wii
Added Jul 9, 2008, Under:
Wii
MPlayer is a media player that supports a wide variety of formats. This port is currently in VERY EARLY stage.
Changes:
-added svenp’s libfat patches (better read speed on SD cards)
-added pause button (A button on the wiimote)
-disabled MPlayer’s error/status text during video playback
-file list now displays 20 files instead of 10
-improved audio playback code
Thanks to http://www.wiibrew.org for the news.
http://ronwarez.com/mplayerwii/
Added Jul 9, 2008, Under:
Wii
The Homebrew Browser allows you to download the latest homebrew applications and games all through your Wii. You don’t need to take your SD card out. You don’t even need a computer! You can also delete homebrew you no longer want.
No more dead links, no more extracting files, no more finding out that the homebrew application doesn’t include an icon.png and meta.xml in the zip file!
Note: Not all applications/games are included yet. They will be added over time.
Added homebrews:
Barrage v1.0, Box2D Balls v1.0, DrawingBox v1.0b2, ExistenzE v1.0, Jewel Quest v1.0, MiniMP3 Player v0.2, Missile Command v0.5a, MTP v2.0, PlanetHively v1.0, RayTracer v1.0, Gamecube Saver v0.1, WiiBServer v0.1, Wiihttpd v0.0.2, wiilight v1.0, WiiMotionDemo v1.5, Wii Web Server v0.74 Alpha and WiiWhiteboard v0.2b
http://wiibrew.org/wiki/Homebrew_apps/Homebrew_Browser
Added Jul 9, 2008, Under:
Wii
SD Explorer is an SD card file manager with the following possibilities:
* create directories
* delete directories recursively
* create empty files
* delete files
* move and rename dirs and files
http://wiibrew.org/wiki/Homebrew_apps/SD_Explorer
Added Jul 8, 2008, Under:
Wii
Added Jul 8, 2008, Under:
Wii
Emilio Bool released a piece of code how to control the Wii Light.
Notes from Emilio:
Some people have been asking for the code to control the wii’s light so here it is.
It’s more of an example for anyone to understand what is going on.
It tricks your eyes into thinking you are seeing changes in light intensity, but actually it is just being turned on and off too quickly.
Whatever, here it comes the example.
http://blog.emiliobool.com/posts/wiilight_code/
Added Jul 8, 2008, Under:
Wii
Do you love Mike Tyson’s Punch-Out!? Do you have a Wii that can run homebrew? Do you have a pair of Gamecube bongos?
Then prepare to experiencethe glory of Mike Tyson’s Jungle Beat – The only NES emulator with Bongo support!
Video in action: https://www.youtube.com/watch?v=RRwgt2i5cV4
Thanks to http://www.wiibrew.org for the news.
http://glorioustrainwrecks.com/node/202
Added Jul 8, 2008, Under:
Wii
WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.
Changes
+In Game Help
+Pen Drawing added
+Reset Button Added
+Added BG Music
+Bug fixes
+Initial action sounds (Using Sndlib)
+Intro Screen while wiiphysics constructs
+Main Menu
+Added Prismatic (Slider) Joint
+Added Settings Menu
+Added configurable Color
+Added configurable Density
+Added Show/Hide Menu Button
+Increased world size (no longer hit the bottom with too many objects)
+Fixed layout
+Reset velocity to 0 if you grab an object
+Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
+Dynamic Gravity Setting GUI
+Dynamic Restitution GUI (Change individual object bouncieness)
+Dynamic Friction GUI
Thanks to http://www.dcemu.co.uk for the news.
http://wiibrew.org/wiki/Homebrew_apps/WiiPhysics
Added Jul 8, 2008, Under:
Wii
DragonMedia Player is a native Wii application with the intent of being a multi-source media player on the Wii.
http://www.wiibrew.org/wiki/Homebrew_apps/DragonMedia_Player
Added Jul 8, 2008, Under:
Wii
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games.
Release notes from Mindcry:
I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. The code for sdl sound i borrowed somewhere from the SDL mailinglist, unfortunately it isn’t working properly. I havn’t yet found the time to play around with sound, i just hoped it would work 😛
Thanks to http://www.dcemu.co.uk for the news.
http://game-designer.net/wii
Added Jul 8, 2008, Under:
Wii
Release notes from Mindcry:
I hacked a very simple demo together to test the balance board.
Thanks to http://www.dcemu.co.uk for the news.
http://game-designer.net/wii