Remake of the 80s arcade game. Destroy missiles before they reach the earth and blow up your family!
Changes:
0.4a – Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects)
Remake of the 80s arcade game. Destroy missiles before they reach the earth and blow up your family!
Changes:
0.4a – Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects)
Duck Hunt is a very minimal, clone of the classic NES/Famicom game Duck Hunt where you shoot ducks.
Changes:
– Intro sound
– Fixed 4 shots per round
– Fixed Various little bugs
FTPii is an early FTP server application for your Wii coded by joedj.
SNES9XGX is a port of the SNES9x v1.43 emulator to the Nintendo Gamecube and Wii.
Features
Four player support Mode 7, Super FX, SDD1, SRTC, SA-1, DSP1, DSP2 support Partial DSP4 supportGamecube Features
Read files from DVD, SD Gecko. Supports snes, zip files. Save SRAM and State files to Memory Card or SD Gecko. WiiFeatures
Read games or write SRAM and State files to the WiiSD, Memory Card, or SD Gecko.
MiniMP3 Player is a basic MP3 Player with Wiimote and FrontSD support.
Changes:
Changed MP3 directory to /MUSIC/ (like with Mobile Phones)
Better GUI 🙂
Directory support (only directories in MUSIC)
Icon and XML File for Homebrew Channel
HiivelyPlay is a basic AHX/HVL module player with Wiimote and FrontSD support.
Copy the contents of “SDCard/” from the zip file to the root of your SD card, then put any extra AHX or HVL files you want to play in the “/hvltunes” directory. Then select HiivelyPlay from the homebrew channel. Follow the onscreen instructions to load and play AHX or HVL tunes.
Wii Web Server is a simple Web-Server for the Wii. Still it’s in very early stages of development.
Using GL2GX will enable you to do easy porting of OpenGL application to the Wii and/or Gamecube. Currently there is only an first alpha version released.
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.
libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.
libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.
Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.
The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/
Changes:
Sprites now also can use additional collision detection which includes the rotation and the zoom of the sprite. Check the documentation on how to do it.
Implemented additive blending which can be useful for particle effects. Check the transformation enum in sprites.
Fixed a bug with transformations. Now Sprite accepts u8, so transformations can be used as flags.
Added defines for IR pointer correction. Check spritetest on how to use the pointer the right way.
Several additions to GameWindow: You can now stop the Video subsystem, as well as poll for the height and width of the screen.
You can now use Image to draw on the image. You must derive from the image to an own class to use it.
Images can now only initialized only once. This prevents from freaking Sprites and TiledLayers out when changing images.
Some optimizations here and there.
http://www.wiibrew.org/wiki/Development_Applications/libwiisprite
GRRLIB is a GX RGB Renderer Library with lots of nice functions for less expirienced coders.
The support for older versions of GRRLIB has been dropped.