Category: Wii
Newo Fox v2018.04.18-II (WIP) (Wii Game)

Owen heavily works on Newo Fox for Nintendo’s Wii.

Quote:

This week I am working on background props and a framerate profiling chart for debugging. The background props will not have collision. The obj files are from @KenneyNL awesome new nature asset pack. Before you ask the final #wii game will have fewer #treesinspace

By with 0 comments
Newo Fox v2018.04.18 (WIP) (Wii Game)

Owen heavily works on Newo Fox for Nintendo’s Wii.

Quote:

Last night I realised that watching the debug numbers is not effective for tiny changes. so this morning I worked on a real time bar chart that enables me to see/profile the framerate dips while I am playing the game. #takingittothelimit

By with 0 comments
mGBA v0.6.3 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* GB Audio: Revert unsigned audio changes
* GB Video: Fix bad merge (fixes #1040)
* GBA Video: Fix OBJ blending regression (fixes #1037)

By with 0 comments
Newo Fox v2018.04.14 (WIP) (Wii Game)

Owen heavily works on Newo Fox for Nintendo’s Wii.

Quote:

Not gonna get much work done today on my on rails shooter game but here is last week’s progress. #screenshotsaturday #wii #homebrew #starfox
The screenshots might start to look familiar because I have stabilized the #procedural #generation of the 100 stages in the game. Removing the randomness that you usually get from #procgen

By with 0 comments
Newo Fox v2018.04.12 (WIP) (Wii Game)

Owen still works on Newo Fox for Nintendo’s Wii.

Quote:

So I finally got the subdivisions to line up after hardcoding a size that can fit into every cell without remainder. Looked like a repeated grid so I rotated every piece by 90 deg on the y axis.

By with 0 comments
Newo Fox v2018.04.08 (WIP) (Wii Game)

Owen still works on Newo Fox for Nintendo’s Wii.

Quote:

working on clouds for some of the land stages this weekend. Land stages only appear in Hard and Normal difficulty settings. game is basically done just need to finish these details and cleaning up bugs. #wii

By with 0 comments
Newo Fox v2018.04.06 (WIP) (Wii Game)

Owen still works on Newo Fox for Nintendo’s Wii.

Quote:

Gonna try to put in minecraft clouds over the weekend. Just need to figure out the simplest way to copy the code over without adding a new system into the game engine. You know how it is when you just add one extra thing and it turns into 5k lines of code. Dont want that at all.

By with 0 comments
OpenBOR v3.0 Build 4905 (Wii misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

By with 0 comments
mGBA v0.6.2 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
* 3DS: Fix opening files in directory names with trailing slashes
* LR35902: Fix watchpoints not reporting new value
* GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
* GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
* GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
* GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
* GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
* GBA: Fix SharkPort saves for EEPROM games
* GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
* GBA BIOS: Fix incorrect exit condition in LZ77
* GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
* GBA Cheats: Fix slide codes not initializing properly
* GBA DMA: ROM reads are forced to increment
* GBA Hardware: RTC accuracy improvements
* GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
* GBA Memory: Fix copy-on-write memory leak
* GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
* GBA Savedata: Fix crash when resizing flash
* GBA Video: Force align 256-color tiles
* GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
* PSP2: Fix issues causing poor audio
* Python: Fix package directory
* Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
* Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
* Wii: Fix screen tear when unpausing
* Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

Misc:
* 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
* GB MBC: Remove erroneous bank 0 wrapping
* GBA: Improve multiboot image detection
* PSP2: Use system enter key by default

By with 0 comments
Newo Fox v2018.04.04 (WIP) (Wii Game)

Owen still works on Newo Fox for Nintendo’s Wii.

Quote:

Updated to version 1.097 replaced all my timer floats with u64. funny enough I had noticed that some of my timers were a bit flacky but I did not know that tick_to_millisecs(); returned a u64. I figured a float would be enough for all my use cases. #wii #libogc

By with 0 comments