Owen still works heavily on Newo Fox for Nintendo’s Wii.
Quote:
Stress testing the orb boss. 50 outer pieces for the player to collide into and 50 inner pieces deflect bullets away from the core.
Owen still works heavily on Newo Fox for Nintendo’s Wii.
Quote:
Stress testing the orb boss. 50 outer pieces for the player to collide into and 50 inner pieces deflect bullets away from the core.
Yet another screenshot for Newo Fox by Owen. Release sometime soon…
Quote:
For the past week I have just been cleaning up the code and fixing the UI. Had some bugs with leaderboards and the auto-update feature. Currently on beta build 1.08 (for those interested in testing it out early, dm me). #wii #homebrew
Owen shows us another screenshot of his soon to be released project Twitter account for Newo Fox.
The Wii is still alive and kickin’ just like many other abandoned systems as well. Owen, known for several Wii homebrew games, heavily posts screenshots on his Twitter account for Newo Fox.
If you are familiar with Star Fox (japanese スターフォックス, Sutā Fokkusu) you will be happy to read, that the concept is quite similar. The first public release should happen in around two weeks.
Visual Controller Test by Mr. Reaper is a button pressing application for Wii.
Release notes:
* Added visual feedback for Wiimote and Nunchuk accelerometer readings.
* Added automatic 16:9 widescreen aspect ratio adjustment (who even uses 4:3 anymore?), so the onscreen graphics no longer look way too fat. You can also toggle the aspect ratio manually.
WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.
Key features:
* Menu
* Single player
* World: 50×50 Chunks(16x16x16)
* Savegame using SD Card
Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.
Changes:
* Added support for open HBC
* refuse installation on WiiU(vWii) (using a dirty check from Joostin)
* added option to shutdown to a certain app
* fixed arguments stuff when booting dol/elf files
* Added magic word to force autoboot ( ‘Abra’ )
EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!
Changes:
* The Player crashes when attempting to use a healing item outside of the battle (#1221).
The last-minute “battle encounters based on terrain tag” patch in 0.5.2 contained a bug for the default case: When the terrain tag array is shorter than the current terrain ID, it defaults to true instead of false. This broke battle encounters in Vampires Dawn completely (#1218).
* A change in the logic whether characters or tiles are drawn for events resulted in a rendering error in Yume 2kki: It uses event tiles with no name. They were rendered as black boxes but must be rendered transparently instead (#1228).
* The \N[X] actor name function didn’t work correctly anymore (#1229).
* We reworked the name input scene to match the RPG_RT behaviour and only show two pages per language, e.g. Hiragana and Katakana for Japanese and Latin alphabet and ExFont for Western Europe. Unfortunately this broke a riddle in Ib, because the English translation by vgperson was auto-detected as Japanese and this made it impossible to input the solution (#1272).
* Battlers are affected by screen shake again (#1280).
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Changes:
Bugfixes:
– GB, GBA: Fix crashes when attempting to identify null VFiles
– GB, GBA: Fix sync to video with frameskip
– GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
– GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
– GB Core: Fix palette loading when loading a foreign config
– GB MBC: Pocket Cam memory should be accessible without enabling
– GB MBC: Fix SRAM sizes 4 and 5
– GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
– GB MBC: Fix RTC loading when file size is off
– GB Memory: Initialize peripheral pointers
– GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
– GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
– GB Memory: Actually load latch time from savestate
– GB Serialize: Fix deserializing video STAT
– GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
– GB Video: Fix potential hang when ending mode 0
– GB Video: Fix read mode when enabling LCD
– GBA: Reset active region as needed when loading a ROM
– GBA: Fix keypad IRQs not firing when extra buttons are pressed
– GBA BIOS: Use core’s VRAM variable instead of renderer’s
– GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
– GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
– GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
– GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
– GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
– Python: Fix importing .gb or .gba before .core
– Qt: Fix command line debugger closing second game
– Qt: Fix LOG argument order
– Qt: Fix timezone issues with time overrides
– Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
– SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)Misc:
– CMake: Fix CPack dependencies for libpng 1.6
– GBA: Detect hardware for Pokémon FireRed ROM hacks
– GBA Cheats: Improve detection of raw cheats
– Qt: Don’t rebuild library view if style hasn’t changed
– Qt: Allow overrides to be saved before a game is loaded
– Qt: Hide mouse immediately when loading
– SDL: Fix 2.0.5 build on macOS under some circumstances
– VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)