Category: Wii
MLlib v1.3 (Wii misc)

The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!

Features:

Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing;
Sprite system;
Handles PNG images;
Special effects;
Write graphically text (TTF font support);
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…

Changes:

Compatible with DevkitPPc r22, libogc 1.8.6 and libfat 1.0.8.
FreeTypeGX updated (0.3.1)
Metaphrasis updated (0.1.2)
uthash updated (1.9.1)
fixed: ML_AnimateSpriteEx & ML_AnimateSpriteEx2
added: ML_EnableTextureAntiAliasing() (AA is disabled by default)
added: ML_DisableTextureAntiAliasing()
modified: ML_DrawRect() now can be filled or not (and bug with color fixed)
added: ML_DrawCircle(x, y, radius, rgba, filled)
fixed: Issue #1 (finally! :D).
fixed: possible buffer overflow with sprite texts.
fixed: sprite texts were not at the right y coordinate.
fixed: no more skipped characters with sprite texts when auto jumping lines. (and textBox)
improved: TTF text speed-up
fixed: Underline and strike now applying well when jumping lines with TTF fonts
fixed: Jumping lines correctly with TTF fonts.
fixed: anti-aliasing with modified textures
added: u32 ML_ElapsedTime()
added: ML_Wait(ms)
fixed: possible code dump with ML_DrawRect() (forgot GX_End, lol)
fixed: ML_ElapsedTime() now returns the true elapsed time since the app launch (not since Wii launch)
modified: ML_DrawText -> You can now use arguments !
modified: ML_DrawText -> Use n and t instead of %n and %t, also use #cX instead of %cX
updated: template Makefile, now type “make emu” and if you have Dolphin Emulator installed, the dol will load immediately ! 🙂
fixed: Code dump when using ML_DrawText(), you have to use #n and #t instead of n and t, sorry.
fixed: possible weird things happening on the screen
Added strucutre ML_TextInfo to store infos about a text to be drawn (width, height, numbers of characters that will be printed) returned by ML_GetTextInfo()
documentation update
optimizations

http://wiibrew.org/wiki/MLlib

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SDL MAME Wii v0.6 (Arcade emu for Wii)

SDL MAME Wii is an Arcade Emulator based on SDLMAME. Many games for early arcade boards can be played with varying amounts of success.

Changes:

– Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58
– Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
– Widescreen support
– Fixed some games giving duplication errors and causing the emulator to exit

http://wiibrew.org/wiki/SDL_MAME_Wii

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OpenDolBoot v0.1 (Wii Application misc)

OpenDolBoot is an application created during the development of Priiloader. It creates an app file out of the given Dol file. the resulted app file will be bootable by IOS/es_LaunchTitle and can be used in a title.

http://wiibrew.org/wiki/OpenDolBoot

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Newo Shooter v1.38a (Wii Game)

Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.

Changes:

* 2 levels (City, Asteroid Field), Score, Level Start, Title screen and ending screen
* Enemies now drop power ups ( yellow = weapon upgrade (4), green=health, white=free life, white=useless )
* Still no Models, Sounds or Music
* Purple Mid-Boss (stops stage until killed)
* Basic particle effects
* GRRLIB plasma example in background.
* New destructible objects, Ground plain, clouds, grass, smoke animation, gravity, death spiral
* New HUD: Your health bar is Green. Enemy health meter is the color of the enemy and is in the center.
* Blue box is end of stage marker
* Improved frame rate, added on screen counter

Thanks to http://www.nintendomax.com/viewtopic.php?t=12815&f=54 for the news.

http://wiibrew.org/wiki/User:Owen/Newo_Shooter

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DragonMedia Player v0.21 (Alpha) (Wii Application)

DragonMedia Player is a music play with a skinable user interface. It plays .mp3, .ogg, .FLAC and other formats. So far it does not play .wma or .aac.

Changes:

* Added checking for share names and name correction on invalid share names
* Fixed issue with inability to load custom cursors
* Fixed memory leak with ym file source
* Fixed crash bug on ejecting certain media types and playing a song near a tracked module
* Fixed media seek location flying out of whack when abnormal conditions occur
* Shares no longer disappear and reappear if they can’t be found

http://www.wiibrew.org/wiki/DragonMedia_Player

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Engine02 (02-01-2011) (Wii misc)

Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii.

Changes:

* Added “Repository” support. Special files placed in the “repo” folder allow E02 to connect to other download resources. This makes possible the creation of public and private listings for third-party games, and private listings for local transfers between platforms (when already running an http server). This feature is not displayed when only the default repository file is found

-BugFixes-

* When a script line was followed by whitespace (space or tab), the whitespace would not be removed from the end of the loaded string. This would cause problems especially with filenames that were followed by comments, as the filename used would contain the space/tab characters and fail to load on some platforms. Trailing whitespace on strings is now ignored, eliminating this problem (comments can be used after strings, and the strings themselves will be terminated after the last non-whitespace character)

* Mode 5 for the Set_PaletteAlpha_Range Script Command attempted to set the global palette rather than the target palette, and when intentionally setting the Global Palette, the alpha was not properly applied. This Command should now function properly for mode 5, and for applying an alpha to the Global Palette colors

* The Dim_Palette_Range Script Command did not test for component value overflow when “Dimming” up, which caused them to “wrap around” and become the wrong colors. Using this Command to brighten the palette (a “Percentage” value greater than 128) should now work properly

* The “Installed Games” section of the menu would crash when no games were installed due to a test on an array entry for an array whose length matched the number of games (in this case, 0). The “Installed Games” menu will now display correctly under this condition, reporting no installed games and displaying only the option to return to the Main Menu

http://stealth.hapisan.com/E02/

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Wii Homebrew Showcase 2010 (Wii misc)

Cid2Mizard of NintendoMax made a footage of almost every Wii homebrew released in 2010! It’s an impressive showcase of unique but also ported games and applications!

http://www.nintendomax.com/viewtopic.php?t=12788&f=24

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Newo Shooter v0.1 (Wii Game)

Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.

http://wiibrew.org/wiki/User:Owen/Newo_Shooter

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Drunken Coders Winter Game Programming Competition 2010 (Wii misc)

Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

Rules:

* Original content (Satire will be considered fair use).
* All entries must run on hardware, the hardware being one of:
o Nintendo DS
o Nintendo Gameboy Advance
o Nintendo Wii or Gamecube (seperately judged!)
* Multiple entries are encouraged but only one prize will be awarded to any individual / group.
* You are of course welcome to work in teams and split your prize how you see fit.
* No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
* Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder “art”.
* Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
* Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline

Deadline is March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world)!

http://drunkencoders.com/

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Priiloader v0.6 (Wii Application)

Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.

Changes:

* Fixed Title Booting on some Wiis (issue 130)
* Fixed the installer for HBC
* Fixed the SHA1 hash production while updating
* Fixed Online updating changelog
* added/fixed Easter Egg (go find it!)
* Added play_rec creation when launching title
* made load/install binary load fat:/apps/ folder
* Increased USB Support(thanks TT)
* Changed the Hacks method (see SVN or hacks page)
* change memory management to use mem2 instead giving priiloader a big speedboost

http://wiibrew.org/wiki/Priiloader

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